Popular games for platform Game & Watch

26.10.1982

The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.

07.03.1983

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

03.06.1982

Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.

01.08.1987

A special edition of Game & Watch Super Mario Bros. It was a prize for the Famicon's F-1 Grand Prix tournament on August 1, 1987 with the code YM-901-S. It is a single-screen single-player game with a yellow case. It came in a plastic box modeled after Disk-kun, the Famicom Disk System mascot. This edition is the rarest of all Game & Watch models, with only 10,000 units produced and never available at retail.

31.07.1980

Fire is a silver type Game & Watch video game unit that was initially released on July 31, 1980. The game is one of the best selling in the Game & Watch series selling an astonishing (albeit estimated) 1,000,000 copies worldwide. A re-release for the game was made for the Wide Screen units, which sold 200,000 more units that the silver edition. This particular version of the game was released on December 4, 1981. In the game, you'll control two separate characters holding a stretcher of some sort. In the game, people are jumping out of a burning building, and your goal is to get them to safety by using the stretcher to bounce them into an ambulance, with most taking more than one bounce to get there.

10.07.1980

Game and Watch game from the original 1980 Silver series.

08.03.1988

The New Wide Screen version of Balloon Fight for the Game and Watch. The game is similar to the NES classic Balloon Fight, particularly its Balloon Trip mode. The model number for the original version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers stands for Balloon Fight.

23.04.1983

Port of the Game & Watch version of Donkey Kong Jr. for the Table Top series. It was later repackaged and sold by Coleco.

04.07.1986

Climber is a Game & Watch video game released in the Crystal Screen format in 1986 and the New Wide Screen format in 1988. The game was never released in Japan, and an estimated 250,000 of the New Wide Screen version were produced by Nintendo. The model number for the Crystal Screen version is DR-802, while the model number for the New Wide Screen game is DR-106. Some speculate that the game is based on the Ice Climber NES game, though this is unconfirmed. In Climber, you are a child known as Climber who, with the help of Lord Meiji's teachings, jumps across platforms trying to get to the top of Block Mountain while avoiding enemies and platforms that move. The enemies are the Blockmen, which walk and turn into block platforms when they reach a gap; Eyerom, birds that fly and get in the Climber's way; and thorny plants, which are obstacles in the way of Climber's movements. In each set of 5 levels, the first 4 ends with a bonus game where Climber has 2 chances to time his jump to catch Hentori, the bonus bird. On the fifth level, Climber must jump and grab the sword at the correct time to stab and defeat Dragalo the dragon.

19.10.1988

Gold Cliff is a multi-screen Game & Watch game about collecting treasure. The player controls an archaeologist and scales disappearing platforms in the ancient ruins. In every set of 4 levels, the first 3 require the player to grab a key on the right side of the ruins and take the key to the top left to progress. In the 4th level, the player must grab a sword on the left side of the ruins and take it to the top. At the top of the ruins, an enemy will be moving; to defeat it, the player must press up on the D-pad to stab the enemy when it is directly above. Each level is timed, and when the timer hits 30, crabs begin to appear, and will result in a miss if the touch the player. Gold Cliff was released in 1988, making it the last Game & Watch to be released before the Game Boy. This was the first Game and Watch to include a Continue button, which starts the player at the level they left off on the last time they played.

21.02.1981

Helmet is a Game & Watch game that was released in 1981. In the game, you have to run from one house to the house across from it without getting hit by falling tools that your enemies is throwing at you. Sometimes the door on the other house will close, making you run around until it opens.

19.11.1986

Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The game is similar to the NES classic Balloon Fight, particularly its Balloon Trip mode. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers stands for Balloon Fight.

28.04.1980

Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. It is a single-screen single-player Game & Watch. In Game A, the player tosses two balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling. In Game B, the player must juggle three balls, and each successful catch rewards ten points instead of one.

26.08.1989

Zelda is a multiscreen Game & Watch game that was only released in English as a stand-alone system pre-loaded with the single game. It has dual screens which fold in a clamshell design, similar to the Nintendo DS. It was re-released as part of the Nintendo Mini Classics line in 1998 and 2007. The complete game can also be unlocked in Game & Watch Gallery 4 for the Game Boy Advance and Wii U Virtual Console. Its core formula is based on that of the original The Legend of Zelda, where Link must fight through eight dungeons and obtain the eight shards of the Triforce of Wisdom. However, it bears more gameplay similarities to The Adventure of Link, since it is 2D and from a side-on perspective. The game features an original, though minimal storyline.

