Warfronts: Battle For Toria!
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Go on an adventurous expedition to pioneer a new continent. Pioneer a new continent by fostering your characters and executing various strategies. Summon your characters with a simple touch, defeat monsters, and destroy enemy towers to discover amazing artifacts. Collect artifacts to grow your team, and hire and nurture powerful heroes and master characters.
A stand-alone expansion of Panzer Corps.
A war game set in the Wild West. Build up your town, train troops, research, attack and defend against other towns, capture buildings for boosts, participate in events, grow stronger with your alliance, and more.
Can you equal the military accomplishments of Caesar and fulfill your destiny to lead the Roman people?
Beyond All Reason is an open-source, community-driven real-time strategy game built for epic-scale warfare. Featuring a flow economy, fully simulated projectile physics, and massive battles with thousands of units on the battlefield, it pushes the boundaries of the RTS genre. With unmatched scale, intuitive quality-of-life features, and powerful unit control mechanics, BAR strikes the perfect balance between macro and micro-management, delivering a truly next-generation strategy experience.
This is an online turn-based board game in which each player will need to eliminate their opponents in order to conquer territories and clear the way to win the game.
Battle players from all around the world in this free, multiplayer action game! Discover, collect and upgrade 25+ cards with different troops and weapons, from the destructive fighter aircraft to the treacherous landmines! Define your strategy and choose the 8 cards that you will use in the combat. Your decision will make the difference between victory and defeat in this clash!
War Times - During the years of World War II, each nation adopted unique strategies for defense. Now you can try these strategies in a series of campaigns based on historical battles and events of the war. Follow the actions of the European war, as seen by Germany, Great Britain, the USA or the USSR. Powerful multiplayer and cooperative gameplay -- you can even share Allied units with other players
This Means War! is a post-apocalyptic real-time strategy game where players command UN forces in a world devastated by a virus that destroyed most computer technology. As the UN's primary strategist, you manage resources and armies while battling over remaining technological assets across the wasteland. The campaign features diverse adversaries including a religious extremist, an Australian survivalist, and an aristocratic opponent, each presenting unique strategic challenges as you fight to control the scarce technology and territory in this dystopian setting.
[Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag." PRODUCTION HISTORY This wargame simulation took a long time in programming (officially 391 days, compared to 170 days for Night Stalker, begun at about the same time); when completed in mid-1982, Marketing was concerned that its design already looked dated. A second concern was that, due to the complexity of the game, it required more memory than an Intellivision contained; the cartridge would have to include 256 bytes of RAM onboard. Only USCF Chess had been approved for onboard RAM, an expensive proposition. When the Entertainment Computer System (ECS) was given the green light, Gabriel Baum, VP of Applications Software, proposed changing Land Battle to an ECS title; the ECS had an additional 2K of RAM available for cartridges. Marketing resisted this -- they still wanted Land Battle as a stand-alone game. Peggi Decarli was assigned to give the game a graphics makeover. After the makeover, Marketing still didn't find it visually interesting enough. By that time, wargame fanatic Steve Sents, having completed Deadly Discs, had started work on an ECS wargame called Desert Fox, which Marketing liked the looks of better. The decision was made to kill Land Battle and incorporate as much of its gameplay and programming as possible into the Desert Fox design.