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Emil Sinclair is torn between a monochromatic understanding of the world of childhood and the ambiguity of adulthood. As Emil dives deeper, he's caught in a swirling journey where dreams and desire are indistinguishable from reality. His path is lined with bizarre encounters. Maybe a strange boy with a mouth full of biblical riddles can help him find his way. Demian is a reinterpretation of the novel "Demian" written by Hermann Hesse and published in 1919.
A short game/interactive experience where you follow the wandering soul of a roach.
Blood. Blood. Suffering.
In Collision System Test, words are a scarce resource, exploration is confusing, battles are annoying, and the storm around the castle of Finisterre is waiting to be tamed.
Nothing like a hot cup of joe before the morning meeting. Your goal is simple. Just keep your eyes on the screen, keep typing away, and do whatever your boss tells you. Also don't drink any gross coffee that might show up. (A totally realistic depiction of working in an office.)
Psychocat: The Door is a psychedelic action game that messes with your head and expands your consciousness.
La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere. In the third installment, Biggt is a salesperson. Every day, he wakes up and sells his merchandise to pink salmon villagers. Your goal is to reach the end of the level, symbolized by a bed. Upon reaching it, you start a new day and the whole salesman act starts again. But the screen gets fuzzier with every passing day.
A surreal trip through the mundane. Reveal the hidden ecosystems of ten unusual environments. Unlock an atmospheric experience while exploring strange yet familiar scenes. Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.
Magic Unfolding is an absurd yet simple game made on RPG Maker 2003 about a cat-like creature, Guz, who finds an indescribable object of infinite power with the same name as the game title. Guz must save his parents from a hostile universe of pure suffering, evil, and confusion. The game may take from 3 to 7 hours to complete. It is inspired by the strange games the developer has found in the corners of the internet, and tries to embody their absurdist essence. Much of the writing is stream-of-consciousness, with poetry, gibberish, and enlightening riddles of wisdom all chaotically intermixed.
Explore rooms in the ever-expanding deimos hotel.