Susume! Taisen Puzzle Dama: Toukon! Marutama Chou

26.03.1998
Genre: Puzzle
Susume! Taisen Puzzle Dama: Tōkon! Marutama Chō is a puzzle video game released in 1998 on the Nintendo 64 in Japan only. The game was developed and published by Konami. It is a port of the arcade and PlayStation game Susume! Taisen Puzzle-Dama (Let's Attack Crazy Cross), originally released in 1996, but also features characters and gameplay from the spin-off Taisen Tokkae-Dama.

Parent game

01.03.1996

Let's Attack Crazy Cross is a puzzle video game which was developed and published by Konami. It was released for Arcade and PlayStation on March 1996 and it is part of the Taisen Puzzle-Dama series.

Part of collection:
Taisen Puzzle-Dama (last 3 games)

21.07.2010

A bizarre re-telling of Castlevania: Symphony of the Night for iOS and Windows Phone, with the thrilling combat replaced by the match-three puzzle gameplay of the Taisen Puzzle-Dama series.

04.03.2004

Pop'n Taisen Puzzle Dama Online is a block-building game. It is part of the Pop'n Music series and Taisen Puzzle-Dama series. The gameplay is similar to the others Taisen Puzzle-Dama games, just the balls have been changed to Pop-kuns instead, in order to fit the Pop'n music theme. The game also uses an online feature to download and unlock content, such as secret characters and songs.

11.09.2003

Wagamama Fairy: Mirumo de Pon! Taisen Mahoudama is a Taisen Puzzle-Dama game featuring characters from the slice of life manga and anime series Wagamama Fairy: Mirumo de Pon!

Could be interesting

31.12.1996

28.06.2001

Slitherlink (also known as Fences, Takegaki, Loop the Loop, Loopy, Ouroboros, Suriza and Dotty Dilemma) is a logic puzzle developed by publisher Nikoli. Slitherlink is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop. Other types of planar graphs can be used in lieu of the standard grid, with varying numbers of edges per vertex or vertices per polygon. These patterns include snowflake, Penrose, Laves and Altair tilings. These add complexity by varying the number of possible paths from an intersection, and/or the number of sides to each polygon; but similar rules apply to their solution. SuperLite 1500 Series - Slither Link is a puzzle game based on the Slitherlink logic puzzle featuring over 200 different stages.

24.05.2001

A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.

30.11.2000

A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.

27.01.2000

A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.

27.05.1999

A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.

26.10.2000

Qix 2000 offers both a perfectly-translated version of the original and the insanely fun arrangement version, which updates the graphics (giving the Qix itself a Tempest X3-style psychedelic flair) and adds a few power-ups to the mix. The speed-up power-up makes even slow draw fast, and fast draw faster, but the speed-down power-up negates that effect - and heaven help you if you hit the latter while already operating at normal speed.

29.06.2000

A third round of Sudoku from the guys 'n' gals at Success Corp.

04.03.1994

Super Loopz is a revamped version of Loopz. Feature enhanced graphics and new musics, but the same gameplay: sort of Tetris encounter Pipe Dream. Tubes of random shapes drop on to a board, and by rotating and placing them you have to make shapes that join up in loops. Once you have placed a piece you can't remove it, except by using a special items which destroy every part of an incomplete loop it touches; every tenth loop takes you to a new level.

01.09.2001

Loppi Puzzle Magazine: Hirameku Soukangou is a Puzzle game, developed by Game Studio and published by Success, which was released in Japan in 2001.