Popular games for platform Fairchild Channel F
Video Whizball is a game where players control paddles that have to protect a goal from being entered by whizballs. To protect their goal, the player's paddle can fire missiles which can be aimed straight or angled up or downward. Missiles that hit whizballs can help propel them to start going in an opposite direction. If one of the missiles or whizballs hits the player's or the opponent's paddle, it will temporarily disappear leaving the respective goal undefended. The game is won when either one of the players gets to a previously selected score. The game contains 72 game variations of this basic premise. Variations include having from 1 to 4 whizballs, and 6 different game types: Basic: each whizball is worth only 1 point; Basic Plus: players can guide the missile shots into the whizballs; Bonus: whizballs can be numbered 1 through 4 and are worth that many points each; Bonus Plus: adds guided missiles to the Bonus game type; Super Bonus: whizballs increase in value from 1 to 9 points the longer they stay in play; Super Bonus Plus: adds guided missile shots to the Super Bonus game type. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network. Imagine shooting pool with both players going for the balls at the same time. That's just a hint of the slam-bang action you'll find as you try to knock the whizballs into your opponent's goal.
This cart contains two different games. The first game is Robot War. It takes place on a space station. The computer malfunctioned and now four robots are out to hunt down the player. Gameplay mainly has the player trying to trick the pursuing robots into one of the four electrified force fields littered throughout the playfield. Every time the player is touched by a robot, one of the force fields disappear. Once all the force fields disappear, the player loses a point to the robots. If all the robots are defeated, the player gets a point for that round. The game also features an option for two players, where the second player takes control of the robots. The game features four game speeds from slowest to fastest The other game is Torpedo Alley. Players control a shore battery at the bottom of the screen and shoot at an invading fleet of ships above them. Each hit ship is worth a different amount of points, with the lowest ship being worth 1 point, the middle ship worth 3 points, and the highest ship worth 5 points. The game ends when a player reaches 99 points or the adjustable time limit expires. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. The hunter or the hunted. Take your choice in these action-packed one and two-player games.
Videocart-7: Math Quiz (Multiplication & Division) is a Triva/Game/Quiz Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy to double the competition... And quadruple the fun!
Videocart-2: Desert Fox &Shooting Gallery is action/shooter genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. Stalk a foxy enemy or knock off a few ducks. Let out your hunter instincts with these two exciting games.
This drag racing simulator makes use of the Channel F's special controllers. While twisting the joystick's head to the left or right controls the engine throttle, the stick movement itself is used to shift gears in a realistic H-pattern. Depending on the chosen skill level, the car available is a family sedan, a modified sedan, a funny car, or a real dragster, although they all look the same on screen. One player can try to beat the predefined par time of 7.7 seconds, or compete against a friend to see who reaches the finish line first. The game manual mentions that a player only wins the game when he brings his victory counter to 99. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Know when to shift and you'll go the distance with these 2 racy games. But careful... Redline your engine, an dyou wind up shiftless! (You've blown it!)
A one- or two player puzzle game published and developed in 2004. This is an unofficial homebrew of Tetris for the Fairchild Channel F.
One player takes to the field, the other grabs a bat and steps up to the plate. The pitcher can throw fast, slow, and some wicked curves even at the last moment. Luckily the single-button swing action makes hitting the ball fairly easy, even if getting a single is harder than hitting a double or home-run. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Our Baseball game gives you nine (or more) innings to practice your timing, mix-up your pitches, shift your outfield... major league thrills with the comforts of home. (Tinkers to Evers never had such a Chance!)
Poor little mice, doomed to run around in a maze and escape as quickly as they can. As if that's not enough, the owners of this maze pit you against a friend to see who will escape first. And then the diabolical owners take it one step further and add a cat to the maze mix - forcing you not only to escape first, but escape alive! In this Videocart Maze: A straight maze run. Jailbreak: The maze is a grid with hidden passages. Blind-man's-bluff: The maze is invisible and no walls can ever be seen. Trailblazer: The maze is invisible but the rats leave a trail on their path. There are also a few game modes: Regular Maze: Two players race each other out of the maze. Cat and Mouse: The computer controls a cat that chases the mice. There are 4 different speeds for the cat. Paranoia: Neither mouse can leave the maze until the other one is caught by the cat. Double Paranoia: There's no cat and neither mouse can leave the maze, allowing the players to practice or experiment play modes. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for 52 variations of our TV Maze games. Regular Maze. Every mouse for himself. Cat & Mouse: Mice vs. hungry cat. Paranoia: Nobody out till the cat has lunch. Or Double Paranoia: Nobody out. Ever.
