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DX-Ball 2 is a brick buster game for Microsoft Windows, developed by Longbow Games. As a follow up to DX-Ball by Michael P. Welch, the sequel is foremost remarked by the introduction of its 16-bit high-colour engine, presenting textured bricks and background graphics in vivid colours. The game also features two new Power-Ups, an easy to play "Kid-Mode", and a hotseat multiplayer mode, alongside an original soundtrack by SideWinder. DX-Ball 2 also introduces the feature of board-set selection, allowing the player to select between different sets of boards to play. The free demo thereby comes packed with a total of 24 boards divided into 6 board-sets of 4 boards search. Additional board packs can then be installed for more boards, whereas Board Pack 1 will expand the demo board-sets to 25 boards each, for a total of 150 boards. While a total of five board packs were released for the game, DX-Ball 2 was eventually succeeded by Rival Ball in 2001. A 20th Anniversary edition was announced on August 23rd, 2018 and was released on November 21st, 2018, which features a new high resolution boardset,new power ups,online leaderboard and boardset editor.
Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom. There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life). The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!
Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle. There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time.
A sequel to Taito's arcade game Block. Like it's predecessor it is a ball-and-paddle game in the style of Breakout.
ZunZun Block is the third game in Taito's Block series. Again, the gameplay is similiar to Breakout's ball-and-paddle block breaking.
Super Destroyer is Konami's third ever video game. Like its first two games, Blockade and Destroyer, it is a clone of Atari's Breakout, which had become a phenomenom in Japan at the time.
Block Yard is Konami's first video game. It is the first of a string of Breakout clones the company would produce in its early years.
Destroyer is Konami's second video game. Like their first game, Block Yard, and its sequel, Super Destroyer, it is a Breakout clone.
An arcade game by Gameloft. Break on through to the next generation of Block Breaker! Experience deeper, more intricate levels that take you beyond a single screen full of blocks. Grab power-ups, trigger switches and blast through gateways to reach new areas as you push your way towards the top. Try to keep up with multiple balls on the same screen, or even multiple pads! The thrill never stops thanks to the level generator. Enemies and epic boss battles await you each step of the way, so stay focused and have a blast!