Popular games for platform Fairchild Channel F

01.07.1977

Poor little mice, doomed to run around in a maze and escape as quickly as they can. As if that's not enough, the owners of this maze pit you against a friend to see who will escape first. And then the diabolical owners take it one step further and add a cat to the maze mix - forcing you not only to escape first, but escape alive! In this Videocart Maze: A straight maze run. Jailbreak: The maze is a grid with hidden passages. Blind-man's-bluff: The maze is invisible and no walls can ever be seen. Trailblazer: The maze is invisible but the rats leave a trail on their path. There are also a few game modes: Regular Maze: Two players race each other out of the maze. Cat and Mouse: The computer controls a cat that chases the mice. There are 4 different speeds for the cat. Paranoia: Neither mouse can leave the maze until the other one is caught by the cat. Double Paranoia: There's no cat and neither mouse can leave the maze, allowing the players to practice or experiment play modes. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for 52 variations of our TV Maze games. Regular Maze. Every mouse for himself. Cat & Mouse: Mice vs. hungry cat. Paranoia: Nobody out till the cat has lunch. Or Double Paranoia: Nobody out. Ever.

31.12.1977

Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Join up and get ready for the toughest dogfights since the Great Air War in 1 and 2- player versions of Spitfire.

31.12.1981

In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives.

31.01.1977

Mind Reader is a one-player game, you against the computer. The object is to guess the number the computer is thinking of. The number can be 2 to 5 digits long. You have 20 guesses or a time limit. Also in Nim you play against the computer. You have a choice of 3, 6, or 9 piles. The objects in the piles are numbers, 1 to 15. The player who takes the last number off the screen wins.

31.12.2009

An unauthorized version of Pac-Man. Pac-Man is a game where the eponymous Pac-Man goes around a maze in the cardinal directions munching pellets as he goes. The goal is to eat all the pellets found on the maze. While trying to do this, Pac-Man is harassed by four ghosts (Blinky, Pinky, Inky, and Clyde) who constantly chase him around the maze. If the ghosts touch Pac-Man, he will lose a life. Pac-Man starts with three lives and if he loses all of them the game will end. Pac-Man is not completely defenseless as on each maze, there are four power pellets, that when Pac-Man consumes them, will cause the tides to turn, as Pac-Man will be able to temporarily chase the ghosts to eat them and temporarily send them back to the middle of the maze from whence they came. Pac-Man can also eat randomly appearing fruit to earn bonus points. This version of Pac-Man retains the intermissions found in the original game.

14.12.2021

01.03.1980

Pro Football is a 2-player American Football game played on a horizontal football field. Players take control of a 6-player team and play both offense and defense against an opposing player's team with the objective of outscoring their opponent. There are 8 offensive and 8 defensive plays to call. On offense, the player can either pass the ball or run using the quarterback to try to score a touchdown. Also available is the option to kick a field goal to score points. On defense, players can have linebackers blitz or try to defend the pass from being completed. The game can be played at four different speeds.

01.02.1977

Videocart-7: Math Quiz (Multiplication & Division) is a Triva/Game/Quiz Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy to double the competition... And quadruple the fun!

31.12.2022

01.03.1978

Memory Match is a game where the player is given the task of flipping over cards two at a time in the hopes of having them match. If the cards match, they disappear from the playfield. If they don't match, the cards are flipped back over face down and the player tries again. The better the player is at memorizing where the overturned cards were, the easier it will be for him to find a match. The game contains 4 variations of its basic premise. The Memory Match 1 variations offer a smaller grid thus making it easier. Memory Match 1: Cipher-24 (6x4 grid with numbers) Symbol-24 (6x4 grid with symbols) Memory Match 2: Super Cipher-40 (10x4 grid with numbers) Super symbol-40 (10x4 grid with symbols) The game offers both 1 and 2-player modes. When playing alone, the player tries to clear the board in the fewest amount of guesses. In the multiplayer, both players try to get more matches than their opponent.

31.12.1979

Schach (German for "chess") was released for the Saba Videoplay, a Channel F-compatible system that Fairchild licensed for the European market. In this early chess simulation you can only play against the machine, as there is no multiplayer support. The player can chose either the white (actually green on screen) or black (actually red) pieces, and can select from 4 different AI difficulties. The easiest AI plays its turns in a matter of seconds but, as the difficulty increases, each turn can take several minutes. In the highest difficulty, the AI can take up to 50(!) minutes to decide its move. To allow the player to watch something else on the TV while the system is busy, the game cart has a very special feature: an integrated red led lights up while the machine is "thinking". During the game, the player can ask the computer to help him with his next move. In those situations, the system analyses the board and plays impartially.

01.03.1978

The gameplay featured on this cart is a take on the game of Dodgeball. The player is trapped inside a playfield and has to dodge a ball that continuously keeps bouncing of the sides of the playfield. The longer the player is able to dodge the ball, the more points are earned. After a certain amount of points are earned, another ball enters the playfield thus making the player have to dodge two balls. More balls keep getting added at fixed intervals after that until a total of 9 balls are in the playfield. The game ends when the player is finally hit by the ball. In the 2 player game, both players are put into the same playfield and try to outlast the other player in trying not to get hit by the balls being thrown by the computer. The game features random variations in the gameplay, such as having different sized playfields, ball sizes and speeds, and changing the players' size and speed. There's an Amateur and a Pro mode, both playable with either 1 or 2 players. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. It's like the old playground favorite dodge ball. Only this time the computer's throwing the balls, not your classmates.

01.03.1978

A playable version of the board game of Checkers. The player controls the 12 checkers at the bottom of the screen and attempts to remove the 12 checkers at the top of the screen, controlled by the computer. A player can only move his checkers diagonally toward his opponent's side of the board. A checker can be jumped when two opposing checkers are adjacent to each other and there is an empty space directly across the checker being jumped. If there's a checker in the board that a player can jump, he is forced to do so. If a checker reaches the other side of the board, that checker is kinged and is allowed to move and jump both back and forth in diagonal movements. The game is won by the player who removes all of his opponent's checkers from the board. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network. The classic game of checkers is played against the computer. Here is your chance to sharpen your skills without your opponent dumping the checkerboard on your head. Check it out.

31.12.1976

Videocart-2: Desert Fox &Shooting Gallery is action/shooter genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. Stalk a foxy enemy or knock off a few ducks. Let out your hunter instincts with these two exciting games.

31.12.1981

A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.

31.12.1976

Videocart-1: Tic Tac Toe, Shooting Gallery, Doodle, Quadradoodle is a board game genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun with these exciting solo games.

01.07.1977

This drag racing simulator makes use of the Channel F's special controllers. While twisting the joystick's head to the left or right controls the engine throttle, the stick movement itself is used to shift gears in a realistic H-pattern. Depending on the chosen skill level, the car available is a family sedan, a modified sedan, a funny car, or a real dragster, although they all look the same on screen. One player can try to beat the predefined par time of 7.7 seconds, or compete against a friend to see who reaches the finish line first. The game manual mentions that a player only wins the game when he brings his victory counter to 99. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Know when to shift and you'll go the distance with these 2 racy games. But careful... Redline your engine, an dyou wind up shiftless! (You've blown it!)

01.03.1978

The object of the game is to knock down as many pins in 10 frames of bowling. The game gives the player an overhead view of a bowling lane. The player's bowling ball starts out moving left and right across the front of the lane. This has the player trying to get the lane position they want the ball to start traveling down. Once the ball starts rolling down the lane, the player can curve the ball left or right. Once the curve has started, it can't be changed further. The game has 18 variations. They involve choosing the combination of number of players (1 or 2), then speed of play (slow, normal, fast, and fastest), and selecting a regular or split game. Regular games start with all pins standing in each frame while the split games have a random number of pins missing and the player has 2 balls to knock down the remaining ones. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network.

31.12.2004

A one- or two player puzzle game published and developed in 2004. This is an unofficial homebrew of Tetris for the Fairchild Channel F.

24.05.2021

A deceptively simple puzzle game written for the Fairchild Channel F. The aim of the game is to place a tent adjacent to each tree in such a way that the correct number are in each row and column, as shown by the numbers alongside. When you have the correct number in a particular row or column, the number will turn green. Tents cannot be placed if there is no tree to the left, right, above or below.

01.07.1977

One player takes to the field, the other grabs a bat and steps up to the plate. The pitcher can throw fast, slow, and some wicked curves even at the last moment. Luckily the single-button swing action makes hitting the ball fairly easy, even if getting a single is harder than hitting a double or home-run. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Our Baseball game gives you nine (or more) innings to practice your timing, mix-up your pitches, shift your outfield... major league thrills with the comforts of home. (Tinkers to Evers never had such a Chance!)

01.03.1978

Sonar Search features the basic gameplay idea of Battleship, but with a unique twist. Instead of trying to randomly guess what grid an opponent's battleship is on, after the player takes a shot, the player will hear a sonar ping noise. The shorter the noise, the closer the player is to hitting a target. In the 1 player game, the player has a limited number of chances to sink the enemy fleet of ships, while in the 2 player game, players take turns trying to sink their opponents ships before having their own ships sunk. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This battle on the high seas is sure to score a direct hit with exciting one and two-player games.

01.03.1980

In Galactic Space Wars, the player controls of a fighter spacecraft with the sole objective to find and destroy enemy space ships. The players takes a first person perspective from inside the cockpit searching the vast area of space to locate enemy craft. Once one is located, players try to quickly fix their laser's sight on the enemy and shoot it. If the enemy stays on the screen for too long, it will fire one shot at the player's ship and score a hit. There are four different enemy ships, each worth a varying amount of points. Players are given a limited amount of time to destroy as many ships as possible, while trying not to let the enemy ships fire back. Lunar Lander is inspired by the same titled arcade game Lunar Lander. Players pilot a lunar lander and attempt to have a soft landing on a platform. The lunar lander has a limited amount of fuel to maneuver around, thus adding to the challenge. Players must gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform crashes the lunar lander. There is also a timer keeping count of the amount of time it takes for the player to land. The objective is to land the craft in the least amount of time possible.

01.03.1978

The classic game of Hangman, in which the player has to guess a hidden word by suggesting letters. Only a certain number of letters can be tried - every incorrect guess will add an element to a drawing of a man being hanged at the gallows. The player loses if the drawing gets complete, due to his missing attempts at finding the letters in the secret word. The game contains 64 game variations of this basic premise for either 1 or 2 players, with or without a score. Variations include: The computer selects the word to guess; One player comes up with a word for another player to solve; The player is given one of the letters in the word to help him get started; The game will tell the player he guessed the right letter but will not say where it belongs in a word; The player isn't told how long the secret word is; The player has to guess the letters and their location in the word; The player has to solve an anagram.