Warhounds
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Reverse: 1999 sets in the retro style world in the west. The story is interesting: on the last day of 1999, humanity was brought into a new age – the 1920s, by a strange storm. In the new world, surprisingly, some talented people have a kind of ability called Arcanum, and some of them become Arcanists. You will explore and try to discover the secrets in the new world. Now you must find out what to do and save some people along the way. It’s a fantastic card-based game in which you’ll learn a lot of new stuff that RPG fans will undoubtedly enjoy.
From the masterminds that brought 13 Sentinels: Aegis Rim and Odin Sphere, ATLUS x Vanillaware presents the rebirth of tactical fantasy RPG. Fight against fate and embark on a royal adventure to regain your reign alongside trustworthy allies. Unicorn Overlord combines the timeless tactical RPG genre with overworld exploration and innovative battle system for a unique epic fantasy experience in the iconic Vanillaware style. Traverse a vibrant world, assemble units and direct them into exquisitely animated battles. Perform heroic deeds and grow renown throughout the five nations. Cultivate a grand army with over 60 unique characters, from humans and elves to massive beasts and heavenly angels
Warhammer 40,000: Deathwatch is a turn-based strategy game, set on the edge of Imperial space, where your Space Marines will take on the Tyranids in a series of tactical engagements.
Three nations battle for control of the dwindling resources of salt and iron in this HD-2D adventure tactical RPG. Featuring deep gameplay full of choices and consequences, strategically survey the battlefield to gain the upper hand.
Pokémon Sun and Pokémon Moon trademarks were registered thus leaking the next Pokémon game titles to the public. Pokémon.com confirmed the games would be for the Nintendo 3DS and released in holiday 2016, with a new world, new Pokémon, and new adventures. Pokémon Sun and Pokémon Moon will be the first games in the Pokémon series to allow players to choose from nine languages to play in. In addition to English, French, German, Italian, Japanese, Korean, and Spanish, players will now be able to play in both Traditional and Simplified Chinese.
Released in 1998, Sequence Palladium is a fantasy mecha strategy RPG for Windows PC. The game follows a three part flow: starting with story events that into selecting a scenario which you then play out on the battle map and then continue to new story events. Mechs in Sequence Palladium (called Wizards in game) require a knight and para-sweet (spirits) to form a contract to pilot. A significant portion of character management in Sequence Palladium is nurturing the relationships between knights and para-sweets, and selecting optimal pairs. Combat is fought from a top down perspective, with an alternating player and enemy phase. All units are moved at once.
Once upon a time, there was a huge war between the humans and the demons. After prolonged battles, both sides came to an agreement and established peace. But now, things start changing. A demon cult is becoming popular, and demons no longer wish to live in peace with the humans. Only you, the Hero of the game (nameless), aided by the Heroine (also nameless) and other friends, is able to bring peace back to the planet. The Heroine has a special ability: she can talk to the demons you meet in random battles and persuade them to join your party. You can store those demons, collect them, and summon them in battles. Demons are divided into various races and species. Otherwise, the game uses a standard turn-based combat with physical attacks and magic spells. This is spin-off turn-based strategy game, based on the Megami Tensei Gaiden series.
Mobile turn-based strategy RPG coming to the 3DS in Japan on October 5th. International release is being handled by CIRCLE Entertainment but no date has been mentioned yet.
Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad
End State is a game made by a team of turn-based tactics enthusiasts. It has (almost) everything we’ve ever wanted to experience in a game like this – a non-linear campaign, deep tactical gameplay, resource management, destructible environment and a sh*tload of different weapons. The only thing we are sparing for the future (when we have moar moneys) will be role-playing and a dynamic open ended campaign. Turn-based strategy is a thinking man’s game. You analyze your enemy for weak spots, think your moves ahead and execute them. No matter what is happening, you’ll have the time to think about your next move. Maybe it’s because we are too old to master Counter Strike, or because we suck at quick time events, but nevertheless, we think that this is the way it should be. End State has been under development as a hobbyist project already for a decade and has seen multiple revisions, each being more advanced and more fun than the previous one. While we are targeting a more hardcore audience, the game should still be accessible enough for anyone to learn. We sincerely hope that you’ll enjoy playing it as much as we do. GAMEPLAY Take command of a ragtag mercenary team with multiple characters with custom skill sets and weapons, facing a variety of enemies with different capabilities and weaknesses. Plan your moves in variable terrain that forces you to consider about character positioning. Directional facing matters and characters can peek around the corners. This is important because the “fog of war” only shows what the units actually see. Use cover for your benefit and aim your shots at specific body parts for different results. Face varying missions with different objectives ranging from planting a tracking device to releasing hostages and the enemy AI will, of course, act according to their separate motives. Manage your team through a non-linear campaign. Recruit mercs, equip them and upgrade their skills as they gain more experience. The campaign is not linear, and in one playthrough you’ll never see everything the game has to offer. We aim to develop a future classic you can enjoy for years to come.