Survival: Man vs. Wild - Island Escape
Could be interesting
A time-based -each command counts for a minute- text-based adventure game of only two rooms, and with 5 objects to manipulate. It was created at 2015. It was found on playfic.
Chair is videogame. Chair is art. Chair is chair. Videogame is chair. Videogame is art. Videogame is videogame. Art is chair. Art is videogame. Art is art. Chair is videogame. Chair is art. Chair is chair. Videogame is chair. Videogame is art. Videogame is videogame. Art is chair. Art is videogame. Art is art.
No One Can Ever Know is an autobiographical game about dealing with gender dysphoria, and the consequences of repressing your emotions. The game mechanics are inspired by classic survival horror games. As you navigate the levels, you encounter intrusive thoughts, which increase your dysphoria meter. If the meter reaches 100%, it's game over, so you need to properly manage your phone battery in order to distract yourself from the thoughts and make it through the day.
The Furniture of Self is an autobiographical VR game about identity and self. Explore my room, create your identity and find out about my own. This game is the product of a year of studying the topics identity and self. It tries to visualize the process of building ones own identity and exploring a given identity. Everything you touch will become a part of your self and you cannot let go anymore. Your body is not able to interact with the surrounding, only your identity can do so. While exploring the room and its contents stories about myself will be unlocked, which are attached to the items in the room.
A surreal horror adventure starring Australia's 30th Prime Minister. Help a newly unemployed Scott Morrison navigate the hellish welfare system that he helped build.
A look at games unmade.
A short and contemplative promenade inspired by Ursula K. Le Guin's Carrier Bag Theory of Fiction
dancing is my life
This is a collage of memories when I lived in Germany at the age of five. I remember the memory of staring at the ground, it was snowing.
On a Cloudy Day is a short, autobiographical vignette game by Emperatriz Ung. It is an interactive memory that captures the loneliness experienced during the hospitalization intake process. Designed to narratively compliment & be played alongside with Carol Mertz's "I'll be here."