Rollergames

01.09.1990
Is nothing sacred? RollerGames, the 21st Century's most popular thrill sport, is the latest victim of V.I.P.E.R. (Vicious International Punks and Eternal Renegades). With their greedy eyes on RollerGames' mega prize money, they've corrupted three teams and kidnapped Emerson "Skeeter" Bankhead, the games' beloved commissioner. You and your own three teams of righteous skate kings must stop V.I.P.E.R.'s criminal venom from infecting the entire city. So you've got to take the fight to the streets. And the sewers, and the junkyards, and the highways and the jungles . . . through six stages of dastardly traps of doom as you leap over open manholes, careening oil drums and treacherous land-slides. Race around oil slicks and man-eating canines. And avoid ambush by combat copters, bomb-wielding goons and creeps like Captain Meat Hook and the Fish Face. But time is against you. And so are V.I.P.E.R.'s judo masters, skateboard thugs, motorcycle madmen and other assorted sinister scum. If your multi-faceted fists can't punch you through, you'll need your special assault body blocks, jump kicks and double whammy slams. It's a bone-crunching skate-athon for your life, Skeeter's life, and for the good of RollerGames. So vanquish V.I.P.E.R. before they melt your ball bearings into bullets.

Parent game

31.12.1990

Rollergames is a coin-operated arcade game by Konami, made in 1990, and based on the television show of the same name. Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods. The players control the two jetters. After referee Don Lastra blows his whistle to begin the cycle, the first lap leads the jetters to the Wall of Death (the heavily banked curve of the jetwave). They get one point for getting three steps in the between the two red lines and three points for getting above the top line. On the jet jump, they get three points for landing beyond the 12-foot marker and one point for landing in front of the line. The rest of the cycle awards one point passing or fighting off opposing blockers (who come back to haunt the jetters afterwards) and three points for lapping or fighting off the opposing jetter. The team with the most points wins. While it doesn't affect the score of the game (only awarding a small amount of "power" to the winner), there is a bonus Street Fighter II style fight that may happen to illustrate the violence and rivalry that happens on RollerGames.

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