Popular games for platform Fairchild Channel F

31.12.1976

Videocart 3: Video Blackjack is a Casino video game released by Fairchild Semiconductor for the Fairchild Channel F in 1976. Think your system's unbeatable? Wait'll you see ours! Deal yourself into Video Blackjack for some fast action before you hit the big time.

31.12.1976

Videocart-2: Desert Fox &Shooting Gallery is action/shooter genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. Stalk a foxy enemy or knock off a few ducks. Let out your hunter instincts with these two exciting games.

31.12.1981

A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.

01.07.1977

The original game of backgammon for the first 2nd-generation console of 1977. Players take turn rolling dice and then moving their pieces around the game board. Blue & Red each have to move all their pieces off the board to win, and are competing against each other and against lady luck herself. Acey-Deucey is another way to play Backgammon where the starting position is different. Instead of starting the game with numerous pieces arranged at places around the board, you start with all your pieces at the starting line. It makes for a longer game, although just as strategic and challenging. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This time, play the world's newest and most modern game of backgammon. The pieces are on the tube, rather than a board. Like the regular game, but better... You've got nothing to lose!

31.12.1976

Videocart-1: Tic Tac Toe, Shooting Gallery, Doodle, Quadradoodle is a board game genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun with these exciting solo games.

01.02.1977

Videocart-5: Space War is a Shoot 'em up released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Teleport yourself and a friend to an interstellar battleground with this "faster - than - the - speed - of - light" game.

01.07.1977

Poor little mice, doomed to run around in a maze and escape as quickly as they can. As if that's not enough, the owners of this maze pit you against a friend to see who will escape first. And then the diabolical owners take it one step further and add a cat to the maze mix - forcing you not only to escape first, but escape alive! In this Videocart Maze: A straight maze run. Jailbreak: The maze is a grid with hidden passages. Blind-man's-bluff: The maze is invisible and no walls can ever be seen. Trailblazer: The maze is invisible but the rats leave a trail on their path. There are also a few game modes: Regular Maze: Two players race each other out of the maze. Cat and Mouse: The computer controls a cat that chases the mice. There are 4 different speeds for the cat. Paranoia: Neither mouse can leave the maze until the other one is caught by the cat. Double Paranoia: There's no cat and neither mouse can leave the maze, allowing the players to practice or experiment play modes. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for 52 variations of our TV Maze games. Regular Maze. Every mouse for himself. Cat & Mouse: Mice vs. hungry cat. Paranoia: Nobody out till the cat has lunch. Or Double Paranoia: Nobody out. Ever.

31.12.1977

Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Join up and get ready for the toughest dogfights since the Great Air War in 1 and 2- player versions of Spitfire.

15.10.2022

01.03.1980

In this slot machine simulation, the player can choose the starting purse (from 1-99 USD) and then bet on each spin of the slot reels. The game offers two modes: Random play lets the wheel spin and then stop randomly, and select play lets the player choose when to stop each wheel at a time.

31.12.1981

In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives.

31.12.2009

An unauthorized version of Pac-Man. Pac-Man is a game where the eponymous Pac-Man goes around a maze in the cardinal directions munching pellets as he goes. The goal is to eat all the pellets found on the maze. While trying to do this, Pac-Man is harassed by four ghosts (Blinky, Pinky, Inky, and Clyde) who constantly chase him around the maze. If the ghosts touch Pac-Man, he will lose a life. Pac-Man starts with three lives and if he loses all of them the game will end. Pac-Man is not completely defenseless as on each maze, there are four power pellets, that when Pac-Man consumes them, will cause the tides to turn, as Pac-Man will be able to temporarily chase the ghosts to eat them and temporarily send them back to the middle of the maze from whence they came. Pac-Man can also eat randomly appearing fruit to earn bonus points. This version of Pac-Man retains the intermissions found in the original game.

01.03.1978

Sonar Search features the basic gameplay idea of Battleship, but with a unique twist. Instead of trying to randomly guess what grid an opponent's battleship is on, after the player takes a shot, the player will hear a sonar ping noise. The shorter the noise, the closer the player is to hitting a target. In the 1 player game, the player has a limited number of chances to sink the enemy fleet of ships, while in the 2 player game, players take turns trying to sink their opponents ships before having their own ships sunk. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This battle on the high seas is sure to score a direct hit with exciting one and two-player games.

