Super Chroma Bots: Season One
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The ninth numbered installment of the Medabots/Medarot series
Medarot 4 was released in 2001 for the Game Boy Color. Like its predecessors, it was released in two versions: Kabuto Version and Kuwagata Version. The game follows Ikki Tenryou and his friends in the town of Omikuji. A new teacher by the name of Ryuuko Yamikumo gets hired at Ikki's school and confiscates all of the class' Medarotches and deletes everyone's data, forcing them to start over in order to train them. Meanwhile, there are rumors of a group called the "Four Kings" wreaking havoc in Omikuji. Medarot 4 incorporates many of the gameplay changes made in Medarot 3.
The ninth numbered installment of the Medabots/Medarot series.
The ninth numbered installment of the Medabots/Medarot series.
Medarot 4 was released in 2001 for the Game Boy Color. Like its predecessors, it was released in two versions: Kabuto Version and Kuwagata Version. The game follows Ikki Tenryou and his friends in the town of Omikuji. A new teacher by the name of Ryuuko Yamikumo gets hired at Ikki's school and confiscates all of the class' Medarotches and deletes everyone's data, forcing them to start over in order to train them. Meanwhile, there are rumors of a group called the "Four Kings" wreaking havoc in Omikuji. Medarot 4 incorporates many of the gameplay changes made in Medarot 3.
An rpg about collecting robots and upgrades! This entire game and etc. was made in only 8 days!
A vampire wakes up miles from his lair. He doesn't remember what happened or why he is in the middle of the forest. All he wants to do is go home. Now if only that clingy, beeping robot would leave him alone!
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Although Metal Walker is a console RPG, battles are fought in a pinball or billiards-like atmosphere in a top-down perspective arena. As each turn of the battle starts, players decide which direction a Metal Walker will move and how hard they will move. Players are encouraged to form strategies that allow Metal Walkers to hit a single enemy, bounce off a wall, and then hit another enemy, all in a single turn. On the battlefield, players can throw several different types of items onto the field. The items are used when a Metal Walker hits them. Capsules and healing items strengthen and heal Metal Walkers, whereas attack items, such as Napalm, are only useful when the enemy hits them. There also exist Analyzers, which provide the player with Scan Data for any Metal Walker that is bounced into them. Scrap metal won after the battle can then be used with the Scan Data to create new Metal Walkers or purchase items. When an enemy is destroyed, the player's Metal Walker will gain experience points and an item might be obtained. If the player's Metal Walker runs out of Hit points, the player will lose half of the carried scraps and have to start from the last save point. Outside of battle, players explore a top-down overworld where they can explore various towns and dungeons. Most battles occur as random encounters. The overworld has several interactable elements, such as water, which the player needs a certain number of Cores to cross. The player can only carry one Metal Walker at a time and it will follow the main character on the overworld. By defeating the game's bosses, players earn Core Units, which allow Metal Walkers to evolve into new, stronger forms.