The 7th Guest: 25th Anniversary Edition
Parent game
The 7th Guest is a horror adventure described as "the first Interactive Drama", with plentiful pre-rendered 3D graphics, live action video clips, and an original, orchestrated musical score. The atmosphere is dense, the puzzles difficult and the experience as a whole is completely horrifying.
Part of collection:
7th Guest
(last 3 games)
The famous game remastered in a new 25th Anniversary Edition! The father and mother of all 'Haunted Mansion' games. Winner of multiple gaming awards and "No. 1 Rated Game of 1994".
Mobile game based on the microscopic puzzle from The 7th Guest. Infection can be played against Henry Stauf, the main antagonist from The 7th Guest, with 7 difficulty levels. As in the original game, Stauf often taunts the players between moves. There is also a Mono Y Mono option where two human players can play together on the same device, and a Demo mode where the AI controls both players.
The 11th Hour, the much-anticipated sequel to record-selling adventure horror The 7th Guest, follows the path of mystery, desolation, horror and grotesque logic set by its predecessor. It is one of the finest examples of blending cinematic sequences with a 3D environment. The 11th Hour, in a fashion similar to The 7th Guest, features 22 wonderfully pre-rendered 3D rooms that took almost three years to craft. This challenging interactive story offers a wide array of games, puzzles and quests wrought by the twisted mind of the legendary Henry Stauf. Will you unearth Old Man Stauf's fate at last, or seal your own forever?
Could be interesting
Discover and solve the extraordinary mysteries from the magical kingdoms beyond the incredible Wonderland, Find where the evil red queen banished your friends, gather clues about their whereabouts, and solve multiple puzzles to rescue them once and for all to get them back to their home in Wonderland.
A point-and-click adventure game set in a morbid, otherworldly carnival. Caught in the maze of your own mind, find hope hidden among the horrors.
When Sarah inherits her great-uncle's old country home, she has no idea about the dark secret she has stumbled upon and into what obscure world it will take her to. Help Sarah solve the mystery and escape the malicious clutches of the old mansion. Fear is a constant companion on your journey. No matter the dark shadows lurking behind every corner, creeping beasts or demons from another dimension: You have to face your greatest fears to defeat the darkness.
The appearance of the Super Nova of the Crab in the skies has awakened the light half of the force. Ten, descendant of the original Hero of Atlantis, holds within him the key to the mystery. He is bound on an adventure to Tibet, where he will gradually discover his destiny from a wizened old shaman. From quest to celestial journey, his path will be strewn with traps and enigmas that he must solve to re-establish the order and balance of the Universe set-up hundreds of years ago. If he fails then the dark half of the force will be triumphant and will bring back the times of chaos once again. Atlantis II plunges you into an adventure unlike any other. Discover beautiful settings, mysterious puzzles, unusual characters, and strange creatures.
Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened... ‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.
Othello, Vani and Edme have finally reached the long forgotten treasure room of the Emperor Kemal. Loaded with relics, it seems they have finally obtained the goal they've been chasing....or have they? This was made for the May 2011 MAGS competition.
I am the last of the treasure hunters. I've spent my whole life finding treasure: not boring ordinary treasure, real treasure, under mountains, in dark jungles, at the very ends of the earth. You'd think I'd be rich, but I'm not. It usually gets taken away. Museums get rich. I don't. I just keep going. It's all I really love. Not long ago I got an unusual call. Most people don't know I exist, except government interferers and museum curators, and a few real die hards of treasure hunting who wish the good old days would come back. They won't. But I digress. I got a call from a man called Lord Fern, asking me to find a something for him. It's not something I ever do, find things for other people, but I've been getting bored and tired with my usual expeditions, and besides I haven't been on a usual expedition for over a year now. I'm beginning to fear that there isn't anything left for me to find. So I accepted.
An encounter with a strange spirit and an even stranger fly leave a traveler with questions about purpose, fate and the source. Follow this traveler as they seek to find something more from their life and find their true purpose.
A PET SHOP AFTER DARK is a horror point-and-click visual novel where you've taken on an odd job at a little pet shop.
A flash horror game that can only be played at night. You wake up in an abadoned hotel and need to find out what happened and how to get out of there alive. Solve puzzles, defeat enemies and follow instructions of a personal call to escape your nightmare and get your deserved Doritos.