Robots Go Home!
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Help Sally the seahorse collect all the ocean treasures as it fall to the seabed. Match the falling gems and play through 3 exciting game modes in this perfect blend of relaxation and gem matching fun.
Help all robots to escape from this world. Contains several levels, open world to explore, collectibles and mini games
Two player cooperative colour match-3 where two players tackle each side of the threat and can transfer orbs between each other to solve the puzzle. There is no time pressure but for each move there may be more orbs filling the screen. As the levels progress various blockers and bombs will complicate the solution, when no more matches remain on screen a level is completed.
Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
Rick Dangerous II is a multi screen platformer game released in 1990 by MicroStyle.
It was all fun and games until the bad guy took your friends. It's not their fault he built his super-secret laboratory next to the park.
The game sees the Blaster Pal characters head to the Plusto galaxy in outer space to solve math problems. By solving addition and subtraction problems, they earn printable certificates. The game contains several activities, puzzles, and songs. The game is intended to encourage "math readiness"
Use your puzzle skills to eliminate pesky viruses! Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them. Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules.
Hello Kitty Jewel Town! is a match 3 game where players help Hello Kitty join colored gems and break them.