XIII Century: Gold Edition
Could be interesting
Choose your kingdom and become the king as you wrestle over control of Europe in this fresh take on medieval real-time grand strategy. Manage provinces, gather armies, initiate diplomacy, and dabble in espionage. The path is open: become the true Sovereign of your people and bring them to glory.
One of the most beloved real-time strategy games returns to glory with Age of Empires IV, putting you at the center of epic historical battles that shaped the world. Featuring both familiar and innovative new ways to expand your empire in vast landscapes with stunning 4K visual fidelity, Age of Empires IV brings an evolved real-time strategy game to a new generation.
No Man's Land also known as No Man's Land: Fight for your Rights!.
The strategy wargame March of the Eagles is dedicated to the era 1805-1820 focused on the dramatic conflicts of Europe. March of the Eagles explores one of the defining periods in European history in an experience crafted by Paradox Development Studio, the masters of Grand Strategy and makers of Hearts of Iron and Europa Universalis. The Napoleonic War is brought to life in this war-focused strategy game.
Tzar: The Burden of the Crown is a real-time strategy game for the PC published by Take-Two Interactive and developed by the Bulgarian game developer company Haemimont Games. The gameplay is set up in a fictional medieval age. The basic goal is to conquer the neighbouring kingdoms and destroy all traces of them, or destroy their castles, depending on selected playing mode. There are many different buildings and characters you can produce, each depending on which of the 3 races you choose to be: European, Asian or Arabian. The main differences are the types of special buildings available, and the types of troops you can make. There is also a campaign option for single players in which the player must complete specific goals, such as destroying an enemy force, or protecting a citadel from attack. The game also includes a map editor where players can create their own map to play on with strategic rivers, forests, and resources to build their armies with.
In The Settlers - Rise of an Empire, players build lively, bustling towns in a medieval world. Everything in this richly detailed, realistic world is visible and lovingly animated. Each Settler figure has his or her own daily routine, with a range of different actions and behaviors that can be observed at all times. The ultimate objective of the game is to expand your empire and become a legendary ruler. Spur your settlers on to ever greater efforts, develop a flourishing economy, satisfy the needs of your citizens, and protect your people from danger!
Frozenheim is a serene Norse city builder with elaborate management gameplay and RTS tactical combat. Lead your Viking clan through hardships of the frozen north, season by season, year after year. Build and survive. Set sail, explore and conquer. Win Odin’s favor and secure your place in Valhalla!
A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others. The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones). Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost. The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.
Seven Kingdoms Ancient Adversaries: This is a strategy game designed by Trevor Chan, the author of Capitalism. Players choose to play as one of seven civilizations. Military might is not enough to win the game. Players must plan actions a few steps ahead, trade with other races, build up industry and establish diplomatic contacts.
Ancient Wars: Sparta is a real-time strategy game in which the player controls the Spartans, the Ancient Egyptians and the Ancient Persians. The game is divided up into three separate campaigns, one for each of the three cultures, with each campaign divided into multiple missions. The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed. Although gameplay focuses primarily on combat, the game also features elements of economic micromanagement, as the player must generate enough resources to build up their armies to the point where they can defeat the opposing forces. Within each mission, the player will usually have multiple primary objectives, and will often have one or more secondary objectives. Secondary objectives are not necessary to complete the mission, but often reward the player with troops and/or resources if fulfilled.