01.03.1980

In Galactic Space Wars, the player controls of a fighter spacecraft with the sole objective to find and destroy enemy space ships. The players takes a first person perspective from inside the cockpit searching the vast area of space to locate enemy craft. Once one is located, players try to quickly fix their laser's sight on the enemy and shoot it. If the enemy stays on the screen for too long, it will fire one shot at the player's ship and score a hit. There are four different enemy ships, each worth a varying amount of points. Players are given a limited amount of time to destroy as many ships as possible, while trying not to let the enemy ships fire back. Lunar Lander is inspired by the same titled arcade game Lunar Lander. Players pilot a lunar lander and attempt to have a soft landing on a platform. The lunar lander has a limited amount of fuel to maneuver around, thus adding to the challenge. Players must gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform crashes the lunar lander. There is also a timer keeping count of the amount of time it takes for the player to land. The objective is to land the craft in the least amount of time possible.

31.12.1976

Videocart-6: Math Quiz (Addition & Subtraction) is a Triva/Game Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy for added competition... Plus or minus some fast-paced fun.

11.12.2021

14.12.2021

01.07.1977

This cart contains two different games. The first game is Robot War. It takes place on a space station. The computer malfunctioned and now four robots are out to hunt down the player. Gameplay mainly has the player trying to trick the pursuing robots into one of the four electrified force fields littered throughout the playfield. Every time the player is touched by a robot, one of the force fields disappear. Once all the force fields disappear, the player loses a point to the robots. If all the robots are defeated, the player gets a point for that round. The game also features an option for two players, where the second player takes control of the robots. The game features four game speeds from slowest to fastest The other game is Torpedo Alley. Players control a shore battery at the bottom of the screen and shoot at an invading fleet of ships above them. Each hit ship is worth a different amount of points, with the lowest ship being worth 1 point, the middle ship worth 3 points, and the highest ship worth 5 points. The game ends when a player reaches 99 points or the adjustable time limit expires. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. The hunter or the hunted. Take your choice in these action-packed one and two-player games.

31.12.2022

01.03.1978

Memory Match is a game where the player is given the task of flipping over cards two at a time in the hopes of having them match. If the cards match, they disappear from the playfield. If they don't match, the cards are flipped back over face down and the player tries again. The better the player is at memorizing where the overturned cards were, the easier it will be for him to find a match. The game contains 4 variations of its basic premise. The Memory Match 1 variations offer a smaller grid thus making it easier. Memory Match 1: Cipher-24 (6x4 grid with numbers) Symbol-24 (6x4 grid with symbols) Memory Match 2: Super Cipher-40 (10x4 grid with numbers) Super symbol-40 (10x4 grid with symbols) The game offers both 1 and 2-player modes. When playing alone, the player tries to clear the board in the fewest amount of guesses. In the multiplayer, both players try to get more matches than their opponent.

31.12.1979

Schach (German for "chess") was released for the Saba Videoplay, a Channel F-compatible system that Fairchild licensed for the European market. In this early chess simulation you can only play against the machine, as there is no multiplayer support. The player can chose either the white (actually green on screen) or black (actually red) pieces, and can select from 4 different AI difficulties. The easiest AI plays its turns in a matter of seconds but, as the difficulty increases, each turn can take several minutes. In the highest difficulty, the AI can take up to 50(!) minutes to decide its move. To allow the player to watch something else on the TV while the system is busy, the game cart has a very special feature: an integrated red led lights up while the machine is "thinking". During the game, the player can ask the computer to help him with his next move. In those situations, the system analyses the board and plays impartially.

01.07.1977

This drag racing simulator makes use of the Channel F's special controllers. While twisting the joystick's head to the left or right controls the engine throttle, the stick movement itself is used to shift gears in a realistic H-pattern. Depending on the chosen skill level, the car available is a family sedan, a modified sedan, a funny car, or a real dragster, although they all look the same on screen. One player can try to beat the predefined par time of 7.7 seconds, or compete against a friend to see who reaches the finish line first. The game manual mentions that a player only wins the game when he brings his victory counter to 99. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Know when to shift and you'll go the distance with these 2 racy games. But careful... Redline your engine, an dyou wind up shiftless! (You've blown it!)

01.03.1978

The object of the game is to knock down as many pins in 10 frames of bowling. The game gives the player an overhead view of a bowling lane. The player's bowling ball starts out moving left and right across the front of the lane. This has the player trying to get the lane position they want the ball to start traveling down. Once the ball starts rolling down the lane, the player can curve the ball left or right. Once the curve has started, it can't be changed further. The game has 18 variations. They involve choosing the combination of number of players (1 or 2), then speed of play (slow, normal, fast, and fastest), and selecting a regular or split game. Regular games start with all pins standing in each frame while the split games have a random number of pins missing and the player has 2 balls to knock down the remaining ones. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network.