The Chronicles of Omega
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Tiki, a sneaker-wearing kiwi who must save his lover Phee Phee and several of his other kiwi chick friends who have been kiwi-napped by a large blue leopard seal. The player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.
In Tentacles: Enter the Mind you play as the adorable and fantastical creature, Lemmy, and tap or click your way through the layers of Dr. Phluff's outrageously bizarre mind. Dispatch enemies, collect eyes and secret eggs, gain powers and abilities, and play against your friends. And when you get to the end: survive as long as you can. The Doctor has gone mad from the creatures and only you and Lemmy can save him!
Fantasy platform adventure released by Codemasters in 1989. Released on Amstrad CPC and ZX Spectrum, and unfortunately a planned Commodore 64 version was scrapped after the young programmer tasked with the conversion had problems fitting it into the Commodore’s memory.
Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so better make sure he's hair today, gone tomorrow. The gameplay is platform based, although the player may move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. The seven levels are fairly short and linear.
Sequel to the most adorable First Person Shooter Gun Ballet. Feel the speed once again as you jump and shoot your way through the familiar cutesy abstract world filled with clever traps and angry baddies fuming with rage. Pick out targets with precision accuracy and dodge an infinite barrage of bullets carefully jumping between floating islands all while racing the clock for a better score.
The thirteenth game of the NES version of Action 52. You play as a female character. Your goal is to walk through the dungeons and destroy ghosts by throwing crosses at them.
A short homebrew platformer for the Game Boy.
The player must use a 4-way joystick to take control of a man called "Bashman" (although he is referred to as "Little Red" on the US flyer) - and the first stage takes place in the mansion of Count Dracula, where Bashman must zap the defending bats while lighting the four candles to energize the Magic Sword. When Bashman touches that Magic Sword while it is energized, he will gain SuperZap power, which is required to kill Count Dracula; once he has done so, he will move on, to the castle of Frankenstein's Monster, where he must zap the defending Wolfmen (who can crouch down, to avoid getting killed) while lighting two additional candles to energize the game's second Magic Sword (and gain SuperZap power, which is again required to kill Frankenstein's Monster). Once he has done so, Bashman will move on, to the graveyard of Chameleon Man - where he must zap defending Spiders and light the single candle in the crypt to energize the game's third and final Magic Sword. However, Chameleon Man has the ability to change his colour and become invisible; Bashman must walk over one of the three colour-change spots on the left side, right side, and bottom of the screen, to change the colour of the background and make Chameleon Man visible again. Much like Count Dracula and Frankenstein's Monster, Chameleon Man can only die after Bashman has touched the Magic Sword while it's energized and gained SuperZap power - and once he's done so, the game will begin again.