Sokoball of Osaka
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Players rearrange colored balls in order to create five in a row of the same color.
Vampiric Tower is a quirky puzzle game that includes 50 puzzles of quickly increasing difficulty. While most of the puzzles involve familiar pushing/collecting exercises, there is also an additional element at play here. Your character can sometimes transform into a bat, which can help you by letting you past certain types of obstacles.
LocoRoco Cocoreccho! (or Oideyo LocoRoco!! BuuBuu Cocoreccho! (おいでよロコロコ!! BuuBuu Cocoreccho!?), in Japan, meaning "LocoRoco Come On Over(!)! BuuBuu Cocoreccho!") is a video game in the LocoRoco series released on the PlayStation Network for PlayStation 3 on September 21, 2007.[1] Described as an "interactive screensaver",[2] LocoRoco Cocoreccho! features an autonomous two-dimensional environment in which the world and characters play even without input from the player.[3] The game is capable of running at full high-definition 1080p display resolution.[2]
Players must collect three blue balls per level whilst avoiding any obstacles.
A puzzle game where the eponymous Herman must collect all flowers in order to progress.
Journey into an Aztec pyramid and survive the adventure of a lifetime! No other game forces you to die in order to complete it! That's just one of many incredible plot twists in this excellent puzzle-oriented arcade-adventure game. Guide Alabama Smith (Al) into a vast and dangerous Aztec pyramid. Confront traps of increasing perplexity and face unfathomable creatures in this innovative arcade game that tests your mind more than your finger speed.
You play a Yo-Yo whose job is to collect all the dots on a level while avoiding enemies. Certain dots make you immune to attack from the smaller enemies, but not the main enemy.
As Rollo (a paint roller), players must avoid the Brush Brothers (a gang of enemy paint brushes) and paint the perimeter of all boxes on screen in order to progress to the next level.
Players try to move all of their mice to the opposite side of the screen, while preventing the other team from doing the same.
Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.