Warring States Tactics
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In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?
Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.
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Pegged as "an interactive battle simulation", Gettysburg is a real-time strategy game released by Swfte International in 1993 and co-produced with Turner Interactive. Coming on two floppy disks, players get to experience the famous historical battle while potentially changing its outcome.
Sid Meier's Antietam!, the sequel to 1997's Sid Meier's Gettysburg!, is a real-time tactical wargame that allows players to reenact the costly Battle of Antietam.