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A game where you keep walking in a passage that lasts forever. There is no game over or game clear. Let's keep walking. * This game contains flashing lights or images that can be harmful to those with epilepsy or those who are photosensitive
Enter the Pillar of Rust, a third-person “walking simulator” pain, sorrow, anger, and peace manifested in concrete, rust, and bittersweet memories.
Game made for Summer of Screams GameJam
Akai Onna is a psychological J-horror game featuring a student.
Christopher has been a wreck since losing his wife and son to a car accident. He would stop at nothing and do anything to have them back together again. Now, he believes he has found a way to make it happen...
The 3rd Night was a short 3D experiment made in Construct 2 (using the Q3D plugin). It was made in around 15 days, just in time for the Haunted PS1's Horrifying Halloween game jam.
A singleplayer, post-horror exploration game that gives you the opportunity to unravel the events that've taken place in a seemingly normal home.
A minute-long horror game styled like a silent film.
You wake up on a bus at it's last stop, a small desert town called Bleakstead. Explore, talk to the residents, perform magical rituals, read ancient runes, to discover the secrets hidden in this strange town.
A low-poly walking simulator that puts you into a desolate, fully-greyscale forest that is devoid of life. While moving through this world, you must destroy blinking, disruptive roots that are burdening your path and the space around you. Sometimes these roots spawn new life, and sometimes a human, Charlie, appears. As you play through, the world will gradually saturate and life will begin to populate around you.