10.08.1983

Rain Shower is a multiscreen Game & Watch video game released in 1983. It was released in 1983 and Nintendo reportedly made an estimated 250,000 units worldwide. In the game, your clothes are hanging up to dry outside, but it's about to rain, and you have to make sure your clothes don't get wet. The rain comes down in segments, so you can move the wire from left to right to make sure the segment of rain that's coming down don't get onto your clothes. In Game & Watch Gallery 4 for the Game Boy Advance the original game plus a new version that features Mario characters. There are two floors, with each floor having a clothes line on the left and the right. In the beginning of a game a cloud will generate over the character's house, and rain drops will start to fall. The character will then have to go up to the second floor and move the line so that the rain doesn't drop on the clothes. He'll then have to go to the main floor and change the positioning of the clothes down there until the water hits the ground.

31.12.1983

The Table Top version of Game & Watch Popeye. The game is the same as the Panorama Screen version.

19.06.1981

Parachute is a game for the Game & Watch where you have to save people from a helicopter and make them land in your boat. You will direct your boat under the person try and let them land safely. If they land in the water, a shark will come and eat them- if this happens three times you will lose and will have to start over.

07.02.1984

Spitball Sparky is a Super Color Game & Watch game released in 1984 by Nintendo. The game's model number was BU-201, and the contents within the box included the game, LR44 batteries, a caution leaflet, a how to play leaflet, and battery stickers. The game is very similar to the arcade classic Arcanoid and has colors due to the layers of colored plastic overlay. Your goal is to spit on the ball so that it'll go back up and destroy the blocks at the top. The unit was rectangular and silver. When Nintendo of America released the game in America, they made artwork for the game that had a more detailed character.

05.06.1980

Game and Watch game from the original Silver collection from 1980 that was also re-released as a Nintendo DSi Virtual console game.

05.08.1981

Popeye is a Panorama and Tabletop Game & Watch game released in August of 1983. The games' model number are PG-74 for the Tabletop game and PG-92 for the Panorama game. PG in the model number stands for Popeye Game. The Panorama game took and came with two LR44 batteries, while the Tabletop version came with two C batteries. Nintendo manufactured 250,000 versions of both games in America and Europe. It's unknown how many were manufactured in Japan. The game is based on the lucrative Popeye franchise, and in it you control Popeye. Nintendo was known during that era to create games based off on the Popeye franchise. Brutus has kidnapped Olive, and as Popeye you have to knock him out and punch him into the ocean to save Olive. The directional pad controls Popeye left and right. When Brutus tries to punch your character, move Popeye right to make him avoid the punch, then counter with one of your own. If Brutus move Popeye to the very right hand part of the pier, Popeye can still stay on by moving the control pad right at just the right moments, then counter-attack to move Brutus back to the left. Once Popeye moves Brutus to the very left hand corner of the pier, he will have to attack him a certain amount of times (the exact amount depending on your score) before he punches him into the ocean. In Game B a swordfish will occasionally try and poke Popeye. If it succeeds, then Popeye will move back a bit. After Brutus gets out of the ocean for the third time, Olive, who's at the top tied up, will kick cans of spinach down to Popeye for him to eat. If done so successfully, Popeye will gain so much strength that he knocks Brutus all the way up to the hook at the upper left hand corner. Following that, Popeye goes up to where Olive Ollie is and saves her, thus ending the game. After the game ends, it starts over again. If Popeye misses the Spinach, then he'll have to knock Brutus back into the ocean before she'll be able to kick more spinach down towards him.

01.01.1970

Laundry is a cancelled Game & Watch game. It is thought to be an early version of Rain Shower.

09.10.1981

31.12.1983

Table Top version of Game & Watch Snoopy.

05.06.1983

Snoopy is a Tabletop and Panorama Game & Watch video game released in June of 1983 by Nintendo. The game's model number was SM-73 and SM-91 for the Tabletop and Panorama version, respectively. It is unknown how many units the Tabletop version sold, though Nintendo manufactured an estimated 250,000 versions of the Panorama game. The contents within the Panorama game included the unit, LR44 batteries, a caution leaflet, and battery stickers. CGL and Futuretronics versions of the game were also released. In both games, you're required to hit the musical notes when they arrive in the appropriate position.