The Magician's Curse

31.12.1986
Genre: Adventure Arcade

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21.07.2002

AdventureQuest is a fully animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.

01.01.1970

Over the years Apollo has released some strange games. From the airline luggage simulator Lost Luggage to the egg throwing antics of Wabbit, Apollo was never afraid to release something different. Therefore it's no surprise that when a new unknown Apollo prototype surfaced, it featured some interesting gameplay. However Kyphus may be the strangest game from Apollo yet... Looking a little like a cross between Racquetball and Space Cavern, Kyphus is an odd game in which the player must maneuver a dumpy looking guy through a pseudo-3D maze of rooms avoiding what appears to be a glowing cloud that shoots lasers, while being followed by a multi-colored robot that just might be a monkey in disguise. Like I said, this game is weird!. Unfortunately, this prototype is very incomplete. There appears to be no collision detection, few sounds, and almost no gameplay. The only thing one can really do in this prototype is to move run from room to room, although with no collision detection implemented there is no threat from the robot or cloud. Each room of the maze appears to have a different color, and has three to four exits (two on the sides and one at the top and bottom). The maze is made up of 64 rooms, but doesn't appear to have a set pattern. As you move through maze, you may notice the score and life counters start displaying odd letters and numbers. These number and letters are actually variable values in hex decimal notation. The programmer used these numbers to help determine the values of various game variables while developing the game. The counters at the top of the screen display the players position coordinates, the left two digits in the score are a timer of some sort that is continually counting down, while the right two digits appear to be the room number. It is unusual to see these in game unless it is very early in the development cycle. Although the prototype isn't very playable, by taking a look in the game itself we can puzzle out some planned gameplay. Hidden in the code are three words: Protect, Destroy, and Invoke. It is thought that these are commands the player would give the robot to make it do certain things. Also hidden in the game code are graphics for what appears to be a large monkey that would have replaced the robot. It is currently unknown how the monkey would be used in the game, and there is no way to trigger it (without hacking the code) in the current prototype. Although Kyphus is unplayble in its current state, it shows quite a bit of promise. Getting the 2600 to display anything that looks remotely like 3D is an amazing feat. It is thought that in the final version of the game the player would have a weapon of some type to shoot at the cloud and robot, but the object of the game is still unclear. Hopefully a more complete version of the game will turn up someday, but for now we can be happy in that another lost prototype has finally been found. Only one prototype of Kyphus is known to exist. It is thought that in the final version of the game the player would have a weapon of some type to shoot at the cloud and robot, but the object of the game is still unclear. A picture of the box was shown in a few Apollo advertisements. It appears to show a wizard battling evil clouds in a temple which is fairly close to the gameplay in the current prototype. Hidden in the code are three words: Protect, Destroy and Invoke. It is thought that these are commands the player would give the robot to make it do certain things. Also hidden in the game code are graphics for what appears to be a large monkey that would have replaced the robot. It is currently unknown how the monkey would be used in the game, and there is no way to trigger it in the current prototype.

31.12.1986

Following the events of Knight Lore, where Sabreman got himself rid of the curse of the werewulf, he has been tasked to find the ancient magic Pentagram in the forest. Using his magic wand, Sabreman must find the four parts of the Pentagram and use the water from magic wells to restore them. Once this is done five magic runes must be discovered and placed on the Pentagram to make it his. Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the gameplay and the isometric graphics are very similar to Knight Lore and Alien 8, with the addition that Sabreman can hurl magical projectiles at the denizens of the forest. The player must solve environmental puzzles to proceed and uncover objectives.

10.10.2019

Unleash the wrath of the Gods in a mythical Norse adventure that can only unfold in VR. Forge your destiny as both a mortal hero and living god in an action role playing game of unworldly depth.

18.10.2017

How long can you protect your fingers from the hungry monsters?! Touch and hold the screen as long as you can. Don’t lift your finger or hit anything with teeth or else CHOMP, it is game over.

06.10.2014

Play as Tinker Bell, Iridessa, Silvermist, Fawn and Rosetta as you take on this exciting adventure. Fans will be able to enter a world inhabited by these magical characters and discover the secrets of Pixie Hollow.

05.10.2001

Arabian Nights is a 3-D action-adventure arcade video game published in 2001 for Microsoft Windows. It was published by Visiware and Wanadoo. It is based on One Thousand and One Nights.

10.06.2014

Orli, a dwarf miner, and Lumi, his fairy companion, discovered that the entire dwarven population had disappeared. Orli must embark on an epic journey and travel through the dwarven world to solve this mysterious disappearance. Explore the underground of five ancient continents and search for artifacts that will help Orli uncover new clues about the fate of the missing dwarves. During this journey, mine blocks to collect resources and find blueprints to craft legendary weapons, armor, and gear. Subterranean monsters won't make this task even more difficult for Orli, so get ready to face deadly enemies in your path!

31.12.2020

Your main objective is to rescue the crystals stolen by an evil wizard who lives on the island with the dinosaurs, for that the guardian needs to go through stages with challenges and collect crystals. At the end of each part of the island the dino will have to face the evil wizard who took the crystals, so if you defeat him he will retrieve a crystal and continue to the next challenge.

16.02.1996

Doraemon: Nobita to Fukkatsu no Hoshi is a side-scrolling action platformer, and one of the many titles based on the long-running children's cartoon. The game is divided into short platform stages, each with a specific objective or goal that must be completed to move on. Between stages, there are voiced visual novel-style sequences which move the story forward. There are sometimes choices available in these sections, which can affect which stage the player reaches next.