01.01.1970
Nova is essentially an RPG with horizontal Level Scaling, which means that any advantages players get over other players are temporary, with skill and game-knowledge being the primary determining factors in player success.
When a player logs into the game, they are presented with 5 points of interest: The Courtyard, the Kingdom, the Desert, the Forest, and the Dungeon. These locations' unique objectives and loot combined with their varying aesthetics and purposes give them each a unique personality.
There are 5 classes in Nova: Fire, Frost, Shadow, Nature, and Storm. Because of the bifurcated class structure and the unique synergies of the elements, there are essentially 10 fun and interesting classes. Each element entails 7 unique abilities that can be cast at any time with the only limitation being mana costs. This leads to 10 very different elemental combinations, all with access to unique Talents and Augments.