Wizards & Warriors

01.12.1987
Users 60/100
You are Kuros, a powerful knight who enter the woods of Elrond. Legend says that a powerful wizard named Malkil has has gone completely mad during his years and turned his powerful magic to the dark side. Malkil has his base on the castle IronSpire where he has imprisoned a young and beautiful princess. It is up to Kuros to save the princess once and for all.
The aging wizard, Malkil, has gone mad and has started using his magic for evil. As a result, Malkil has captured the princess and holds her prisoner in Castle IronSpire, deep within the forests of Elrond. The game's protagonist, the brave knight Kuros, is summoned to venture through the forests of Elrond. He is armed with the legendary Brightsword, a sword that is powerful enough to beat demons, insects, undead, and the other creatures which have fallen under Malkil's spell.

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Part of collection:
Wizards & Warriors (last 3 games)

01.04.1992

When Kuros last did battle with the Evil Wizard Malkil atop Icefire Mountain, he raised his Ironsword in triumph and glory... or so he thought. Suddenly, a powerful bolt of magic has robbed Kuros of his armor, memory, and honor. But the distant presence of evil stirs in his mind, leading him to the once fair city of Piedup, the very same place where the villainous soul of Malkil survives. Without his armor, Kuros will need crafty disguises to travel undetected, ready to do battle as a wizard, nobleman or thief. His quest will take him from the depths of the dungeon to the palace containing riches beyond belief - building strength, perfecting fighting skills and acquiring rare knowledge of magic along the way. The time has come for Kuros to turn his visions of power... into reality!

18.02.1990

The incredible saga of Wizards and Warriors continues. As Kuros you'll enter the dreaded Fortress of Fear in your pursuit of the Evil Wizard, Malkil. Hundreds of enemy encounters await you. Deadly bats and other flying beasts attack from above. Scorching fireballs and arrows speed toward you. And skin crawling spiders and undead skeletons appear from the darkness. Defeat them all! Only those with the blackest of hearts dwell among the 18 levels of challenging game play. But the rewards are great, riches beyond belief, keys to long lost treasure and magic spells and potions. And what better reward could you seek than a final encounter with the Evil Wizard Malkil himself? Beware, Kuros. Others have journeyed into the Fortress of Fear, but none have returned alive.

31.12.1989

In Ironsword, the hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world—wind, water, fire and earth. Each of the four elemental realms consists of two stages. In the first stage, Kuros must find a golden artifact which belongs to the Animal King of the realm; once accomplished, the path to the second part of the realm will appear. In the second stage, the goal is to find the magic spell which can be used to fight the elemental boss. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the legendary Iron Sword, which is needed for the final battle on Icefire Mountain.

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