Warhounds

11.08.2026
Warhounds is a turn-based tactics game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. No fake RNG - only true ballistics and lethal tactics.
Warhounds is a turn-based tactics game about an elite mercenary squad with an old-school action-movie vibe. Recruit fighters with personality, upgrade your base, take contracts, and shape Africa’s future. No point-blank misses, no fake RNG, just real ballistics and lethal tactics.

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26.07.2019

Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch. Players take the role of a professor at Garreg Mach Monastery, where they teach and guide one of three student houses. Gameplay combines turn-based battles, character development, exploration, and relationship-building.

11.05.2023

The sequel to the captivating tale of Fuga: Melodies of Steel has arrived! This turn-based RPG is back with a ramped up battle system for more strategy, as well as a brand new event system that gives you more thrilling choices to affect your experience!

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Marvel's Midnight Suns is a tactical role-playing game developed by Firaxis Games and published by 2K Games. The game is set in the Marvel Universe and features a blend of strategy, role-playing, and card-based combat mechanics. In the game, players take on the role of "The Hunter," a customisable original character, and lead a team of Marvel superheroes. The story revolves around battling the demonic forces of Lilith, the Mother of Demons, who has been resurrected by the nefarious group Hydra. The gameplay involves strategic, turn-based combat, where players use a deck of ability cards to perform attacks, skills, and buffs. Between missions, players can explore the Abbey, the game's hub area, where they can interact with other heroes, upgrade abilities, and make decisions that affect the story and character relationships.

08.03.2024

From the masterminds that brought 13 Sentinels: Aegis Rim and Odin Sphere, ATLUS x Vanillaware presents the rebirth of tactical fantasy RPG. Fight against fate and embark on a royal adventure to regain your reign alongside trustworthy allies. Unicorn Overlord combines the timeless tactical RPG genre with overworld exploration and innovative battle system for a unique epic fantasy experience in the iconic Vanillaware style. Traverse a vibrant world, assemble units and direct them into exquisitely animated battles. Perform heroic deeds and grow renown throughout the five nations. Cultivate a grand army with over 60 unique characters, from humans and elves to massive beasts and heavenly angels

19.11.2015

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

23.04.2020

Troubleshooter: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter, wherein the Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call these civilians Troubleshooter. 10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

01.12.2022

End State is a game made by a team of turn-based tactics enthusiasts. It has (almost) everything we’ve ever wanted to experience in a game like this – a non-linear campaign, deep tactical gameplay, resource management, destructible environment and a sh*tload of different weapons. The only thing we are sparing for the future (when we have moar moneys) will be role-playing and a dynamic open ended campaign. Turn-based strategy is a thinking man’s game. You analyze your enemy for weak spots, think your moves ahead and execute them. No matter what is happening, you’ll have the time to think about your next move. Maybe it’s because we are too old to master Counter Strike, or because we suck at quick time events, but nevertheless, we think that this is the way it should be. End State has been under development as a hobbyist project already for a decade and has seen multiple revisions, each being more advanced and more fun than the previous one. While we are targeting a more hardcore audience, the game should still be accessible enough for anyone to learn. We sincerely hope that you’ll enjoy playing it as much as we do. GAMEPLAY Take command of a ragtag mercenary team with multiple characters with custom skill sets and weapons, facing a variety of enemies with different capabilities and weaknesses. Plan your moves in variable terrain that forces you to consider about character positioning. Directional facing matters and characters can peek around the corners. This is important because the “fog of war” only shows what the units actually see. Use cover for your benefit and aim your shots at specific body parts for different results. Face varying missions with different objectives ranging from planting a tracking device to releasing hostages and the enemy AI will, of course, act according to their separate motives. Manage your team through a non-linear campaign. Recruit mercs, equip them and upgrade their skills as they gain more experience. The campaign is not linear, and in one playthrough you’ll never see everything the game has to offer. We aim to develop a future classic you can enjoy for years to come.

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Across the Obelisk is an immersive RPG deckbuilding cooperative roguelite. Play solo or with your friends, choose your heroes, craft your deck and face powerful enemies. Would you dare to go across the obelisk?

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The DioField Chronicle is a tale of war and honor. Featuring a unique and beautiful world that blends fantasy, medieval and modern-day influences with a deep yet innovative real-time battle system.

16.12.2004

Metal Gear Acid is a turn-based collectable card game. It was the first game in the Metal Gear series for the PSP. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile. Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectable, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs. Before each round, the player can customize the deck of cards used by the main characters. Most cards are based on elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher. Cost is an important factor in gameplay and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. For example: if a player character has a cost of 15 and a guard has a cost of 10, then the guard's turn would occur before the character's. Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards. Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect several diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.

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