R-Type Final

17.07.2003
Critic 80/100
Genre: Shooter Arcade
Like other games in the R-Type Series, the game is a scrolling shooter where you need to guide a spaceship through various stages and destroy the many enemies (including very large end of level bosses). The game features a large variety of spaceships (over 100!) to choose from, each with varying capabilities. Regardless of which ship you choose, you begin the game with limited firepower; you can fire a basic weapon, or hold down a button to charge up and fire a more powerful burst. Occasionally power ups will appear on the screen; collect these to equip your ship with additional weapons, including a variety of lasers, missiles, and other useful items. In addition to the normal game, an AI VS mode is also included. In this mode, you can set up one of your available fighters to be controlled by the computer and then fight it to see who wins in various battles.
In R-Type Final, your enemy is the Bydo, an evil (and living) weapon capable of reproducing itself. Humanity has fought the Bydo four times so far, and each time was victorious. However, each time the Bydo appears it is stronger than before, and now it's back and you need to destroy it again!

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Part of collection:
R-Type (last 3 games)

23.03.2023

R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.

30.04.2021

R-Type has returned! The legendary side-scroller is back and better than ever with beautifully rendered 3D graphics, exhilarating shoot-'em-up gameplay, and a multitude of stages, ships, and weapons that will allow you to conduct a symphony of destruction upon your foes.

28.11.2018

This compilation once again includes the first two games, R-Type and R-Type II, both of which feature the original 2D graphics as well as a new 3D recreation, with the player being able to switch back and forth between the two modes at the press of a button. EX also featured new music remixes, whereas the original release used the arcade soundtrack.

Part of collection:
R-Type Final (last 3 games)

23.03.2023

R-Type Final 3 Evolved serves simultaneously as a sequel to R-Type Final 2, offering a whole new 7-stage campaign made in the engine of Final 2, whilst also serving as a compilation of most of content released for R-Type Final 2. Additional features such as R-Park, an online area where one can interact with other players.

23.03.2023

Deluxe Edition includes R-Type Final 3 Evolved game, “Discovery” 1-disc Soundtrack, Softcover Art book.

30.04.2021

R-Type has returned! The legendary side-scroller is back and better than ever with beautifully rendered 3D graphics, exhilarating shoot-'em-up gameplay, and a multitude of stages, ships, and weapons that will allow you to conduct a symphony of destruction upon your foes.

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R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

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