Popular games for platform 64DD

14.07.1999

"Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic epic has rightly retained its place in the hearts of tactical RPG fans for over a decade. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society."

21.11.1998

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

27.04.2000

The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.

22.05.1998

Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.

17.12.1999

Mario and the gang are back for another round of Bowser-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!

21.03.1999

Traverse various areas and take photographs of different types of Pokémon by discovering their secrets. Capture the perfect frame to gain bonus points from Professor Oak in order to unlock helpful items and locate and photograph the elusive Mew, a legendary Pokémon whose existence has never been recorded.

30.09.1997

There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest? There's nowhere to hide as you smash your opponent in 'to-the-limit' conflict. And, while you've got a few nanoseconds to spare, you've got to build to survive, mechs, tanks, troops, mounted slavens - a host of murderous military units who will hone their killing skills with experience. Just what devastating effect does a 7th legion priest have in battle? what happens when you summon the dark legion? The landscape is isometric and you've got to be ice-cool to survive in the blazing heat of combat. And there's more! Random power ups and a massive selection of battle cards that can turn the tides of war in a flash. But be careful: you don't know what cards your opponent is holding and even when you've got his last trooper cornered he might play the battle card that wipes away your entire force! Salvation? They'll be lucky to find a stone to crawl under!

01.01.1970

Jungle Emperor Leo was a 1997 movie based on the 1950's manga by Osamu Tezuka, Kimba the White Lion (incidentally, the inspiration for Disney's The Lion King). Nintendo secured the rights to develop a game based on the movie which was announced for the 64DD. The game appears to have been an action-adventure title starring characters from the movie and manga, but very little footage of the game was shown, so details are scarce.

01.01.1970

Revealed at Space World 1999, it was being developed as a turn-based strategy game, very similar to Nintendo's Wars series, but with a realistic setting. This game would have supported 4-player online battles using the Disk Drive's Randnet service. The game was delayed multiple times and eventually changed format to a cartridge. The change in format led to the removal of the online mode, and ultimately, Ultimate War was cancelled altogether.

placeholder
placeholder
placeholder
01.01.1970

Oriental Blue is a cancelled RPG in the Far East of Eden (Tengai Makyō) series that was in development by Hudson and Red Entertainment for Nintendo 64DD in late ‘90. A few years later, in an interview published on the japanese Nintendo website, Kaori Shirozu (director and designer at Hudson at the time) explained that the project was resurrected and re-developed as a GBA game and finally released in 2003 as Oriental Blue: Ao no Tengai.

placeholder
01.01.1970

A cancelled business simulation game for the 64DD.

01.01.1970

The Nintendo 64 version, cancelled in 2000, of the Game Boy Advance game MOTHER 3, released in 2006.

02.05.2000

Japan Pro Golf Tour 64 is a golf simulation game, developed for the short-lived Nintendo 64 Disk Drive add-on. It is best-known for being the only title for the system to offer a form of online play. The game features six gameplay modes, polygonal graphics, and a player editor. One or two players can compete in Match Play mode while up to four can compete for the best score in the 18-hole Stroke Player mode. The game also sports a Grand Opening Mode (compete with the world's best Japan Pro-Golfers,), a Career Mode, Qualifying Tournament (you create your own player and start with a handicap of 0) and Network Opening. The latter lets you connect to Randnet and compete in an All-Japan tournament.

10.08.2001

The Derby Stallion (also known in Japan by the portmanteau abbreviation DerbyStal) video games are a series of genre-merging horse-racing and business simulation games originally created by ASCII Entertainment, and released by Nintendo. The series comprises 21 games, spans more than 10 console platforms, and is the best-selling horse racing series of all time with total sales topping more than 4 million in Japan.

01.01.1970

A sequel to Super Mario RPG: Legend of the Seven Stars, otherwise known as Mario RPG 2 and Mario RPG 64 while in development. Due to complications involving Square, it was reworked into Paper Mario and was released as a standard Nintendo 64 title.

placeholder
01.01.1970

27.09.2000

Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren-jou! is a role-playing video game developed by Chunsoft and published by Nintendo for the Nintendo 64. It is the second main entry in the Shiren the Wanderer series, which is part of the larger Mystery Dungeon series, and was originally released in Japan on September 27, 2000. The game follows Shiren, a boy who aims to defend a village from attacking demons by building a castle; he finds building materials and other items by exploring dungeons.

placeholder
01.01.1970

A cancelled RPG for the 64DD.

placeholder
01.01.1970

A virtual pet breeding and raising game for the 64DD that was being developed by Shigesato Itoi, Shigeru Miyamoto and Pokémon producer Tsunekazu Ishihara. In the game, you raised and cared for an unspecified creature. The game used the 64DD's internal clock so the creature and the world it was in would continue to grow and change, even when the game wasn't being played. It was also intended that the creature could be transferred to a Game Boy cartridge so players could continue to care for the creature on the move. Expansion kits for the game were also planned, although it was unclear how these would have been distributed. The game was discussed a number of times during 64DD development, and a playable version of the game was planned to be shown at Nintendo Spaceworld 2000, but it never appeared. In an interview, Shigeru Miyamoto stated that the game had been dropped due to the team being busy with other projects. It is believed that several of the game's ideas were later used in Animal Crossing and Nintendogs.

placeholder
01.01.1970

Yousuke Ide's Mah-jongg School is a cancelled game for the Nintendo 64DD.

01.01.1970

Teo 64 was a pet simulation video game, very similar to “Hey You Pikachu!”, the Nintendo title where the player could interact with the Pokemon talking to him through a microphone connected to the N64. In this game, however, the protagonist was a strange cross between a dolphin and a bird. Speaking with the animal it was possible to became his friend, feed him and explore the world. For many it will be a shocking news, but “Teo” is not the name of the dolphin / bird, but of the planet where he is living. Known under the title “FinFin on Teo, the Magic Planet”, the virtual puppy FinFin made his first appearance on a PC game released in 1996. According to the producers, the 64DD version was not a porting, but a completely new game. The development of Teo for 64DD was probably stopped because of the failure of the Disk Drive, and it is likely that we will never know how different the 64DD game was supposed to be.

01.08.1998

Pokémon Stadium is the first game of the Pokémon Stadium series. It was released exclusively in Japan. The game focuses mainly on battling. Upon start-up, the game asks if the player if they want to use the Pokémon in their Game Boy Game Pak. If not, only Battle Mode can be accessed.