Popular games for platform 64DD

14.07.1999

"Ogre Battle 64: Person of Lordly Caliber is a tactical RPG for the Nintendo 64. Featuring a gripping storyline with multiple possible endings, and a genre-defining character class system, this strategic epic has rightly retained its place in the hearts of tactical RPG fans for over a decade. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society."

21.11.1998

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

27.04.2000

The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.

22.05.1998

Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.

17.12.1999

Mario and the gang are back for another round of Bowser-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!

21.03.1999

Traverse various areas and take photographs of different types of Pokémon by discovering their secrets. Capture the perfect frame to gain bonus points from Professor Oak in order to unlock helpful items and locate and photograph the elusive Mew, a legendary Pokémon whose existence has never been recorded.

30.09.1997

There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest? There's nowhere to hide as you smash your opponent in 'to-the-limit' conflict. And, while you've got a few nanoseconds to spare, you've got to build to survive, mechs, tanks, troops, mounted slavens - a host of murderous military units who will hone their killing skills with experience. Just what devastating effect does a 7th legion priest have in battle? what happens when you summon the dark legion? The landscape is isometric and you've got to be ice-cool to survive in the blazing heat of combat. And there's more! Random power ups and a massive selection of battle cards that can turn the tides of war in a flash. But be careful: you don't know what cards your opponent is holding and even when you've got his last trooper cornered he might play the battle card that wipes away your entire force! Salvation? They'll be lucky to find a stone to crawl under!

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01.01.1970

Oriental Blue is a cancelled RPG in the Far East of Eden (Tengai Makyō) series that was in development by Hudson and Red Entertainment for Nintendo 64DD in late ‘90. A few years later, in an interview published on the japanese Nintendo website, Kaori Shirozu (director and designer at Hudson at the time) explained that the project was resurrected and re-developed as a GBA game and finally released in 2003 as Oriental Blue: Ao no Tengai.

27.09.2000

Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren-jou! is a role-playing video game developed by Chunsoft and published by Nintendo for the Nintendo 64. It is the second main entry in the Shiren the Wanderer series, which is part of the larger Mystery Dungeon series, and was originally released in Japan on September 27, 2000. The game follows Shiren, a boy who aims to defend a village from attacking demons by building a castle; he finds building materials and other items by exploring dungeons.

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01.01.1970

Desert Island 64 (also known as Super Real Island) was a simulation RPG that was to be developed by Imagineer and released on the now discontinued Nintendo 64 peripheral, the Nintendo 64 Disk Drive.

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01.01.1970

Super Mario 64 2 was the tentative title for a Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on. Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event. Luigi was also set to appear in this game, as was a rideable Yoshi. It can be assumed that Luigi would have been playable, as Shigeru Miyamoto had planned to make Super Mario 64 2 multiplayer – in fact, the first playable demo level was multiplayer.

21.05.2000

Ide Yousuke no Mahjong Juku is a Miscellaneous game, developed and published by Seta Corporation, which was released in Japan in 2000.

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01.01.1970

A virtual pet breeding and raising game for the 64DD that was being developed by Shigesato Itoi, Shigeru Miyamoto and Pokémon producer Tsunekazu Ishihara. In the game, you raised and cared for an unspecified creature. The game used the 64DD's internal clock so the creature and the world it was in would continue to grow and change, even when the game wasn't being played. It was also intended that the creature could be transferred to a Game Boy cartridge so players could continue to care for the creature on the move. Expansion kits for the game were also planned, although it was unclear how these would have been distributed. The game was discussed a number of times during 64DD development, and a playable version of the game was planned to be shown at Nintendo Spaceworld 2000, but it never appeared. In an interview, Shigeru Miyamoto stated that the game had been dropped due to the team being busy with other projects. It is believed that several of the game's ideas were later used in Animal Crossing and Nintendogs.

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01.01.1970

A cancelled business simulation game for the 64DD.

01.08.1998

Pokémon Stadium is the first game of the Pokémon Stadium series. It was released exclusively in Japan. The game focuses mainly on battling. Upon start-up, the game asks if the player if they want to use the Pokémon in their Game Boy Game Pak. If not, only Battle Mode can be accessed.

01.12.1999

Doshin the Giant, (or Kyojin no Doshin) is a god simulation game for the Nintendo 64DD. It was originally released in Japan on December 1, 1999 as a launch title for the 64DD, for which a soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion was released five months later called Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou (or Kyojin no Doshin 2), which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. The game had an enhanced port with better graphics for the Nintendo GameCube, which was released in Europe under the name "Doshin the Giant". Even though untranslated, the game has the English official title of Doshin the Giant 1, according to the official website (English version).

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01.01.1970

Jungle Emperor Leo was a 1997 movie based on the 1950's manga by Osamu Tezuka, Kimba the White Lion (incidentally, the inspiration for Disney's The Lion King). Nintendo secured the rights to develop a game based on the movie which was announced for the 64DD. The game appears to have been an action-adventure title starring characters from the movie and manga, but very little footage of the game was shown, so details are scarce.

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01.01.1970

A game called Ultra Donkey Kong for 64DD was sometimes referred in old gaming magazines, which is thought to be an early version of Donkey Kong 64. Recent investigations debunked the theory of it being Donkey Kong 64, but it is still unknown the reason for this game being mentioned.

23.03.2000

In Mario Artist: Talent Studio, the player can create their own characters in 3D, customizing features such as hair, skin, and eye color, voice, clothes, facial features, and body size and type. The process is similar to Nintendo's later Miis, but much more detailed. The characters can then be inserted into movies and animations. Events during these movies can be controlled by pressing the Z-trigger. Images from external video can be imported using the Capture Cartridge.

28.02.2001

The Randnet Disk is the Disk for Nintendo 64 DD that allowed the players to access the internet via the Randnet service, only released in Japan.

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01.01.1970

Mario Artist: Graphical Message Maker was one of the games from the Mario Artist series that ended up cancelled due the the Nintendo 64 Disk Drive lackluster sales.

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01.01.1970

Mario Artist: Sound Maker was one of the games from the Mario Artist series that ended up cancelled due the the Nintendo 64 Disk Drive lackluster sales.

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01.01.1970

Mario Artist: Game Maker was one of the games from the Mario Artist series that ended up cancelled due the Nintendo 64 Disk Drive lackluster sales.