RC Robot Adventure Game

Genre: Tactical
RC Robot Adventure Game is a prototype pitched to Nintendo by Masahiro Sakurai alongside Dragon King: The Fighting Game. It starred an RC robot and the player needed to hack cameras to progress.

Could be interesting

01.01.1970

Velvet Dark is a canceled project that was planned as a sequel or spin-off of Perfect Dark. The game was designed as a third-person stealth action game following Velvet Dark, Joanna Dark's sister though the relation wasn't stated in Perfect Dark. Velvet appears as the co-op character in Perfect Dark. Likely beginning as a Nintendo 64 title, the game was canceled at some point after the GameCube was announced in 2000. The table of contents page of a design document for the game, dated the 30th of October 2000, was revealed on twitter by Gregg Mayles in 2015. Compatibility with the Game Boy Advance was planned, probably similar to the way content in Perfect Dark could be unlocked with a connection to the Game Boy Color game, also titled Perfect Dark. This would also mean there were plans for a Game Boy Advance companion game of some kind, though no work on a connected title has been revealed.

01.03.2007

Enter the Dark underworld of organized crime as Agent 47, the ruthlessly efficient and professional Hitman. Your mission and objectives are issued by the ever present mission controller, DIANA. Can you achieve your objectives and dispatch your targets while remaining undetected? Shadows, Disguises and silent weapons are your best chances of getting through this isometric stealth adventure alive.

02.11.2003

A stealth game based on the Commandos gameplay style of interdependent characters solving puzzles based mainly on stealth. The player receives a number of commandos each mission and they have some special abilities (medic, sniper, engineer, spy and assassin), with the main gameplay focusing on inventory management and basic combat. Stealth is rudimentary and doesn't affect the mission beyond enemies trying to attack the player's units

25.05.2007

Helldorado is a brand-new, standalone 3D-real-time tactics game at highest level. The story leads the six heroes around John Cooper into a dusky precipice of a deadly conspiracy and through completely new and thrilling locations of the Wild West. Clever combo-actions offer the player numerous unimagined tactical possibilities to put the fear of God into the opponents using tricky teamwork. With the integrated movie-mode planned actions of the heroes can be recorded Hollywood-like with slow-motion and changing camera views, watched afterwards or even exported and shared with friends. A mature and clear interface makes tactical planning and quick reactions on the opponents' behaviour easier. With an integrated tutorial mission and with three elaborated difficulty levels players will find their appropriate challenge in the Wild West. Join the heroes and lead John Cooper and his five companions in thrilling and diversified missions through their most dangerous adventure. Real-time strategy and tactics in a hard-edged adventure in the old American Wild West. Breathtaking scenarios including the forgotten Rochester’s Jail, a stormy train robbery in a relay station, a bloody sunset in Santa Fe, an ambush in the dark and gruesome Blackwater, and a visit to the beautiful New Orleans Enhanced Quick Actions: Unique to Spellbound games, this feature allows players to pre-schedule their heroes’ movements. Helldorado introduces a visual representation of intended actions combined with pause mode, keywords overview and tactical waypoint display Combo Actions pair skills from any combination of two heroes for added tactical versatility Movie Mode for recording, watching and exporting of your own heroic deeds. Be your own Hollywood director! Switch instantly between freely rotatable and zoomable isometric and 3rd person views to gain the greatest tactical advantage. Powerful, effective and fast-paced hero control using an extremely reactive and easy to learn interface Exciting step-by-step tutorial gets you into the action fast – for beginners and experienced heroes, both. 3 well-balanced difficulty levels – tailor-made for your basic tenderfoot, average cow puncher, or hard-drivin’ gunslingers. More than one way to play… and more than one way to score your reward. Play it your way… or all ways! Avoid unpleasant – and deadly – surprises with Helldorado’s intelligent early warning system. If you’re clever and observant, you’ll survive longer. 60 different enemies with tactical behavior driven by our advanced AI system. Use your enemies’ weaknesses against them. Use alcohol or seduction as weapons in a game of deadly cat and mouse.

01.01.1970

64 Wars is an unreleased installment in Nintendo's Wars series planned for the Nintendo 64.

11.12.2005

In Tactical Assassin the player takes on a role of a stick figure sniper, eliminating fellow stick figures for a secret organization. One of the original "Sniper Stick" games.

05.07.2015

Operation:OPS is a lo-fi stealth-action FPS set in an alternate 199X. Play as an operative seemingly working for the world's most notorious terrorist, who is known only as "The Operator". Your health is low, and you are outnumbered and vulnerable. Once you are detected, enemy reinforcements will arrive in waves until your mission is complete. A variety of equipment can be selected before you deploy, such as explosives, motion trackers, nerve-gas grenades, sentry guns and amphetamines. Fight in up to nine different operations, with seven possible endings, depending on who you save, and whose orders you choose to follow.

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01.01.1970

Steal from courtyard mansions and avoid the guards

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01.01.1970

A game mentioned in a number of interviews, and developed by DMA Design. It featured a variety of human and alien characters racing to the top of high towers. The game was eventually dropped so DMA Design could focus on its Body Harvest and GTA projects.

01.01.1970

Revealed at Nintendo Spaceworld 2000, Echo Delta was developed by Clever Trick under Marigul Management. The game was a real-time strategy title where you controlled a submarine recovering parts of a sunken ship. You also had to mine energy from the ocean floor and deliver it to the "core" to upgrade your submarine. You would have to defend the core, and yourself, from enemy boats. After Spaceworld, the game was quietly cancelled.

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