SOCOM: US Navy SEALs

27.08.2002
Critic 60/100
Users 97/100
The player leads a four-man team (three AI-controlled teammates) of United States Navy SEALs through 12 missions in four regions: Alaska, Thailand, Congo, and Turkmenistan in the years 2006 and 2007. In the single player missions, commands can be spoken using the included USB headset or via an onscreen menu if the optional SOCOM headset was not purchased. Typical missions consist of killing terrorists, rescuing hostages, retrieving intelligence, or destroying terrorist bases. The player character's codename is Kahuna, while the NPC teammates' codenames are Boomer, Spectre and Jester. The team is divided into two sub-groups, Alpha and Bravo. The Alpha group consists of the player and Boomer, while the remaining two make up Bravo. Commands can be issued to both individuals and a whole group, for example it is possible to ask team Bravo to remain stationary while the player is scouting the area with Boomer. However the player can not venture alone through a map, when Kahuna is too far away from Boomer he will automatically resume following the player, regardless of prior orders. Briefings and intel such as maps and photos are given prior to each mission.

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Part of collection:
SOCOM (last 3 games)

19.04.2011

Lead a five-person squad on a mission to neutralize those responsible for the elimination of a NATO Special Forces team in this continuation of Sony's squad-based shooter series. Fourteen single-player missions are part of a six-day battle in Southeast Asia, with an enemy AI designed to follow authentic squad tactics in response to your decisions on the battlefield. Issue orders to your fellow soldiers with a context-based command system, while calling for the support of UAV surveillance drones and aerial strikes when needed. Utilize cover to protect your squad from attacks as you attempt to take out the enemy's defensive positions with explosive devices and heavy munitions. As you progress, you'll be able to expand your offensive arsenal by collecting the weapons from fallen foes. In addition to the single-player campaign, SOCOM 4 also includes competitive and cooperative multiplayer modes. Both the PlayStation Move and traditional Dual Shock controllers are supported as well.

16.02.2010

Alexander Gozorov is a man that does not want to be found, an ex-KGB agent with ties to the Russian mafia, he has killed everyone we have sent to find him. Gozorov is believed to have information on a major imminent attack against western interests. Time is running out and your 4-man team of U.S Navy SEALs is sent in to track him down. Created with the support of the U.S. Naval Special Warfare Command, SOCOM U.S. Navy SEALs: Fireteam Bravo 3 continues to build on the legacy of the critically-acclaimed and hugely popular Fireteam Bravo series.The game has players lead a 4-man fireteam of U.S. Navy SEALs in an action-packed military hunt for weapons of mass destruction and an ex-KGB agent. Not only as the SEAL Commander will you be supported by 3 AI teammates executing the very latest SOCOM team-based tactical, stealth and action maneuvers, but you can easily bring your friends online by playing in a new 4-player co-op mode throughout the single player campaign.

14.10.2008

SOCOM: Confrontation focuses on online play and the global community and clans that support it. With support for Tournaments, Clan Ladders, Leader Boards, this latest title in the multi-million unit selling franchise is exactly what SOCOM fans have been clamoring for. Additionally, players will be able to modify their appearance through facial and physical customization. A global-scale experience, SOCOM Confrontation gives players the opportunity to battle against the best and brightest from the U.S., Europe and Asia. SOCOM Confrontation deploys with five new North African themed maps, including a 32-player version of "Crossroads." Additional themed packs for SOCOM Confrontation will be made available for download via the Playstation Store.

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Girls' Frontline is a moe anthropomorphism game in which the player controls of android characters, known in-game as "T-Dolls" or "Tactical Dolls", each of which represents a real-world firearm. The player plays as a newly recruited commander of an area who commands the T-Dolls in battle, and organises the echelons as well as the T-Dolls' wellbeing. Battles are a mix of turn-based strategy puzzles on a set map with enemies that can move about, random item nodes and heliports/command nodes, from which the player can summon their own echelons, or support echelons, which are echelons that the player's friend sets on their profile to be used by others, and real-time battles with enemy echelons. Battles are for the most part automated, although the player can activate the T-Dolls' special abilities manually if wanted, or order them to different spots in formation (which the player can organise out of battle to be set as the default formation when entering a battle) or to withdraw in order to conserve health or resources). Players also have the option of withdrawing specific echelons from the mission altogether if they wish. Gameplay progresses by playing on the campaign missions, logistic support missions, or combat simulations to level up each T-Doll. The game also features gacha elements, such as in the production and heavy production of T-Dolls and equipment, or in the Dormitory with costumes and furniture sets for the T-Dolls on a time-limited basis with several sets and costumes being available for a limited time, before another few sets and costumes are revealed and added. After a while, old costumes from previous gacha events will be added to the "Black Card" store, where players can exchange an amount of Black Cards (obtained from gifting T-Dolls a duplicate costume that has already been gifted before) for a costume of a previous gacha set. Players can customise their dorms with furniture, and interact with Chibi renditions of the T-Dolls in the echelon corresponding with that dorm. They can also gift the T-Dolls food and costume, which raises the affection of the T-Dolls. Affection is also gained from success in battle, and is lost when the T-Dolls die (unless it is a boss battle) or when another T-Doll in the same echelon dies.

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