Popular games for platform Bally Astrocade
Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.
Old west theme shoot-out. Using simple graphics, two cowboys one on the left and one on the right move up down, left and right trying to get a clear shot avoiding cactus at the other.
A two player game of skill and strategy as you try to knock out your enemy's gun emplacement. New random terrain in each battle!
This bowling game was a first-party game by Astrovision developed in 1981-1982 which only made it to the prototype stage. After Astrovision/Astrocade's bankrupcy the game was released in limited quantities by New Image in late 1985.
Mazeman is a Pac-Man clone with some variations. There are twelve different mazes and the ghosts switches from pursuit to random behavior more often than in Pac-Man. It was released on cartridge in very limited quantities in 1984 by Dave Carson Software.
Seawolf! From deep beneath the sea, you fire your torpedoes at the tankers, battleships and other targets. Your mission is to sink more enemy ships than any other sub in the wolf pack. Its a race against time and other subs in your own navy. Missile! Launch guided missiles against cargo planes, bombers and fighters! Two complete games. Hours of fun! 1 or 2 players.
Bally Pin was considered the best pinball simulation ever offered for any home gaming system at the time. The game is played with two joysticks by up to four players. Each player is given 5 balls. Players earn points by using the flippers to hit the bumpers, drop targets, upper kicker targets, and spinner
A clone of Blockade.
A very rare and unique third-party release for the Bally Astrocade which used a custom analog controller. The game is a close version of Missile Command, with the most significant difference being that space ships move around on the screen and fire the missiles directed to the player's missile bases.
The rarest game for the Bally Astrocade. Despite its name and the protagonist's appearance, this 1983 release is quite a bit different from the Pac-Man series.
Top down space shooter
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
A surreptitious video game rehash of the Death Star trench sequence from Star Wars, the player controls an X-Wing shaped aircraft firing at a TIE-Fighter (human or CPU controlled). Before starting out a maximum score (1-999) is entered and the player that first reaches it wins the game. A single hit is enough to bring down the enemy ship and it is worth one point.
In this Galaxian-inspired shooter for the Bally Astrocade, the player controls a cannon that scrolls left and right across the bottom of the screen and shoots at descending enemies.
This soccer game for the Astrocade was developed in 1982 but did not see release at the time. In 1985 the unreleased prototype finally went into production and was released in limited quantities by Mike White Software.
This cartridge consists of two war themed games: Red Baron and Panzer Attack. Both games are multiplayer only. Red Baron is played by two players while Panzer Attack can played by two to four players.
The player controls a small vessel, which must travel through a trench while avoiding laser fire, similar to the scene from Star Wars. The player's ship can move in all directions, and the difficulty determines how often lasers fire. After getting close to the end of the trench, the game transitions to targeting mode, where the player must align a targeting box to destroy the Death Star.