Popular games for platform 64DD

14.07.1999

"Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic epic has rightly retained its place in the hearts of tactical RPG fans for over a decade. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society."

21.11.1998

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

27.04.2000

The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.

22.05.1998

Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.

17.12.1999

Mario and the gang are back for another round of Bowser-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!

21.03.1999

Traverse various areas and take photographs of different types of Pokémon by discovering their secrets. Capture the perfect frame to gain bonus points from Professor Oak in order to unlock helpful items and locate and photograph the elusive Mew, a legendary Pokémon whose existence has never been recorded.

30.09.1997

There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest? There's nowhere to hide as you smash your opponent in 'to-the-limit' conflict. And, while you've got a few nanoseconds to spare, you've got to build to survive, mechs, tanks, troops, mounted slavens - a host of murderous military units who will hone their killing skills with experience. Just what devastating effect does a 7th legion priest have in battle? what happens when you summon the dark legion? The landscape is isometric and you've got to be ice-cool to survive in the blazing heat of combat. And there's more! Random power ups and a massive selection of battle cards that can turn the tides of war in a flash. But be careful: you don't know what cards your opponent is holding and even when you've got his last trooper cornered he might play the battle card that wipes away your entire force! Salvation? They'll be lucky to find a stone to crawl under!

10.08.2001

The Derby Stallion (also known in Japan by the portmanteau abbreviation DerbyStal) video games are a series of genre-merging horse-racing and business simulation games originally created by ASCII Entertainment, and released by Nintendo. The series comprises 21 games, spans more than 10 console platforms, and is the best-selling horse racing series of all time with total sales topping more than 4 million in Japan.

01.01.1970

Jungle Emperor Leo was a 1997 movie based on the 1950's manga by Osamu Tezuka, Kimba the White Lion (incidentally, the inspiration for Disney's The Lion King). Nintendo secured the rights to develop a game based on the movie which was announced for the 64DD. The game appears to have been an action-adventure title starring characters from the movie and manga, but very little footage of the game was shown, so details are scarce.

29.06.2000

Mario Artist: Communication Kit serves as an add-on and accessory to the other Mario Artist games. It allowed players to connect to the Internet via RandNetDD and show off their creations to other players. While connected, players can use their characters to explore a virtual 3D community. There is also exclusive content on the disk that can be imported to the other Mario Artist titles.

01.12.1999

Doshin the Giant, (or Kyojin no Doshin) is a god simulation game for the Nintendo 64DD. It was originally released in Japan on December 1, 1999 as a launch title for the 64DD, for which a soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion was released five months later called Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou (or Kyojin no Doshin 2), which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. The game had an enhanced port with better graphics for the Nintendo GameCube, which was released in Europe under the name "Doshin the Giant". Even though untranslated, the game has the English official title of Doshin the Giant 1, according to the official website (English version).

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01.01.1970

11.12.1999

Mario Artist: Paint Studio is a Mario-themed drawing program that includes several Nintendo-related stamp tools. The game is similar to Mario Paint, but with more features. It was one of only two launch titles for the 64DD. Images could be imported from an RCA source using the capture cartridge or a Game Boy Camera. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.

23.03.2000

In Mario Artist: Talent Studio, the player can create their own characters in 3D, customizing features such as hair, skin, and eye color, voice, clothes, facial features, and body size and type. The process is similar to Nintendo's later Miis, but much more detailed. The characters can then be inserted into movies and animations. Events during these movies can be controlled by pressing the Z-trigger. Images from external video can be imported using the Capture Cartridge.

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01.01.1970

A game called Ultra Donkey Kong for 64DD was sometimes referred in old gaming magazines, which is thought to be an early version of Donkey Kong 64. Recent investigations debunked the theory of it being Donkey Kong 64, but it is still unknown the reason for this game being mentioned.

01.01.1970

The Nintendo 64 version, cancelled in 2000, of the Game Boy Advance game MOTHER 3, released in 2006.

01.01.1970

Rev Limit was an unreleased racing video game that was developed by SETA Corporation, a game developer that closed its doors in 2008. Upon its announcement, Rev Limit was met with hype, as preview shots showcased some features deemed impressive for a racing game at the time, such as dynamic lighting and variable weather conditions during races. However, the game was delayed several times and ended up being ultimately cancelled, as SETA ran into financial constraints. During development, the game seemingly switched from having an Nintendo 64 base release to being a planned launch title for the Nintendo 64 Disk Drive, a peripheral for the Nintendo 64 console. It was also intended to be released on SETA's Aleck 64 arcade board.

01.01.1970

Revealed at Space World 1999, it was being developed as a turn-based strategy game, very similar to Nintendo's Wars series, but with a realistic setting. This game would have supported 4-player online battles using the Disk Drive's Randnet service. The game was delayed multiple times and eventually changed format to a cartridge. The change in format led to the removal of the online mode, and ultimately, Ultimate War was cancelled altogether.

01.01.1970

Teo 64 was a pet simulation video game, very similar to “Hey You Pikachu!”, the Nintendo title where the player could interact with the Pokemon talking to him through a microphone connected to the N64. In this game, however, the protagonist was a strange cross between a dolphin and a bird. Speaking with the animal it was possible to became his friend, feed him and explore the world. For many it will be a shocking news, but “Teo” is not the name of the dolphin / bird, but of the planet where he is living. Known under the title “FinFin on Teo, the Magic Planet”, the virtual puppy FinFin made his first appearance on a PC game released in 1996. According to the producers, the 64DD version was not a porting, but a completely new game. The development of Teo for 64DD was probably stopped because of the failure of the Disk Drive, and it is likely that we will never know how different the 64DD game was supposed to be.

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01.01.1970

In 1997, Shigeru Miyamoto confirmed in an interview that a new Fire Emblem game was in development for the Nintendo 64. The game was cancelled in 2000 with no screenshots or details provided. It is widely believed that the game was retooled as Fire Emblem: The Binding Blade on the Game Boy Advance.

10.10.2000

Big Mountain 2000 is a wintersports game where you can choose to race downhill with either a snowboard or skis. There are various characters to choose from, each of them with different skills. Three game modes are available in total, in which free ride, slalom and giant slalom can be chosen as track styles; game modes include championship, time attack and also a battle mode for multiplayer challenges.

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01.01.1970

Super Mario 64 2 was the tentative title for a Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event. Luigi was also set to appear in this game, as was a rideable Yoshi. It can be assumed that Luigi would have been playable, as Shigeru Miyamoto had planned to make Super Mario 64 2 multiplayer – in fact, the first playable demo level was multiplayer.

01.01.1970

A sequel to Super Mario RPG: Legend of the Seven Stars, otherwise known as Mario RPG 2 and Mario RPG 64 while in development. Due to complications involving Square, it was reworked into Paper Mario and was released as a standard Nintendo 64 title.