The Lost Treasures of Infocom II

31.12.1992
Genre: Adventure
The Lost Treasures of Infocom II is a collection of text adventure games from interactive fiction pioneer Infocom, published by Activision in 1992. It was available for MS-DOS and Apple Macintosh, and also as a cross-platform expanded CD-ROM version. This follow-up compilation was released following the commercial success of their previous collection, The Lost Treasures of Infocom, which contained 20 of Infocom's most popular games. The 11 games included in all versions are: A Mind Forever Voyaging Border Zone Bureaucracy Cutthroats Hollywood Hijinx Nord and Bert Couldn't Make Head or Tail of It Plundered Hearts Seastalker Sherlock: The Riddle of the Crown Jewels Trinity Wishbringer The CD-ROM version included three additional games: Arthur: The Quest for Excalibur James Clavell's Shōgun Journey The package contains an instruction manual reprinting all of the games' manuals, as well as a few pack-in items from Sherlock and Trinity. However, it leaves out the InvisiClues hint booklets from the original games, replacing them instead with a card advertising a pay-per-minute hint line. The package also includes a coupon for the game Leather Goddesses of Phobos, which had not been included in either of the two collections. The CD-ROM version includes an instruction manual with instructions for all three games, the Book of Hours pack-in from Arthur, and the maps from Journey and Shōgun.

Could be interesting

31.12.1987

A text adventure with some smutty comedy.

08.07.1983

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

01.10.2016

Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.

27.09.2001

In a world that never quite got over the '80s, Delarion Yar dispenses quarters for the local arcade... badly. A software pirate from better days, he's crossed the wrong people one too many times. Locked into the city of New Haz with a criminal record, he's reached his lowest point and he'll do anything to get out. A splatterpunk mystery in an alternate future.

07.05.2011

You stagger up to its lair. Blue sand drags at your feet. Your hands don't tremble — well, much — as you ready your new weapon. Your voice doesn't quaver (hardly at all) as you shout out the words you were taught. One, two! Dive and roll! Jump! Attack! ...That wasn't so hard, was it? You defeated the monster, and it's not even bedtime yet. A work of interactive fiction by Andrew Plotkin.

31.12.1983

Unrelated to the popular SNES RPG, Earthbound is an adventure game developed by Xtalsoft in 1983.

01.10.1997

In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by touching various glowing items. But can you discover who you are, what happened to the station, and then how to escape from Babel? A piece of interactive fiction written by Ian Finley.

24.06.2003

A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... A work of interactive fiction by Emily Short.

01.10.2017

You were recently acquired by the brave Ser Leonhart and his squire to sniff out the evil shapeshifting wizard. Unfortunately, you are not a wizard sniffer (if such a thing even exists). As far as you can tell, you are an ordinary pig.

01.10.2007

Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.