Roketz

08.12.1994
Genre: Shooter Arcade
Roketz is a 360 degree scrolling shoot 'em up. It features gravity environment and thrust-and-turn gameplay similar to the likes of Thrust, Virus, and SubSpace. Selectable game modes are the usual deathmatch combat mode and a racing mode where the players have to pass given checkpoints as fast as possible.

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01.09.1977

Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982. Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system. Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

22.10.2020

Fly anywhere, climb anything, build defenses... All in a VR Battle Royale.

31.12.1986

The aim of this shooter game is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod, they can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

21.05.2020

Welcome to Fluxteria, non-stop arcade-space-shooting action in full 3D. Four modes of play: Story Mode, Survival Mode, Timed-Attack Mode and Obstacle Race Mode.

07.04.2011

An alien menace has descended on Earth! Defend the world from UFO invasion in this superb arcade shooter from Qute. Use your weapons effectively, deflect enemy bullets with your shield, and recapture the Moon from alien infestation!

27.07.2009

Space Invaders, the game that defined video games for generations, is back with a new twist! The game starts off looking like the classic Space Invaders, but as you play through the game, it evolves. Unlock new stages, new power ups, and new features. The full game features a total of 133 stages from both Normal Mode and the breathtaking Challenge Mode where stages change with each playthrough. You can even blast your way through unique stages evolved from your very own music! Compete against other players from all around the world in real time with the appropriately named Real Time Rankings! Space Invaders Infinity Gene is the pinnacle of outer space shooting action! The more you play, the more the game evolves!

02.03.2011

StarDrone is a perfect blend of high-speed physics and pinball action, with strategic elements of break-out and object collection. Cause your attackers to crash with rapid speed while collecting gems and power-up enhancements. Explore more than 50 levels and earn points that will let you compete on the leaderboards. With simple one-button controls and unique gameplay mechanics, StarDrone is friendly to beginners, at the same time challenging enough to bring you back for more and more.

01.10.1997

TerraFire is an award-winning arcade game featuring 3D-rendered graphics, realistic gravitational physics and 360 degree parallax scrolling. Blast your ship through heavily defended underground caverns, past wind tunnels, fire-walls and subterranean lakes. Recover stolen nuclear pods using your ship's tractor beam, then carry them back to the planet surface and beyond into hyperspace. TerraFire features 27 missions (including 6 hyperspace levels), spread across 5 unique worlds.

04.10.2012

Payback 2 includes everything from tank battles to high speed helicopter races to huge gang battles - but you really have to try it get a feel for how much variety there is, and we're adding more all the time!

31.12.1983

You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.

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