Shelter War
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Could be interesting
Return of the Skeletal is a small game about building up a settlement while surviving the monsters that come during the night.
Zero City is a mobile survival simulator that combines base-building strategy with RPG elements in a post-apocalyptic world. Players take command of one of the last underground bunkers, managing a community of survivors by assigning them duties, training them in new skills, and equipping them for combat. The gameplay centers on constructing and upgrading various specialized rooms to create an "impregnable shelter" while defending against constant zombie attacks. Beyond the bunker, players engage in a story-driven campaign and competitive PvP arena tournaments to secure resources and dominate other shelters.
"Hell's Island" is a pc island survival game, based on a island in the blue Caribbean waters where you are stranded and need to gather resources to build and survive.
A very small and fairly short strategy based farming game.
From victuals to Vikings, lead your village and expand it into a thriving city. A wise Jarl must manage resources, survive harsh conditions and enemy raids, and guide their fellow Vikings to work together through social conflict. Skál!
In Survival City, humanity's time is running out, and the only way to survive is by building a strong base and clashing with hordes of zombies every night. Your base is your fortress, and you must place traps, watchtowers, and weapons to defend against the zombie.
Plants vs Zombies 2, but first person! See all of the new time periods, plants, and zombies in 3D!
RubyDung was an unreleased base-building strategy game prototype created by Markus “Notch” Persson. Developed prior to Minecraft, the project was inspired by Dwarf Fortress, but with a focus on accessibility. The name "RubyDung" was a placeholder name for a "DUNGeon game in the RUBYlands", the "Rubylands" being a rough idea for a game world that Notch had. During the later stages of RubyDung’s development, Persson discovered the indie multiplayer game Infiniminer, developed by Zachtronics. This inspired him to experiment with a fantasy-themed, first-person, block-based prototype, reusing and adapting portions of RubyDung’s code and assets. That experimental prototype demonstrated strong performance and positive early reception, leading Persson to abandon RubyDung entirely and pursue the new project full-time. This work would eventually become Minecraft, with RubyDung serving as a direct technical and conceptual predecessor.
A unique and modern take on the tower defense genre.