Sagaia

13.12.1991
Genre: Shooter Arcade
Sagaia for Game Boy (commonly known as Darius II) is a shoot 'em up video game originally released in 1991 for the Game Boy in Japan only. This game is a original title for the handheld console, mixing elements from the first two games while featuring its own unique levels. This game is single player only, not featuring formation bonuses and zone selection at the end of the levels, but the ending is divided into three depending on the difficulty. Since the game is on a monochrome system, items are identified by different symbols instead of colors.
Darius II takes place sometime after the first Darius game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them.

Parent game

01.09.1989

Darius II is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 Darius. It was later released as Sagaia in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM as Super Darius II in 1993. A Mega Drive conversion was released in Japan in 1990; it was later released for the Genesis in the United States and Brazil in 1991, where it was renamed Sagaia. Changes include a boss rush mode (via a code) and various modifications to levels and mechanics, such as the boss Steel Spine being moved to another level and the boss Killer Higia being replaced with a similar creation called Nehonojia. This conversion does not support two players, so the ability to choose between Proco Jr. and Tiat Young was added; Proco plays like normal, while Tiat starts every life off with one power level to every weapon. A Master System conversion, developed by Natsume, was released in Europe and Brazil in 1992, also titled Sagaia. It is somewhat based on the Mega Drive port, and while Tiat Young and her abilities are still present (though even more limited), many zones (and thus bosses) have been completely removed. The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs.

Part of collection:
Darius (last 3 games)

25.02.2021

Taito's Darius series began with the titular arcade game, Darius, in 1986 and comprises numerous side-scrolling shooting games released in arcades, many of which were later ported to game consoles. This game is a port of the 2010 arcade game, DariusBurst Another Chronicle EX, including the final update and exclusive new features for this version. It adds the previously omitted Event Mode, with brand new events too, and also includes the Murakumo ship, playable across all modes.

25.02.2021

A sequel to the Cozmic Collection, Darius Cozmic Revelation was released for PlayStation 4 and Nintendo Switch on February 25, 2021 in Japan, containing the games G-Darius HD and Dariusburst: Another Chronicle EX+. The western release will contain the Game Boy version of Sagaia as a bonus on the cartridge. A future update also adds G-Darius Ver. 2 to the compilation.

25.02.2021

A sequel to the Cozmic Collection, Darius Cozmic Revelation was released for PlayStation 4 and Nintendo Switch on February 25, 2021 in Japan, containing the games G-Darius HD and Dariusburst: Another Chronicle EX+. The western release will contain the Game Boy version of Sagaia as a bonus on the cartridge. A future update also adds G-Darius Ver. 2 to the compilation. Included with the Famistu DX Pack of Cozmic Revelations - Special Edition is a packaged copy of Darius: Extra Version, released for the Sega Mega Drive in 2020. The Collector's Edition contains: - Darius Cozmic Revelation Game for Nintendo Switch - Collector’s box with magnetic latch - Darius PCB Box - DARIUSBURST ANOTHER CHRONICLE Live in O-EAST -revolt- Blu-ray with Zuntata bonus feature by Audi Sorlie and John Linneman. - Arcade Papercraft - Hardcover Artbook (localised in English) - 4 Acrylic Art Cards - PVC Standee - DARIUS THE OMNIBUS III Arrange CD - Darius Revelation Pin

Could be interesting

01.09.1994

Darius Gaiden is a two-dimensional shoot'em up. The player controls a space ship named the Silver Hawk and must guide it through scrolling stages, destroying enemies and avoiding obstacles along the way. The ship is armed with forward-firing missiles, aerial bombs and a protective force-field, all of which can be upgraded by various power-ups that are dropped by specially-colored enemies when they are destroyed by the player. New to the Silver Hawk's arsenal in Darius Gaiden is the 'black hole bomb.' When fired, the black hole bomb will create a large vortex in the center of the screen, which sucks in enemies and projectiles on the screen for a short moment, until it explodes into a powerful ball of lightning that inflicts massive damage onto every enemy on the screen. Another feature introduced Darius Gaiden is the ability to capture minibosses, who appear in every stage. Each miniboss has a small, circular ball placed on them that, after receiving enough damage, will detach and float away, causing the miniboss to turn idle. If the player collects the ball, the miniboss will follow and aid the player. After a brief period of time, or the player loses a life, the miniboss will explode. A few months following release, update to the arcade version was later released entitled "Darius Gaiden Extra Edition". This version of arcade game contains rearranged levels, as well as automatically-enabled auto fire, two extra weapon power levels (bigger wave shot and a bigger red wave shot as well) and an all-stage mode which can be accessed by starting the game in 2P side.

24.09.1993

Darius Force, also known in North America as Super Nova, is a shoot 'em up game released for the Super Nintendo in 1993. One main difference between this game and the rest of the Darius games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of Darius. The blue one is the Silver Hawk of Darius II. The red one is a new prototype of Silver Hawk that exists only in this game. There are three power-ups in this game, which can be obtained in three ways: - Destroying a complete formation of ships like in Darius II and Darius Twin or amoebas. - Destroying a flashing meteor during a meteor rain. - Destroying a futuristic cage on the floor and/or ceiling of an area. The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also a special power up that can destroy all enemies on screen if it's destroyed (like Darius II) or can make the Silver Hawk shoot a powerful laser beam if its grabbed by the player. There is no power up bar, which means that if a Silver Hawk is destroyed, the shots and bombs are powered down to the minimum level. Also, when the player loses a ship on a stage, it is returned to the 'check point' (not identify in game) of that stage, if the ship has lost during a boss also return the last 'check point' before the boss appear. Like Darius Twin, the player uses (by default) the Y button for shot and the B button for dropping bombs. As long as the player keeps pressed both buttons, the shots are powered down one level. The player can switch between bombs and side laser guns by pressing the R button. The stages map for this game is very different of the rest of the Darius games. This map contains 15 stages, but only allows the player to take the forward or up paths, until the player reaches the L, N or O stage. Each one of those three stages contains its own boss and ending.

11.01.1992

One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles.

06.08.2024

It's a twin-stick vertical scrolling Shooter hybrid with a cinematic flare: An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes Cygni the vanguard for the next generation of shoot-em ups.

01.03.2017

Use creative combat tactics and skill shots to earn high scores as you teleport through city streets and rooftops in an awe-inspiring ballet of bullets. Tear apart your robot foes and use them to fend off the enemy onslaught. Unlock, customize and test weapons before taking on challenges that put your newfound skills to the test!

31.12.1987

Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run. A Sega Mega Drive port was produced in 2019 that is pre-installed in the Mega Drive Mini as a bonus game.

31.12.2000

Space Impact is a shoot 'em up mobile game that was published by Nokia.

17.11.2022

Galaxy Squad: Airplane Games Tired of playing traditional arcade space shooting game? Let Galaxy Squad bring you a new space shooting experience! Alien swarms attack are approaching, and it is your mission to protect the entire galaxy at this moment. In order to protect the earth from being attacked by enemies, you must save the universe from vicious enemies.

31.12.1986

This is a side-scrolling shoot-'em-up, in the style of Gradius. You play as a helicopter gunship, and when you enter a building as a spaceman(who can shoot in eight directions). Interestingly, you can manually scroll up and down as the game scrolls right, but cannot scroll backwards. Destroyed enemies leave power-ups (improving your firepower), smart-bombs which trigger on collecting them, and floppy disks which you must collect to win the game. Another factor is your oxygen level, which shows as an air meter at the bottom (you can gain more air through each stage). There are end-of-level bosses.

01.07.1991

The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes.