Popular games for platform Commodore PET
This dungeon crawler is one of the first ever RPGs with graphics and character progression.
Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving. The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells. Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, whether being either positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.
A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.
You are Sudden Smith and are on a mission to rescue ten prisoners who are kept by the evil alien race of the Tollah in a mine in an asteroid orbiting the planet Rigel. Whatever you do - you only of have 60 minutes to rescue all ten prisoners.
Your goal in this text adventure is to find a pirate treasure using two word commands.
Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.
Cells & Serpents is a roleplaying game. The player explores a series of unending randomized dungeon rooms fighting monsters and looking for treasure. At any time the player can choose to move left, right, or forwards. These can take the player to stairs up, stairs down, a blank wall, corridors, rooms, or doors. The player can not move beyond level 1, but as they move lower they encounter harder enemies and acquire greater treasure. Blank walls damage the player, and corridors present more movement options. Doors allow movement into rooms, and the player can listen at the door for clues prior to entering. Treasure contains gold, but sometimes contains armor and scrolls which make the player more powerful. When encountering an enemy, the player can choose to zap it with their limited spells to weaken the monster before attacking. In combat the player receives a randomized amount of damage, and if hit points reach 0 it's game over. The player receives a final score based upon levels cleared and monsters defeated.
This game was first released as Miser for the Commodore PET in 1981. Considering the strict constraints of the early 8-bit machines - the original version only required 16K of memory to run - it was remarkable for its complexity.
To clear the level, you must destroy all the UFOs while avoiding falling bombs and blocks. Blocks cannot be destroyed by your own bullets, but will disappear if hit by an enemy bomb.
The arcade game Space Panic was the first "platformer" game, and it inspired more popular games of the time such as Lode Runner and Donkey Kong. There were many different versions of Space Panic on the original 8-bit machines, including Apple Panic which won a number of game awards. This is an updated version for the Commodore PET.
A simulation of the Battle of Midway in 1942.
Galaxy is a Galaga variant that builds on the ideas explored in the Commodore PET game Galaga, an earlier unlicensed take on the coin-up game by Henrik Wening. Players move a space ship left and right to fire at a group of alien ships near the top of the screen. They fire bullets and come swooping down like a kamikaze. Based on the colour they have different behaviour and some of them require multiple hits. To finish the stage all aliens have to be defeated. The wave is repeated in every stage, but enemies gradually become faster. Just like in the regular Galaga, the largest enemies can move down and fire a fixed beam that makes the area smaller to move. After a number of stages a Challenge Stage can be accessed with a new pattern. The player receives a bonus there based on the number of kills. You start with three lives. A bonus ship is awarded at 20,000 points and then at every 70,000 points.
Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.
Shuriken is somehow inspired by Pac-man and Pengo.
The player, in the role of Brian Hammerhand, has 45 minutes to defeat the evil sorcerer Morloc.
Set during the Napoleonic campaigns in 1812.
Sequel to "Dunjonquest: Temple of Apshai". It is advised that this top-down real-time action RPG is only tackled by experienced gamers who have at least played "The Datestones of Ryn" or "Morloc's Tower" or better yet "The Temple of Apshai".
The Dnieper River Line is a fictionalized engagement between German and Russian forces in the Southern Ukraine in late 1943. As the Germans you are challenged to repel Russian efforts to breach your critical defensive position. The Soviet units controlled by the computer seek to over run your thin German defensive line and capture sufficient objectives to assure victory. Dnieper River Line is a computer game which is played out board game style with a 8" x 11" mapboard and 240 5/8" illustrated counters.
As the name suggests, this game brings to the personal computer one of the earliest concepts to appear on arcade and dedicated console game screens: a tank duel. Players look down on a battlefield of two-dimensional obstacles and maneuver their tanks to shoot and destroy each other. Each tank has nine points of armor, allowing eight hits before the final shot destroys the tank and hands victory to the opposing player.
Inspired by Star Wars this is a text-adventure game written by Lance Micklus.
The time is the late 20th century. You and a neighboring country have developed a nuclear capability. Your neighbor's sole objective is to utterly annihilate you. As the tension mounts while you are conducting espionage, building bombers,missiles,submarines and anti ballistic missiles either you or your neighbor launch a pre-emptive first strike.The nuclear destruction continues until either all weapons are expended or a truce is negotiated. Victory is determined by population remaining and world political opinion which is usually against the side that started the war. If both sides lose enough people neither will win.