Turn and Burn: No-Fly Zone

28.02.1994
In Turn and Burn: No-Fly Zone the player gets in the cockpit of the famed F-14 Tomcat and launches into a series of sorties on enemy fighters. The game is a simulation with real instruments and gauges and authentic weapons such as Sidewinders, Phoenix missiles and the M61A1 Vulcan Cannon to shoot down enemy fighters scattered throughout the stages. Players also land on their carrier in both daytime and night time missions. The game also features Mode 7 scaling.

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Expanded games

31.12.2001

F-14 Tomcat is a port of Absolute Entertainment's 1994 SNES game Turn and Burn: No-Fly Zone with some GBA exclusive content. It features a multiplayer mode between other systems and a brand new storyline: the player controls a F-14 pilot chosen by the US government to be assigned in the theater of operations of a war between the republics of China and Taiwan to protect America's "interests" in the region.

Could be interesting

20.07.1995

A standard helicopter war-game, featuring the Air Cavalry division. The game is played in a third person view using mode 7 graphics, with the cockpit displayed in splitscreen. There are three campaign areas to fly in: Middle East, Indonesia, and Central America. There are also 2 player versus and co-op split-screen modes.

01.10.1986

After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly lines.

27.08.2002

The player leads a four-man team (three AI-controlled teammates) of United States Navy SEALs through 12 missions in four regions: Alaska, Thailand, Congo, and Turkmenistan in the years 2006 and 2007. In the single player missions, commands can be spoken using the included USB headset or via an onscreen menu if the optional SOCOM headset was not purchased. Typical missions consist of killing terrorists, rescuing hostages, retrieving intelligence, or destroying terrorist bases. The player character's codename is Kahuna, while the NPC teammates' codenames are Boomer, Spectre and Jester. The team is divided into two sub-groups, Alpha and Bravo. The Alpha group consists of the player and Boomer, while the remaining two make up Bravo. Commands can be issued to both individuals and a whole group, for example it is possible to ask team Bravo to remain stationary while the player is scouting the area with Boomer. However the player can not venture alone through a map, when Kahuna is too far away from Boomer he will automatically resume following the player, regardless of prior orders. Briefings and intel such as maps and photos are given prior to each mission.

31.07.1995

You're in command as your AH-64D Apache Longbow combat helicopter lifts off from its forward base. You're going into combat against the best the enemy can offer, but you've got the most advanced fighting helicopter in the world at your fingertips, packed with a devastating array of lethal weapons and state-of-the art technology. You're ready to rock and roll but so is the enemy! They're waiting for you with combat helicopters of their own, backed up by radar-guided anti-aircraft guns and missiles and fixed wing aircraft. It's not going to be a cakewalk but you and your Apache are up to the challenge. Across four theaters of war-- Fort Hood where you train and then in war zones in Cyprus, Yemen, and Korea--you will fly the most fearsome helicopter that has ever been designed against enemies on land, sea, and air. Apache Longbow took flying simulators to the next level. The developers constructed the flight model with fanatical attention to detail, going so far as to bring in Apache pilots to fly the in-game chopper and offer their feedback on how real the experience felt. Every flight simulator enthusiast will be pleased with the complexity and realism this game has to offer. Meanwhile, to make the game more accessible there is also an arcade mode where the flight mechanics aren't nearly as realistic, but there's still tons of fun to be had. So whichever you are - a slow-and-low hardcore sim fan or someone who just likes to fly about and blow things up - this game has something for you.

13.07.1993

MiG-29: Fighter Pilot is a successor to MiG-29 Fulcrum by Simis; this time the theater of operations is the Middle East. The joined forces of NATO and the Commonwealth of Soviet States are to stop General Hasouz who is seeking to gain control over the world's oil resources. You are the pilot of the Russian-built MiG-29 and you need to accomplish several strategic missions to ensure the success of the operation. As this is a simulation game, the MiG-29's control panel is recreated (displaying altimeter, compass, thrust indicator, radar and more), and many actions are done manually by the player (such as controlling brakes and landing gear, performing take off and landing, etc.). There are a number of weapons and an automatic targeting system to help successfully accomplish the missions. The MiG-29 is also equipped with flares and chaff used to avoid enemy fire. The game is divided into 5 missions plus a tutorial mission. Mission objectives include destroying the enemy's command control and communications systems, escorting a submarine to safety, and destroying enemy Scud missiles. Mission score is based on the number of enemy structures and craft destroyed. The game features real-time 3D polygon graphics and there are even several short video clips, something very uncommon for Genesis hardware.

31.12.1986

Strike Force Harrier is a combat flight simulator developed by H&H Software and published by Mirrorsoft in 1986.

04.12.1995

Firestorm: Thunderhawk 2, known as Thunderstrike 2 in North America, is a 1995 combat flight simulator video game developed by Core Design and released for Microsoft Windows, PlayStation and Sega Saturn. It is the sequel to Thunderhawk.

01.01.1970

Absolute Force Online is a first-person shooting game, which is the first in China to make use of the Unreal 3 Engine. Players can take on the roles of hardened mercenaries, either the fiendish Rotten Angels or the honorable Hands of Justice. They are able to use advanced weapons and military vehicles (aircraft and tanks) to fight battles in famous locations, mysterious islands, and modern cities from all around the world. There will also be campaign modes featured, where you can fight alongside your teammates against infected zombies and other dangerous enemies.

14.06.2011

Hyperfighters brings back the rail shooter as you know it from the arcade: fast, explosive, addictive, and easy to learn: but so hard to beat the number one highscore! Fourteen trigger-happy arcade-fun stages are now available for one or two players: Shoot dozens, hundreds, or even thousands of enemies out of the sky and water with three ultra modern fighters. This will require triggerhappy fingers and supersonic reflexes! Face immense, massive and simply incredible endbosses that are each capable of destroying an entire nation by themselves. Do you have what it takes to destroy them all?