Rex Hard
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Part of collection:
Rez
(last 3 games)
The ultimate version of Sega's psychodelic rail-shooter adventure Rez, fully remastered and evolved, including VR support and additional new content, all by members of the original development team
Child of Eden is a multi-sensory shooter that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals.
Just over six years after Rez's release, Rez HD was released on Xbox Live Arcade, ported to the Xbox 360 by Q Entertaiment (Mizuguchi's company) and HexaDrive, using additional controllers to replace the original Trance Vibrator peripheral.
Could be interesting
A rail shooter with a heavy emphasis on audiovisual elements in which a hacker attempts to breach an AI integral for the continuation of the human race to prevent it from shutting down due to information overload.
Geometry Wars: Retro Evolved 2 contains six different game modes: Deadline, King, Evolved, Pacifism, Waves and Sequence. Multiplayer was introduced in this sequel.
Child of Eden is a multi-sensory shooter that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals.
Experience the music in a new way. Feel it pulse around you. The Polynomial is a 3D space shooter with unique, mathematical scenery that animates to the music. And this is not some boring mathematics. This is fractals. There are worlds to explore, ugly enemies to kill, pretty allies to protect, bonuses to collect, and scores to beat (if you are into this sort of thing). It also includes arena editor and a non-shooting mode in which you can simply explore and rock out to your music. The game comes with 50 minute soundtrack; you can also import your music and playlists or even use the microphone input. There is a great variety of options that you can adjust for your own ultimate visual experience.
Boom Boom Rocket is a downloadable video game for Xbox 360's Xbox Live Arcade service. Boom Boom Rocket marks the first rhythm game for the Live Arcade service and was developed by Geometry Wars creators Bizarre Creations and published by the Pogo division of Electronic Arts.
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.
Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry. Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.
Your music is under attack… You must liberate it! In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within! With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts: Your music creates the game Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay. Replayability In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.
Ready to save the universe from an Araxian invasion? Challenge them solo or recruit up to three friends for an all-out assault. Feeling lucky? Try it on Insane mode – the rewards are greater but the name is all too accurate.
Waves is a twin stick shooter that can be played by anyone, but with a high enough skill threshold to keep even the most hardened shooter fan entertained. Clear the arena of enemies while racking up a big fat Combo with swift kills and well timed Bombs. If it all gets a bit too much you can use your Time Buffer to slow down the action and turn defeat into victory. Players can compete across seven different game modes with online high-score tables and Achievements in their pursuit of twin-stick perfection.