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Could be interesting
Nothing like a hot cup of joe before the morning meeting. Your goal is simple. Just keep your eyes on the screen, keep typing away, and do whatever your boss tells you. Also don't drink any gross coffee that might show up. (A totally realistic depiction of working in an office.)
La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the third installment, Biggt is a salesperson. Every day, he wakes up and sells his merchandise to pink salmon villagers. Your goal is to reach the end of the level, symbolized by a bed. Upon reaching it, you start a new day and the whole salesman act starts again. But the screen gets fuzzier with every passing day.
A short game/interactive experience where you follow the wandering soul of a roach.
A surreal, experimental take on Pong challenging you to protect a circular "core" using an orbiting paddle to deflect the ball.
Psychocat: The Door is a psychedelic action game that messes with your head and expands your consciousness.
"Her Trees: First Puzzle" is a unique point-and-click puzzle game where you move and combine objects to solve puzzles. Uncover the mysteries of this peculiar room. This is the first work in the "Her Trees" series.
Art "Buddy" Newkirk has disappeared and left you his literary estate. By the looks of it, he and his friends were a very odd bunch. You might have enjoyed knowing them. But you don't: why does "Uncle" Buddy think you do? Where is he, anyway? And what does this have to do with Meister Eckhart and the New York City subway? To find out, you'll have to pop the floppies into your Mac, drop the tapes into your boombox, and get ready to meet Buddy's friends, read his email, listen to his band, and sort out his (very strange) Tarot deck. Surreal and humorous, this is a world you will often return to and long remember.
"Even in Arcadia, There I Am" is a short, experimental game about memory, escape, and whatever else you happen to think it's about. Maybe death? That would be deep, right? There is no win state, and there are no puzzles, but there is one "link" to another world (this was submitted to Mystjam, after all). It shouldn't be too difficult to find.
Eat Girl is a surreal top-down action game about moving through tight corridors and eating dots.
An experience where you traverse through a fever dream.