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Part of collection:
Tokimeki Memorial
(last 3 games)
A restaurant business otome game.
Tokimeki Memorial 4 is a dating sim developed and published by Konami, the fourth game in the Tokimeki Memorial series and also the first original game in the series to debut on a portable system. The game celebrated the 15th anniversary of the Tokimeki Memorial franchise. A special edition package of the game included an OVA, the soundtrack, a character box, and sketches from the artists of the game. It also featured the return of the Tree of Legend from the first Tokimeki Memorial game, as well as the return of the Kirameki High school setting, set 15 years after the first game.
Part of franchise:
Tokimeki Memorial
(last 3 games)
You as a high school student in Habataki City where you attend Habataki Academy. In this beautiful city you will meet various people and attend all the different events that take place all through the year.
Tokimeki Restaurant☆☆☆ Project TRISTARS is one of the Tokimeki Restaurant☆☆☆ projects that commemorates the social game's fifth anniversary. It was first announced to the public at the virtual reality event, 3 Majesty×X.I.P. LIVE -SPLASH SUMMER FES 2017-.
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True Love Story F - Fan Disc is a collection of pictures, characters from the 2 previous games that most of them can be unlocked using memory card saves from those games. The game features also 2 different conversations with the 2 main female characters in which the player can ask them about different things and remember different events from the previous 2 games.
In a hellish mechanical future, the latest generation of robots are fighting a self-destructive war of attrition. Command your war machine in the hyper realistic 3D worlds. Power up your weapons. 15 missions and only one way to survive: destroy the enemy.
Brave Saga 2 is the sequel to Shin Sedai Robot Senki - Brave Saga. Brave Saga 2 can be considered a final re-tale of the Yuusha series as it features virtually all Yuusha characters, mecha and human alike, from the previous generation.
In Endonesia, the player takes the role of a boy who went into the park and suddenly found himself in another world. A mysterious voice contacts him and says that this world is called Endonesia, and if he wants to return home, he has to call upon its fifty gods. In order to find the gods, the hero has to communicate with the inhabitants of Endnesia by transferring his own emotions to others. Created by Taro Kudo and Kazuyuki Kurashima of Love-de-lic fame, Endnesia is one of the spiritual descendants (along with Giftpia and Chulip) of their seminal game Moon: Remix RPG Adventure. Like those other games, Endnesia is a puzzle-solving adventure with RPG elements such as statistics, item-gathering, and character growth. The theme of the game is sharing emotions; gameplay-wise, it translates into puzzle-solving which involves using the right emotion on the right characters at the right time. For example, using the Hunger emotion on an animal will make it hungry, urging it to find food, which will clear the path for the hero. Similarly to Moon and its descendants, Endnesia has a day-night cycle. The hero's health meter is depleted due to exhaustion; though the game's world is quite large, the player always has a time limit for his daily activities. The player should also feed the hero; hunger makes his vision blurry and slows down his pace.
War for Zeon Independence adds an updated map system and military system to a rewritten script, several new characters, an updated spying system and Mobile Suits from MSV. The battles are fought in full 3D, unlike previous titles in the series. However, this installment omits the Zeta Gundam era conflicts featured in Blood of Zeon. As a result, the Principality of Zeon and the Earth Federation are the only factions featured in this entry. However, after completion of the game with each team, an option to use them in IF mode is unlocked. Each completion of the game increases the player's "IF" Level and more points to use in IF Mode. IF Mode allows the player to create their own team; Choosing such options as a leader (or creating their own leader), Their home base, which officers to start with, which technology group their faction is in and what units the player starts with. This also comes with a variety of Scenarioes to play through, with preset IF modes.
Sengoku BASARA Chronicle Heroes is a PlayStation Portable game released by Capcom on July 14, 2011. The game is similar to the previous PSP release Sengoku Basara: Battle Heroes. Gamers create a team consisting of two heroes from the series and face off in battle against another player. The game will support up to four players ad hoc. This game feature characters from Sengoku Basara: Samurai Heroes (called Sengoku Basara 3 in Japan) like Ishida Mitsunari and the revamped Tokugawa Ieyasu. Token Sengoku Basara characters Date Masamune and Sanada Yukimura return as playable characters. New stages include a different take on a section in Sekigahara from Sengoku BASARA: Samurai Heroes. The PSP version will have height differences, which means that battles will also be taken above ground. Speaking of which, the game will now feature new aerial combat elements due to fan request. Characters can now pull off combos while in mid-jump.
The first PS2 mouse-compatible software. The game may look like another graphic/paint tool software, but it is more of a freestyle drawing software with games. It does not feature zooming capabilities, or let players draw pixel-by-pixels. It only uses 12 colors, and lets players select different types of canvas. Aside from normal pens, there are pens that draw pictures for players. For example, a circle drawn with a black pen may become a black tire, or a circle drawn with a blue pen may become a puddle of water, and a circle drawn with a yellow pen may become a full moon. Other canvases are more like mini-games, where the player will need to draw a frying pan to catch eggs thrown by a game character, or draw objects on top of a jumping board and plunge them into the sea. Players can save pictures they've drawn and record a three-minute movie clip showing their drawing's progression. Up to about ten clips can be recorded.