Popular games for platform 64DD

14.07.1999

"Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic epic has rightly retained its place in the hearts of tactical RPG fans for over a decade. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society."

21.11.1998

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

27.04.2000

The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.

22.05.1998

Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.

17.12.1999

Mario and the gang are back for another round of Bowser-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!

21.03.1999

Traverse various areas and take photographs of different types of Pokémon by discovering their secrets. Capture the perfect frame to gain bonus points from Professor Oak in order to unlock helpful items and locate and photograph the elusive Mew, a legendary Pokémon whose existence has never been recorded.

30.09.1997

There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest? There's nowhere to hide as you smash your opponent in 'to-the-limit' conflict. And, while you've got a few nanoseconds to spare, you've got to build to survive, mechs, tanks, troops, mounted slavens - a host of murderous military units who will hone their killing skills with experience. Just what devastating effect does a 7th legion priest have in battle? what happens when you summon the dark legion? The landscape is isometric and you've got to be ice-cool to survive in the blazing heat of combat. And there's more! Random power ups and a massive selection of battle cards that can turn the tides of war in a flash. But be careful: you don't know what cards your opponent is holding and even when you've got his last trooper cornered he might play the battle card that wipes away your entire force! Salvation? They'll be lucky to find a stone to crawl under!

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01.01.1970

A virtual pet breeding and raising game for the 64DD that was being developed by Shigesato Itoi, Shigeru Miyamoto and Pokémon producer Tsunekazu Ishihara. In the game, you raised and cared for an unspecified creature. The game used the 64DD's internal clock so the creature and the world it was in would continue to grow and change, even when the game wasn't being played. It was also intended that the creature could be transferred to a Game Boy cartridge so players could continue to care for the creature on the move. Expansion kits for the game were also planned, although it was unclear how these would have been distributed. The game was discussed a number of times during 64DD development, and a playable version of the game was planned to be shown at Nintendo Spaceworld 2000, but it never appeared. In an interview, Shigeru Miyamoto stated that the game had been dropped due to the team being busy with other projects. It is believed that several of the game's ideas were later used in Animal Crossing and Nintendogs.

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01.01.1970

Yousuke Ide's Mah-jongg School is a cancelled game for the Nintendo 64DD.

28.02.2001

The Randnet Disk is the Disk for Nintendo 64 DD that allowed the players to access the internet via the Randnet service, only released in Japan.

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01.01.1970

A mysterious game that was being developed for the 64DD by a team at HAL Laboratory headed by Yoichi Yamamoto, a former construction engineer. While little is known of the game in its original form, it is believed that many of the game's features were later incorporated into Pokémon Snap, developed by the "Jack & Beans" team.

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01.01.1970

Desert Island 64 (also known as Super Real Island) was a simulation RPG that was to be developed by Imagineer and released on the now discontinued Nintendo 64 peripheral, the Nintendo 64 Disk Drive.

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01.01.1970

Mario Artist: Graphical Message Maker was one of the games from the Mario Artist series that ended up cancelled due the the Nintendo 64 Disk Drive lackluster sales.

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01.01.1970

Mario Artist: Sound Maker was one of the games from the Mario Artist series that ended up cancelled due the the Nintendo 64 Disk Drive lackluster sales.

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01.01.1970

Mario Paint 64 is a canceled Mario game for the Nintendo 64DD which would have served as a follow-up to Mario Paint. Only a few details were confirmed. It allowed many processes when playing and the original mouse for the SNES game was scrapped. Instead, various other controllers were announced, but kept as a secret.

01.01.1970

A sequel to Super Mario RPG: Legend of the Seven Stars, otherwise known as Mario RPG 2 and Mario RPG 64 while in development. Due to complications involving Square, it was reworked into Paper Mario and was released as a standard Nintendo 64 title.

01.01.1970

Jungle Emperor Leo was a 1997 movie based on the 1950's manga by Osamu Tezuka, Kimba the White Lion (incidentally, the inspiration for Disney's The Lion King). Nintendo secured the rights to develop a game based on the movie which was announced for the 64DD. The game appears to have been an action-adventure title starring characters from the movie and manga, but very little footage of the game was shown, so details are scarce.

23.03.2000

In Mario Artist: Talent Studio, the player can create their own characters in 3D, customizing features such as hair, skin, and eye color, voice, clothes, facial features, and body size and type. The process is similar to Nintendo's later Miis, but much more detailed. The characters can then be inserted into movies and animations. Events during these movies can be controlled by pressing the Z-trigger. Images from external video can be imported using the Capture Cartridge.

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01.01.1970

A cancelled RPG for the 64DD.

10.10.2000

Big Mountain 2000 is a wintersports game where you can choose to race downhill with either a snowboard or skis. There are various characters to choose from, each of them with different skills. Three game modes are available in total, in which free ride, slalom and giant slalom can be chosen as track styles; game modes include championship, time attack and also a battle mode for multiplayer challenges.

29.08.2000

Mario Artist: Polygon Studio is an art program allowing players to construct their own 3D models and add colors and textures to them. These objects can then be inserted into pre-made movies and animations. Another notable feature is a series of microgames, believed to be the inspiration for the WarioWare series, as it includes many almost identical games. Other games allow the player to use their 3D models.

01.01.1970

We don't have much information on DT 64 (also known as “Bloodmaster”): the game was supposed to be an Card RPG with an interesting connection-mode between the 64DD and the Game Boy. The game was in development by Marigul and Media Factory and probably it would have been published by Nintendo. The player had to collect a series of cards to use them in combat as in Magic The Gatering. DT 64 was shown at the Space World 1999 in a non-playable form: there was just a logo and some text , with the GameBoy Link Cable, that would have been used to connect the two Nintendo consoles. The GameBoy could have been used as a controller for the 64DD game, to check the card statistics and share data with a presumed Bloodmaster GB version. The two games, one for the 64DD and one for the GB, would had exchanged data to integrate parts of the story and unlock new levels / cards. Players would have been able to play online with the 64DD Randnet Network, to trade cards and complete their collection. In a scan from a Japanese magazine, we can read: “A controller with a brain.” Even if the translation is not accurate because an ideogram is hide by the reflection of the light, making it unrecognizable, the concept is certainly intriguing. Sadly DT64 was cancelled and it vanished without any more screens or info.

02.05.2000

Japan Pro Golf Tour 64 is a golf simulation game, developed for the short-lived Nintendo 64 Disk Drive add-on. It is best-known for being the only title for the system to offer a form of online play. The game features six gameplay modes, polygonal graphics, and a player editor. One or two players can compete in Match Play mode while up to four can compete for the best score in the 18-hole Stroke Player mode. The game also sports a Grand Opening Mode (compete with the world's best Japan Pro-Golfers,), a Career Mode, Qualifying Tournament (you create your own player and start with a handicap of 0) and Network Opening. The latter lets you connect to Randnet and compete in an All-Japan tournament.