Punch the Stool John

25.09.2021
Genre: Fighting Arcade
You are John. You hate stools. You need to punch the stool John. PUNCH. THE. STOOL.
John Kesillita is a wrestler with one goal in his mind: becoming the UWF (Universal Wrestling Furniture) champion. But champions are not born, they are made. That's why he trains each day punching the thing he hates the most: stools. Punch the stool John, and one day you will lift the UWF belt with your own hands!

Buy

Could be interesting

01.04.2021

Rounds is a 1v1 rogue-lite shooter where each round gets more intense. The losing player of each round unlocks clever upgrades to create a better build to counter their opponent.

14.04.2002

MUGEN is a 2D fighting game engine developed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created.

31.12.1989

Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

07.03.2020

It's your first day on the job and the store is closing in a matter on minutes. The consumers, with their unrelenting thirst for customer service are still prowling the aisles and there are shelves still to be stocked up. The store needs to be kept in pristine condition, and empty shelves will not be tolerated by The Manager. Welcome to hell.

21.11.1996

Waku Waku 7 is a SNK fighting game originally released for the Neo Geo MVS arcade system.

14.07.2010

The King of Fighters XIII is a fighting game in the The King of Fighters series. The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.

03.09.2020

Join the ongoing adventures of developers at the “world’s worst video game studio”, Shovelworks Studios, as they endure antics both absurd and topical. Part animated show, part game, 3 out of 10 is the first playable sitcom. We’re 99% sure that’s true. You can tell us if we’re wrong.

30.09.2018

Lunch Break is an retro arcade-style game. The player’s character, Chris, is trying to eat his picnic, but various critters and hazards are out to ruin it. There are 4 onscreen buttons to help Chris avoid or fend off pests; kick, swat, duck, and switch sides of the bench. Chris will lose enjoyment for each time his lunch is interrupted, and if his enjoyment runs out completely then his lunch break is ruined and it’s game over. Each of the game’s levels have a time limit; if the timer reaches zero before Chris’s enjoyment does, then the game advances to the next level and Chris’s enjoyment is replenished. There are many different levels which gradually get more difficult and feature different hazards. Every forth level is a bonus round where you must make Chris frantically shovel food into his mouth while being careful to not accidentally eat a pigeon. Like the retro games which inspired it; the game is about score chasing and not about completion; it continues until the player loses. There is an online leaderboard for players to share and compare their high scores.

01.08.1981

The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. Skillful players may obtain some bonuses along the way.

31.12.1978

In Human Cannonball your goal is to fire a man out of a cannon and have him land in a bucket of water. To do this you need to adjust your cannon so the position, angle, and firing speed are just right. You score a point for each successful landing, and the game ends after seven attempts. Several game variations are included which allow you to have the position, angle and speed all set by the player, or have one or more of these in a fixed position, or have one or more of these randomly set by the computer. If you wish to make the game more challenging, you can also set a moving wall in front of the bucket which will make your timing more critical.

Links

Companies

Developer:

Game modes

Languages

 
Interface
Audio
Subtitles

Platforms

Engines