We Love Cake

Genre: Shooter
An upcoming game from the developers of Hands On! Tangrams.

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Could be interesting

15.12.2000

Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Pursue and defeat a homicidal ex-Russian Colonel before she turns Europe into a nuclear wasteland in Project IGI: I'm Going In. This first-person shooter emphasizes stealth and guile instead of massive firepower. Jones has to sneak into the toughest military installations in Eastern Europe, and once inside, use his skills in thievery, computer hacking, sabotage, and reconnaissance to stop the madwoman. The enemy's Artificial Intelligence will react to his every action and use military tactics to track his position. In order to counter its surveillance, bunkers, tanks, and gunships, Jones is equipped with NATO spy gear and assault weapons. If the odds get stacked too high against him, he can call in a napalm strike via his Map Computer. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed Artificial intelligence, lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike.

01.01.1970

Fire milk from your candy corn man boobs in this platformer.

31.12.1988

The message is simple: co-operate or die! It's double fun and double trouble all the way in Captain Fizz, the most exciting simultaneous two-player game you and a friend are ever likely to play. It's a whole new world of split-screen, high-speed action, as both of you take on the nasty Blaster-Trons infesting the planet Icarus. Yup, it's a tough mission all right, but you might just win out with the right blend of co-operation, courage, laser-hot reflexes, practical sense...and brains. The action is fast and furious in Captain Fizz, but if you can't work out the right tactics you'll both be dead meat. There are 22 levels of savage and relentless action to battle through before you reach your objective, the central computer that's causing the evil infestation. You'll never get there, though, unless you put your heads together and co-operate; your buddy can't do it on his own, and neither can you. This is one program where even the easy games are hard. So remember- united you stand, but divided you fall.... Warning: this game is impossible to beat on you own.

18.04.2012

Floating Cloud God Saves the Pilgrims is a Playstation Mini game for PSP and Vita. Floating Cloud God Saves the Pilgrims is exactly that, a 2D shooter built around the eponymous deity (controlled by the player) and his quest to protect eight pilgrims in their journey across perilous territories. Your own shots just knock their hats off, but getting hit by anything else will kill a pilgrim and send their spirit floating off with a sad little wail. This is bad not only because the pilgrims are a de facto health bar (losing them all ends the game) but powering up Cloud God depends on harvesting their love - juicy little hearts that pop up whenever you kill an enemy and increase in size as you blast more. You must get all of the love (given form as hearts) that they release, which then makes you much more powerful than you already are. You increase in size, look more menacing, and your attacks are more powerful. The pilgrims get the most excited when they witness ambushing ghosts and ghouls get annihilated by you. When they are excited, they produce more love, meaning more power to you. However, you have to be very careful when shooting. You grow weaker with every shot, so try not to channel your inner war-freak and have a little restraint, for the good of both yourself and the pilgrims. You also lose some of your steam if you get hit by enemy forces. And sometimes, the situation calls to for you to sacrifice your mightiness and provide cover to the pilgrims from the enemy assault with your own self. There are two types of attack: the normal shot (by pressing X), and the bomb shot (by pressing Circle). The direction of the normal shot depends on what direction you are pressing, so there is some strategy to what part of the screen you should be shooting from. Being too far from your pilgrims is very dangerous but allows you to cover more ground, while launching a full frontal assault can protect your pilgrims by absorbing all the incoming fire. You have to think through, in real time, what tactics you would like to employ. You can always get in the middle, then rush forward, then get to a safe distance; mix and match, and you got yourself going. The bomb shot is used if you are above the enemy. But that’s not all, as some enemies can’t be killed with the bomb shot, only with the normal shot, and vice versa. There are also enemies where you have to inflict bomb shot damage first before switching to the normal shot to take them out. Enemies are varied, and they look good, even if they are vile and evil. There are boss fights, too, to keep you on your toes. The Cloud God's powers and the heart system mesh so well that any enemy can be destroyed in a blink - so they've got to be deceptive, sneaky, and sometimes numerous. Paper lanterns send out an arcing flame on death, red-eyed foxes hide in the scenery, imps swoop to carry off unlucky pilgrims and bobbing doll heads send out swarms of kisses. Hands start clawing up from the ground, crows dive-bomb your crew, and demons with phallic noses launch them as languorous, looping rockets. The cheeky oriental stylings are gorgeous, transforming symbols into everything from freaky momiji to dick-nosed devils. As this suggests, one of the reasons Floating Cloud God is such a pleasure to play is its visual inventiveness, which has room enough for everything from Wario tributes to what looks like a crying poo. This big lump of a thing, which is introduced in a level called The Saddest Enemy, explodes into gobbets of mini-poo that are very useful for building up a heart multiplier. Perhaps they're babies? That would explain the sadness. Floating Cloud God has bags more where that came from, and despite the Minis tag has plenty of room to breathe (there are seven worlds with 27 stages, including boss fights). And it keeps on surprising. The controls are simplicity itself: left stick to move, one button to shoot and one to bomb. But you soon realise the subtlety of how shooting affects movement and vice-versa, which fairly soon you're depending on against every enemy pattern. The pilgrims, too, are loosely tied to Cloud God during some sections, and learning how to manage their momentum is another little learning curve. The final touch is a minor detail that ties up everything. The pilgrims' hats can be improved. There's no in-game benefit to this, beyond looking much more awesome, and it's done by completing stages without losing a single pilgrim. Obviously, if you start this process on the first level and never lose a pilgrim, the hats just keep getting better. Seems like such a small thing, doesn't it? Soon nothing but a perfect run will do. The restart option is accessible, knowing, and tempting. Every time a pilgrim fell, it was too much to take - I didn't see their tiny spirit float off to heaven so much as all my future headwear ambitions. And to be fair, by that point I had four dudes with top hats, two with octopus heads and two with space hero helmets. You can't be replacing any of them with Norman and his brown cap just because some demon gets a lucky shot in. That's the best thing about Floating Cloud God Saves the Pilgrims. You do want to save them, and not just because they represent 'health'. The hats are a big part of it, but just as much is the sense of pride in being a badass god - harvesting power at the right moment to smash through oncoming waves, battling desperate rear-guard actions against hails of deadly kisses and throwing yourself in bodily as a last resort (which sometimes works!). The little yelp as a pilgrim goes down is a sharp reprimand, a blow to the daydreams of an all-conquering deity. This description was compiled from the following reviews: http://www.eurogamer.net/articles/2012-04-19-floating-cloud-god-saves-the-pilgrims-review http://www.pspminis.com/8859/floating-cloud-god-saves-the-pilgrims-review-if-the-indication-of-a-good-game-is-a-lengthy-title-then-that-rule-applies-here/

31.12.1985

Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken. You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw puzzle.

31.07.2004

IT'S NOT A SPORTSGAME. IT'S NOT AN EGO-SHOOTER. IT'S MORE. IT IS GOTCHA!

01.01.1970

A twin stick shooter where the enemies get progressively more deadly

01.01.1970

First person horror action game made by Black Widow Games; the creators of They Hunger trilogy. Designed using the Source engine.

31.12.2001

01.01.1970

Touted as a "true twin stick" shooter, TwinStick: This Ain't No Picnic puts players in control of two characters simultaneously.