Could be interesting
Under Defeat is a shoot 'em up arcade game by G.rev. It was released for the Sega Dreamcast in March 2006. The game takes place in an alternate reality based on World War II, and, in a controversial twist, players control German-speaking characters (under the banner of "the Empire"), fighting against enemies ("the Union") that speak English and possess weapons patterned after those of both real-life Allied and Axis powers (for example, naval units in Level 2 bear heavy resemblance toward the Imperial Japanese warships). The game was released very late in the life of the Dreamcast, but sold much better than expected, probably because there were no other home ports planned in the foreseeable future. Players assume control of a helicopter, which can be rotated like a more limited version of the mechanism in Zero Gunner 2. Gameplay is largely very traditional, and bears a strong resemblance to some older Toaplan games, especially Twin Cobra. It uses 3D graphics, and a slightly angled perspective to give the game more depth than most other titles in the genre. On October 27, 2011, G.rev announced a remake titled Under Defeat HD to be released for the PlayStation 3 and Xbox 360.[1] The game is released by Rising Star Games on February 23, 2012 in Japan, November 9, 2012 in the UK and set to be released on November 28, 2012 in North America for PlayStation 3 only and January 25, 2013 in Europe. The Xbox 360 version for North America was released on August 26, 2014 as a downloadable game-only under Games on Demand. An upgraded version of Under Defeat HD (PS3, Xbox 360) was made on Sega Ring Edge 2 arcade System, named Under Defeat HD+. Now that version is coming to arcades with some improvements via Sega’s ALL.NET. Among the enhancements this will have is a horizontal orientation mode, more detail in the battlefield and a “New Order” mode where apparently you can choose from different types of aircraft.
A hidden Steam game that was made to demonstrate Steamworks API.
Last Resort is an arcade shoot 'em up video game by SNK released in 1992.
Ghost Squad Evolution is a follow up to the 2004 game Ghost Squad. It was released for Lindbergh Red hardware in 2007. Improvements over its predecessor include additional weapons, costumes and more difficulty levels.
In this highly addictive top-down arcade shoot-em-up from 1982, originally for the ZX Spectrum, defend yourself from wave upon wave of deadly alien combatants using your Ion Thrust Drive and dual Plasma Disruptors.
A shoot'em up inspired by classics of the genre such as Touhou and Gradius. With an out-there artistic direction that epitomizes the game's name: Hyperbaroque.
DOCK, SPLIT, and FORM UP! Pilot three ships and free the solar system from the clutches of evil in this free-form shooting game! PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavor is Sol Cresta. Sol Cresta takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system. The flagship Yamato, composed of the ships Amaterasu, Tsukuyomi, and Susano can utilize various attacks depending on how the three ships are aligned. Docking, splitting, and reforming the ships as needed is the key to defeating the invading armies of Mandler.
Crisis Wing is a mid-90’s style arcade shoot’em up (shmup) game with frantic fast-paced gameplay and colorful pixel graphics.
Pocky & Rocky Reshrined follows the adventures of a young Shinto shrine maiden named Pocky and her companion, Rocky the raccoon, as they take on the Nopino Goblins! A third sequel in the series, Pocky & Rocky Reshrined is currently being developed by Tengo Project and expected for release on PlayStation 4 and Nintendo Switch in the second half of 2021. Tengo Project consists of staff who worked on the original, as well as Wild Guns: Reloaded and Ninja Saviors: Return of the Warriors.
The second arcade light gun shooter with a camera that detects the player's movements. Players can use body movements to hide behind objects and dodge (slow-moving) bullets. It was a video game with fairly accurate full-body motion detection, a very rare system in its time.