Popular games for platform Bally Astrocade
Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.
Old west theme shoot-out. Using simple graphics, two cowboys one on the left and one on the right move up down, left and right trying to get a clear shot avoiding cactus at the other.
A two player game of skill and strategy as you try to knock out your enemy's gun emplacement. New random terrain in each battle!
The player controls a small vessel, which must travel through a trench while avoiding laser fire, similar to the scene from Star Wars. The player's ship can move in all directions, and the difficulty determines how often lasers fire. After getting close to the end of the trench, the game transitions to targeting mode, where the player must align a targeting box to destroy the Death Star.
Prevent your firebase from taking damage by defending it from all angles. Well... four angles, anyway.
A very rare and unique third-party release for the Bally Astrocade which used a custom analog controller. The game is a close version of Missile Command, with the most significant difference being that space ships move around on the screen and fire the missiles directed to the player's missile bases.
This game began life as "King Arthur's Adventure" before Astrovision secured the Conan the Barbarian license. The game was advertised during 1981-1982 but was never released at the time. It later changed name again, this time to Quest For The Orb. Neither Quest for the Orb would see a release as Astrovision/Astrocade hit financial troubles. Eventually a working prototype made its way to Dave Carson Software in 1985 and was released under the Conan the Barbarian name.
Space Fortress lets you control a mid-screen base while defending it from enemies emerging from each of the four edges of the screen.
In this shooter for the Bally Astrocade, the player controls a cannon that scrolls left and right across the bottom of the screen and shoots at descending enemies. Was originally titled Galaxian, but was changed due to copyright issues. The title screen, however, still says "Galaxian".
The rarest game for the Bally Astrocade. Despite its name and the protagonist's appearance, this 1983 release is quite a bit different from the Pac-Man series.
Bally Pin was considered the best pinball simulation ever offered for any home gaming system at the time. The game is played with two joysticks by up to four players. Each player is given 5 balls. Players earn points by using the flippers to hit the bumpers, drop targets, upper kicker targets, and spinner
Seawolf! From deep beneath the sea, you fire your torpedoes at the tankers, battleships and other targets. Your mission is to sink more enemy ships than any other sub in the wolf pack. Its a race against time and other subs in your own navy. Missile! Launch guided missiles against cargo planes, bombers and fighters! Two complete games. Hours of fun! 1 or 2 players.
The title was named after the US advertising campaign for the Datsun 280Z. Players can drive up to 200 miles per hour (320 km/h) while navigating a tricky road course at night. Players must watch out for treacherous turns, nasty competitors, and the ever-present time limit. It is one of the earliest games, if not the earliest, with authorized branding.
This cartridge consists of two war themed games: Red Baron and Panzer Attack. Both games are multiplayer only. Red Baron is played by two players while Panzer Attack can played by two to four players.
This soccer game for the Astrocade was developed in 1982 but did not see release at the time. In 1985 the unreleased prototype finally went into production and was released in limited quantities by Mike White Software.