Simple 1500 Series Vol. 17: The Bike Race

30.09.1999
Simple 1500 Vol.17 - The Bike Race is a supercross racing game in which you can compete in a series mode or a single race mode. Differents bikes to buy after you earn money winning races and 5 differents characters to choose.

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Part of collection:
Simple 1500 (last 3 games)

23.05.2002

Fans of classic aircraft take to the skies in Aces of the Air for the PlayStation. Pilot the vintage fliers in realistic 3D combat missions featuring old-school dogfighting techniques and ground combat. Each successfully completed mission earns players a new plane, all created with their own strengths and weaknesses. Those a bit nervous about the first flight will be happy to know a training mode teaches new fliers the basics of vintage aircraft control. Aces of the Air features realistic, 3-D flight simulation, with a focus on dogfighting techniques using vintage aircraft. Missions include aerial combat, strafing ground troops and materiel, and taking out heavily fortified enemy positions.

25.10.2001

The first dodge ball game released on the PlayStation, All-Star Slammin' D-Ball features a horizontal view of the court as eight teams compete in one of two modes: Single Match and Tournament. Teams are individually rated from one to five in throwing, catching, dashing, and dodging abilities. Offbeat male and female characters of varying skill play for the Wild Cats, Pranksters, Heart Breakers, Ninjas, Snipers, Fireballs, Thunder Bolts, and Elementals. The game follows the general rules of dodge ball, in that the object is to knock out the opposing members of a team within a time limit. Players with the ball can aim right, left, high, or low. Thrown balls can be caught by the opposing team, which awards them points. These points can then be used to implement special throws such as the grenade, boomerang, and the screwdriver, making the balls more difficult to avoid or catch. Options include adjustable time limits for Single Matches and three levels of difficulty.

25.10.2001

Simple 1500 Series Hello Kitty vol.3 Hello Kitty Block Kuzushi is a classic breakout game, in the style of the classic arcade game Arkanoid, in which the player controls hello kitty and has to destroy all the bricks in each level to advance to the next one. There are special bricks like in Arkanoid that allow the player to use speciall attack in the ball, like the slow effect, the fast attack, etc. The game got different levels depending of the player choices (in one you go through levels of letter C and in other in levels of letter B for example), each letter is divided into 5 different brick levels. After passing a level the player unlock a picture that he can later colour in the album mode.

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29.09.1995

Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.

01.01.1970

Racing game.

01.01.1970

Racing game developed by Reiza Studios.

09.07.2015

Drive in circles, racing another car, and do as the title tells you.

01.02.1991

RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before. Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2 and AI players; which can lead to interesting traffic patterns.

30.11.2005

Asphalt: Urban GT 2 shifts into gear with six game modes, numerous tuning possibilities, 30 tracks and 36 licensed cars and motorcycles - taking handheld racing simulations to a new level. To keep the action hot, Asphalt: Urban GT 2 features music from Moby and music and appearances from the Pussycat Dolls.

22.07.1999

Gekisou TomaRunner is an on-foot racing game with various crazy/fantasy/fable/mythological characters where the aim is to navigate the various split path tracks to victory. The game puts heavy emphasis on using the terrain to gain the upper hand over the opponent, and on top of that there are several bonus items to pick up which either can aid the player or be used as weapons against the opponents. The characters all run at a set speed, but using the left and right arm as well as well timed jumps on poles, springboards and hurdles will give the player a speed boost. If enough momentum is gained, the character leans forward and starts dashing at a much faster speed. Some areas will even allow the player to be airborne for a certain amount of time if the right path is chosen and if enough speed is gained. Hitting obstacles, getting punched by opponents or having any of the "weapon" items used against the player will slow their speed down significantly, sometimes even resulting in the character falling over in a stunned state. There are several modes in the game to choose from, including a single player tournament and a two players versus mode.

22.09.2012

A 2D physics-based racing game where players control a driver named Bill Newton across hilly terrains using simple gas and brake controls. The goal is to travel as far as possible through progressively difficult stages while collecting coins for vehicle upgrades and managing a limited fuel supply. While airborne, the controls rotate the vehicle, allowing players to perform stunts for bonus coins. The game features a variety of unlockable vehicles and stages, and uses a freemium model. Its success led to a sequel in 2016, and the franchise surpassed one billion downloads in 2018.

03.12.1998

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.

31.07.1999

Sled Storm is a series of snowmobile racing video games published and developed by Electronic Arts and released in North America on July 31, 1999 and in Europe on August 11, 1999. It gained critical acclaim due to its original concept of being one of the first snowmobile racing titles. The series currently consists of two games, both of which are named simply Sled Storm. The game features snowmobiles (referred to as sleds), stunts and fourteen snow-covered courses consisting of slippery slopes, inclement weather and treacherous cliffs. Six racers were selectable from the outset and two more were unlockable, each of which had different snowmobile handling attributes.

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