Popular games for platform Fairchild Channel F
I couldn't allow the port old Fairchild Channel F, the first games console to use ROM cartridges, to be left out of the Wordle craze. This ground-breaking machine, offering colour graphics in the home in 1976 when state-of-the-art arcade games were mostly monochrome until 1979, was unfortunately made obsolete with the arrival of the 2600 less than a year later. This version features 1,175 built-in words (max ROM size is 8K). Obviously as a result it cannot check the answers you enter are valid words, so it's up to you whether you play an honest game or not...! Hint: None of the words in the list have the same letter more than once.
Videocart-5: Space War is a Shoot 'em up released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Teleport yourself and a friend to an interstellar battleground with this "faster - than - the - speed - of - light" game.
Poor little mice, doomed to run around in a maze and escape as quickly as they can. As if that's not enough, the owners of this maze pit you against a friend to see who will escape first. And then the diabolical owners take it one step further and add a cat to the maze mix - forcing you not only to escape first, but escape alive! In this Videocart Maze: A straight maze run. Jailbreak: The maze is a grid with hidden passages. Blind-man's-bluff: The maze is invisible and no walls can ever be seen. Trailblazer: The maze is invisible but the rats leave a trail on their path. There are also a few game modes: Regular Maze: Two players race each other out of the maze. Cat and Mouse: The computer controls a cat that chases the mice. There are 4 different speeds for the cat. Paranoia: Neither mouse can leave the maze until the other one is caught by the cat. Double Paranoia: There's no cat and neither mouse can leave the maze, allowing the players to practice or experiment play modes. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for 52 variations of our TV Maze games. Regular Maze. Every mouse for himself. Cat & Mouse: Mice vs. hungry cat. Paranoia: Nobody out till the cat has lunch. Or Double Paranoia: Nobody out. Ever.
Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Join up and get ready for the toughest dogfights since the Great Air War in 1 and 2- player versions of Spitfire.
In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives.
Mind Reader is a one-player game, you against the computer. The object is to guess the number the computer is thinking of. The number can be 2 to 5 digits long. You have 20 guesses or a time limit. Also in Nim you play against the computer. You have a choice of 3, 6, or 9 piles. The objects in the piles are numbers, 1 to 15. The player who takes the last number off the screen wins.
The classic game of Hangman, in which the player has to guess a hidden word by suggesting letters. Only a certain number of letters can be tried - every incorrect guess will add an element to a drawing of a man being hanged at the gallows. The player loses if the drawing gets complete, due to his missing attempts at finding the letters in the secret word. The game contains 64 game variations of this basic premise for either 1 or 2 players, with or without a score. Variations include: The computer selects the word to guess; One player comes up with a word for another player to solve; The player is given one of the letters in the word to help him get started; The game will tell the player he guessed the right letter but will not say where it belongs in a word; The player isn't told how long the secret word is; The player has to guess the letters and their location in the word; The player has to solve an anagram.
A port of the 1975 PC-50X Game Submarine, similar type games were also in the arcade and are ports themselves from Electromechanical games. Choose either the Submarine (Blue) or Destroyer (Green) and attempt to shoot each other with missiles. Submarine can also hit the Escort (Red) ship that is protected by the Destroyer. Plunging down the controller fires, Push Left / Right for Left and Right movement on screen respectively. Game ends when one side reaches 15 points.
3rees is a homebrew game which is an adaptation of 2048 with added extra rules. There are 3 game modes: 768 which is to acheive score of 768 as fast as possible, Long which is obtaining as high score as possible until maximum limit reached, and Time where you have 3 minutes to gain as much score as you can.
Video Whizball is a game where players control paddles that have to protect a goal from being entered by whizballs. To protect their goal, the player's paddle can fire missiles which can be aimed straight or angled up or downward. Missiles that hit whizballs can help propel them to start going in an opposite direction. If one of the missiles or whizballs hits the player's or the opponent's paddle, it will temporarily disappear leaving the respective goal undefended. The game is won when either one of the players gets to a previously selected score. The game contains 72 game variations of this basic premise. Variations include having from 1 to 4 whizballs, and 6 different game types: Basic: each whizball is worth only 1 point; Basic Plus: players can guide the missile shots into the whizballs; Bonus: whizballs can be numbered 1 through 4 and are worth that many points each; Bonus Plus: adds guided missiles to the Bonus game type; Super Bonus: whizballs increase in value from 1 to 9 points the longer they stay in play; Super Bonus Plus: adds guided missile shots to the Super Bonus game type. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun on the Channel F Network. Imagine shooting pool with both players going for the balls at the same time. That's just a hint of the slam-bang action you'll find as you try to knock the whizballs into your opponent's goal.
A port of the 1980 Game and Watch game Ball - without the watch.
This cart contains two different games. The first game is Robot War. It takes place on a space station. The computer malfunctioned and now four robots are out to hunt down the player. Gameplay mainly has the player trying to trick the pursuing robots into one of the four electrified force fields littered throughout the playfield. Every time the player is touched by a robot, one of the force fields disappear. Once all the force fields disappear, the player loses a point to the robots. If all the robots are defeated, the player gets a point for that round. The game also features an option for two players, where the second player takes control of the robots. The game features four game speeds from slowest to fastest The other game is Torpedo Alley. Players control a shore battery at the bottom of the screen and shoot at an invading fleet of ships above them. Each hit ship is worth a different amount of points, with the lowest ship being worth 1 point, the middle ship worth 3 points, and the highest ship worth 5 points. The game ends when a player reaches 99 points or the adjustable time limit expires. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. The hunter or the hunted. Take your choice in these action-packed one and two-player games.
Videocart-2: Desert Fox &Shooting Gallery is action/shooter genre video game released in 1976 by Fairchild Semiconductor for the Fairchild Channel F. Stalk a foxy enemy or knock off a few ducks. Let out your hunter instincts with these two exciting games.
A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.
This drag racing simulator makes use of the Channel F's special controllers. While twisting the joystick's head to the left or right controls the engine throttle, the stick movement itself is used to shift gears in a realistic H-pattern. Depending on the chosen skill level, the car available is a family sedan, a modified sedan, a funny car, or a real dragster, although they all look the same on screen. One player can try to beat the predefined par time of 7.7 seconds, or compete against a friend to see who reaches the finish line first. The game manual mentions that a player only wins the game when he brings his victory counter to 99. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Know when to shift and you'll go the distance with these 2 racy games. But careful... Redline your engine, an dyou wind up shiftless! (You've blown it!)
One player takes to the field, the other grabs a bat and steps up to the plate. The pitcher can throw fast, slow, and some wicked curves even at the last moment. Luckily the single-button swing action makes hitting the ball fairly easy, even if getting a single is harder than hitting a double or home-run. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Our Baseball game gives you nine (or more) innings to practice your timing, mix-up your pitches, shift your outfield... major league thrills with the comforts of home. (Tinkers to Evers never had such a Chance!)
Videocart-6: Math Quiz (Addition & Subtraction) is a Triva/Game Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy for added competition... Plus or minus some fast-paced fun.