Rattler Race

31.12.1991
Genre: Strategy
Very much a snake game, Rattler Race adds a few twists to the long-held conventions of the genre (those being: you guide a snake from a top-down perspective, always in forward motion; it eats its targets and grows in length, but dies should it collide with any obstacles): in addition to a competing snake foiling your routes, a ball bounces around the play-field, Pong-style, killing your snake should the ball ricochet against its head. The other standout qualities are largely cosmetic: periodically enemy movement "freezes", giving the player a period of free motion; the opposing snake will also "eat" your targets (here "apples" -- occasionally bonus "golden apples") and grow longer, though it doesn't seek them out; gameplay can be conducted with as many as three opposing snakes and three bouncing balls complicating the playfield at once; you head for the exit once all apples are eaten, but the enemy snake(s) can exit instead, restarting the level. Triumph against all these odds and you get 29 more levels of similar gameplay! This unremarkable clone is largely known on account of having been included in the second "Microsoft Entertainment Pack" for Windows.

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Part of collection:
Microsoft Entertainment Pack (last 3 games)

30.05.2001

A trimmed-down port of "The Best of Microsoft Entertainment Pack" for PC, including the following titles: - FreeCell - LifeGenesis - Minesweeper - SkiFree - TicTactics - TriPeaks - Tut's Tomb

01.08.2000

A Game Boy version of the Windows puzzle suite of the same name, featuring 6 of the 10 games released on PC, designed by Alexey Pajitnov, the original Tetris designer, on one Gameboy Color cartridge. Jewel Chase. A level based game. Every level consists of a labyrinth of colored pathways, scattered valuables, locked doors, keys, a thief (the player), on some levels an opposing thief and a door marked exit. The goal is to reach the exit to proceed to the next level, valuables can be 'stolen' for score. If the opposing (computer controlled) thief reaches the exit before the player, the game is lost. Movement is not possible between differently colored tiles, unless a special, multicolor 'bridge' stone is used. 99 levels total. Spring weekend. A rotation puzzle, where a given pattern needs to be recreated by rotating elements on the playfield. Lineup. Using 'Tetris' style blocks, a continuous line from a screen border to an opposite screen border needs to be build. Elements appear on an element stack, and can be selected freely from that and subsequently placed anywhere on screen, without overlapping each other. If the element stack is full, the game is over. As soon as a line is complete, the elements of that line are removed from the screen. Elements appear faster over time. Finty Flush. A grid on top of the screen fills slowly with multicolor balls. The player can pick one out of 4 squares on the bottom of the screen to shift balls in one line into and out of these squares. The squares can be rotated in 90 degree steps. As soon as any square is completely full with balls of the same color, its content empties to make room for more balls. 3 filled square grids grant a bonus point, and the next level begins (tiles appear faster). The game is over when the upper grid is full. Color Collision. A 'Qix' style ray ( no better way to describe this - for the younger audience - imagine a flapping fan ) moves with increasing speed through a screen full of obstacles. The player can only indirectly control it - any time the direction pad is pressed, it gets 'reflected' into the direction that has been indicated. Objective is to hit obstacles with a given color and pattern, avoiding all other elements. To top things of, the patterns change over time. The game ends if the wrong obstacles have been hit too many times. Rat Poker. Little differently colored rats are automatically fed into labyrinths, with labyrinth design changing and getting more complex during level progression. Switches allow rerouting of the rats to arrange certain color combinations ('hands') of rats. If a given combination is achieved, the contributing rats exit the playfield through a door. You progress to the next level if a given number of rats has been removed from the game. The game ends if there is no space left on the playfield for additional rats. .

31.12.1997

The Microsoft Entertainment Pack was a pack of simple casual games released in 1990. At the time it was one of the first Windows only PC games on the market. Microsoft Entertainment Pack: The Puzzle Collection features ten new puzzle games, designed by Alexei Pajitnov, the creator of Tetris. The puzzle games are: - Fringer - Finty Flush - Mixed Genetics - Rat Poker - Lineup - Jewel Chase - Color Collision - Charmer - Spring Weekend - Muddled Casino

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