In this slot machine simulation, the player can choose the starting purse (from 1-99 USD) and then bet on each spin of the slot reels. The game offers two modes: Random play lets the wheel spin and then stop randomly, and select play lets the player choose when to stop each wheel at a time.
In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives.
Mind Reader is a one-player game, you against the computer. The object is to guess the number the computer is thinking of. The number can be 2 to 5 digits long. You have 20 guesses or a time limit. Also in Nim you play against the computer. You have a choice of 3, 6, or 9 piles. The objects in the piles are numbers, 1 to 15. The player who takes the last number off the screen wins.
Videocart-6: Math Quiz (Addition & Subtraction) is a Triva/Game Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy for added competition... Plus or minus some fast-paced fun.
Pro Football is a 2-player American Football game played on a horizontal football field. Players take control of a 6-player team and play both offense and defense against an opposing player's team with the objective of outscoring their opponent. There are 8 offensive and 8 defensive plays to call. On offense, the player can either pass the ball or run using the quarterback to try to score a touchdown. Also available is the option to kick a field goal to score points. On defense, players can have linebackers blitz or try to defend the pass from being completed. The game can be played at four different speeds.
A port of the 1980 Game and Watch game Ball - without the watch.
Memory Match is a game where the player is given the task of flipping over cards two at a time in the hopes of having them match. If the cards match, they disappear from the playfield. If they don't match, the cards are flipped back over face down and the player tries again. The better the player is at memorizing where the overturned cards were, the easier it will be for him to find a match. The game contains 4 variations of its basic premise. The Memory Match 1 variations offer a smaller grid thus making it easier. Memory Match 1: Cipher-24 (6x4 grid with numbers) Symbol-24 (6x4 grid with symbols) Memory Match 2: Super Cipher-40 (10x4 grid with numbers) Super symbol-40 (10x4 grid with symbols) The game offers both 1 and 2-player modes. When playing alone, the player tries to clear the board in the fewest amount of guesses. In the multiplayer, both players try to get more matches than their opponent.
The gameplay featured on this cart is a take on the game of Dodgeball. The player is trapped inside a playfield and has to dodge a ball that continuously keeps bouncing of the sides of the playfield. The longer the player is able to dodge the ball, the more points are earned. After a certain amount of points are earned, another ball enters the playfield thus making the player have to dodge two balls. More balls keep getting added at fixed intervals after that until a total of 9 balls are in the playfield. The game ends when the player is finally hit by the ball. In the 2 player game, both players are put into the same playfield and try to outlast the other player in trying not to get hit by the balls being thrown by the computer. The game features random variations in the gameplay, such as having different sized playfields, ball sizes and speeds, and changing the players' size and speed. There's an Amateur and a Pro mode, both playable with either 1 or 2 players. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. It's like the old playground favorite dodge ball. Only this time the computer's throwing the balls, not your classmates.
Although the title of the game may lead players to believe it's a pinball game, this is actually a Breakout variant. The basic gameplay features the player bouncing a ball off of a paddle into a wall of bricks, chipping them off one brick at a time. Each brick destroyed earns the player points with the low green bricks being worth 1 point each, the middle blue bricks being worth 4 points each, and the red bricks on top rewarding 7 points each. Once the ball bounces off the wall of bricks, it's up to the player to maneuver the paddle under the falling ball in order to hit it back up into the wall of bricks. The player loses a life if he happens to miss hitting the ball with his paddle and it falls into the abyss. The game ends when 7 balls are lost. To keep up with the pinball motif, the wall of bricks are referred to as different colored skill lanes, the walls on the side that the ball can bounce off of are labeled side rails, and the paddle is referred to as a flipper. The game offers 132 game variations of this basic gameplay idea, some of them for two simultaneous players. Game modes include Pinball Wiz, Crossover, Blok-Shot, Cooperation, Pro Challenge, and Double Blok, with each having variations that can include different sized paddles, ball speeds, invisible bricks, and even a variation where the paddle shrinks each time it hits the ball. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Pinball wizards get ready for a real tilt. You'll flip over these 132 game variations for 1 and 2 players.
A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.
Videocart-1: Tic Tac Toe, Shooting Gallery, Doodle, Quadradoodle is a board game genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun with these exciting solo games.
Videocart-51: Demo 1
A deceptively simple puzzle game written for the Fairchild Channel F. The aim of the game is to place a tent adjacent to each tree in such a way that the correct number are in each row and column, as shown by the numbers alongside. When you have the correct number in a particular row or column, the number will turn green. Tents cannot be placed if there is no tree to the left, right, above or below.
Videocart-5: Space War is a Shoot 'em up released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Teleport yourself and a friend to an interstellar battleground with this "faster - than - the - speed - of - light" game.