Popular games for platform HyperScan

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01.11.2006

Marvel Heroes for the Hyperscan came bundled with six IntelliCards.

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01.01.1970

Cause colorful confetti to rain from the sky.

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01.01.1970

Kinecelerans reach speeds of more than 500 MPH by manipulating friction, enabling them to defy gravity and run across sheer surfaces.

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01.01.1970

Pyronites are Masters of Fire, which they unleash on their enemies, they absorb both flames and heat and can put out a fire as easily as starting one.

01.11.2006

Marvel Heroes was the fourth game for the HyperScan console. It is a 3D action/platformer set in the Marvel Universe.

31.12.2007

Spider-Man is a 2D action platformer, the fifth and final game for the HyperScan.

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01.01.1970

Deploy a sticky-webbing that hampers an enemy's movement.

31.12.2007

Spider-Man: Toys “R” Us Exclusive Edition is a retail-exclusive version of the HyperScan Spider-Man game. It contains the standard game pack and an additional IntelliCard, card 059, “Quick Learner”. The card is an Enemy Mod that gives the player extra experience upon completing a level and makes enemies slightly tougher. The edition does not appear to include different game software; the difference is the extra card included with the Toys “R” Us release.

31.12.2007

A Black Suit modification card that applies the Attitude Adjustment ability or effect.

23.10.2006

IWL: Interstellar Wrestling League for the HyperScan

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23.10.2006

Released with the Hyperscan console, X-Men was packaged with the first six IntelliCards.

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01.01.1970

Encase Spider-Man inside a ball of webbing and roll it over your enemies.

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01.01.1970

Scan to withstand more punishment. Your health will deplete more slowly.

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01.01.1970

Activates "Web-slinger" mission.

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01.01.1970

Shoot a web so high it creates rain, which will drop devastation upon you enemies.

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01.01.1970

The Fighting Fish Volanns' jaw can grip with the strength of an industrial vise using rows of razor-sharp teeth that can chomp through almost anything.

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01.01.1970

Living phantoms, Ectonurites can phase through solid objects, make themselves invisible, and often inhabit other bodies for limited amounts of time.

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01.01.1970

Fire a spherical, Symbiote-matter projectile.

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01.01.1970

Spin a special 8-point attack.

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01.01.1970

Biomechanical Mecromorphs are able to merge with any technology and "Upgrade" it into an incredible piece of Ultra-Tech.

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01.01.1970

Galvans are five inches tall with soft flexible bones that allow them to squeeze into tight spaces or spring quickly from danger.

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01.01.1970

Briefly avoid attacks by slowing everything down.