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A surreal trip through the mundane. Reveal the hidden ecosystems of ten unusual environments. Unlock an atmospheric experience while exploring strange yet familiar scenes. Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.
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La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the third installment, Biggt is a salesperson. Every day, he wakes up and sells his merchandise to pink salmon villagers. Your goal is to reach the end of the level, symbolized by a bed. Upon reaching it, you start a new day and the whole salesman act starts again. But the screen gets fuzzier with every passing day.
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Psychocat: The Door is a psychedelic action game that messes with your head and expands your consciousness.
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Nothing like a hot cup of joe before the morning meeting. Your goal is simple. Just keep your eyes on the screen, keep typing away, and do whatever your boss tells you. Also don't drink any gross coffee that might show up. (A totally realistic depiction of working in an office.)
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Blood. Blood. Suffering.
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A surreal, experimental take on Pong challenging you to protect a circular "core" using an orbiting paddle to deflect the ball.
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Decode the control glyph and challenge strange entities in a short audiovisual composition / videogame hybrid.
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A video drug-like CD-ROM by Hideki Nakazawa, a leading expert in stupid CG. It's like watching the psychedelic screen move with a uni-uni, but this CD-ROM has a stupid mode that allows the poop to uni-uni and play with a special stupid brush.
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An experience where you traverse through a fever dream.
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Game sounds brain dump