Popular games for platform Legacy Computer

17.08.1986

Take to the streets or take to the skies. Because Action Fighter is the incredible, transformable combat vehicle. You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies. Down hyped-up helicopters and jet spaceships from above. And no matter which vehicle you're manning- or who you're after- get ready to stand by for action!

15.06.1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

04.04.1985

The original version of Tetris was created by Alexey Pajitnov for the Elektronika-60 computer. It was never released commercially. It was also playable on the successor DVK-1 and DVK-2 computers, although it is unknown whether that is a different version, or simply the same code running on a different computer. Minor visual differences are present, but the gameplay is the exact same.

23.06.1982

Jungle Hunt is side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed jungle explorer sporting a pith helmet and a safari suit. The player attempts to rescue his girl from a tribe of hungry cannibals by swinging from vine to vine, swimming a crocodile-infested river, jumping over or ducking beneath rolling rocks, then releasing the girl before she is lowered into a boiling cauldron. Home versions were released for the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, ColecoVision, VIC-20, and IBM PC. The PC version was developed by Sierra On-Line and is incompatible with everything except an original IBM PC/XT with a CGA video card. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

31.12.1982

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

01.07.1971

Star Trek is a text-based strategy video game based on the Star Trek television series (1966–69) and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit.

18.12.1992

Aside from including a traditional Tetris mode, Super Tetris 2 + Bombliss included BomBliss mode that featured bombs used to destroy surrounding pieces after a line was completed. It also included a Tetris "C Mode" in which the ground level blocks automatically rise after a set number pieces are destroyed.

31.12.1979

One of the very first erotic video games ever released. Gameplay is comprised of a strip variation of rock-paper-scissors, based on a concept popularized by "Konto 55-gou no urabangumi wo buttobase!", a variety show which ran from April 27, 1969 to March 29, 1970. Players set how many articles of clothing they would like their opponent Megumi to wear, and after each victory she removes one piece until she is nude. Originally released for Sharp MZ-80K systems on cassette and sold at Personal-computer Shop Kouchi, it was later ported to Sharp MZ-700 in a bundle with Breakout clone 'Rowdy-Ball', and as a type-in program published in 'MZ-700 Joyful Pack.'

31.12.1995

Atmosfear: The Third Dimension is a 1995 PC game based on the Atmosfear video board game series. It combines strategy, horror, and time-sensitive challenges as players race against the clock to escape a supernatural realm.

31.12.1973

A version of Star Trek ported by Dave Matuszek, Paul Reynolds and Richard Cohen for the CDC 6400/6600 computer systems at the University of Texas. Unlike the version published by David Ahl in BASIC, this version was written independently in FORTRAN, however many of the changes in this version would go on to influence subsequent versions along side the more accessible version found in Ahl's book.

31.12.1986

The Cottage (originally released under the Swedish name Stugan) is a Swedish humorous text adventure in the vein of Zork. It was originally released on mainframes in 1978, followed by a home computer release by SPCS in 1986.

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31.12.1974

A 'Star Trek' variant originally written by Bob Leedom in BASIC for the Data General Nova minicomputer, adding many new features that would be included in most port from then on, including moving enemy ships, navigation, and an expanded 64x64 grid space. This version later became well known when the code was found and published by David Ahl in his 1978 edition of 'BASIC Computer Games'.

31.08.1952

A game of draughts (a.k.a. checkers) written for the Ferranti Mark 1 computer by Christopher Strachey at the University of Manchester between 1951 and 1952. In the summer of 1952, the program was able to "play a complete game of Draughts at a reasonable speed".

26.06.1954

A game of pool (billiards) developed by William George Brown and Ted Lewis in 1954 on the MIDSAC computer, intended primarily to showcase the computing power of the MIDSAC. "The game displayed a 2-inch rendition of the pool cue for the players to line up their shots and ran a simulation of the colliding and ricocheting balls in real-time, implementing a full game of a cue ball and 15 frame balls for two players. Graphics were drawn in real-time on a monochrome 13" point plotting X-Y display, the screen being updated by the program 40 times a second (that is, in a normal in-game situations with 2 to 4 balls moving at once). However, for time constraints, the table and its pockets weren’t drawn by the computer graphics, but were rather drawn manually onto the display using a grease pencil." - Norbert Landsteiner for masswerk.at

31.12.1990

You control Mr. D.P Gumby and, understandably, you have to get back his 4 pieces of brain. This is not easy. If it was, this game would not be a game of skill and fun, now would it? There are four skill levels to this game, a piece of brain is being held on each skill and fun level. The levels are all quite different in a skill and fun sort of way, but all have different things in common. Good things like sausages, eggs, beans, spam (skill) and cheese (fun) and bad things like dead parrots. Because each level is quite different in a skill and fun sort of way, Mr. Gumby cannot always walk, so, his body is changed to suit the surroundings. Like on the first level, where he is changed into a fish to swim in the maze like underwater caverns. When each level runs out there is no more, Mr. Gumby is changed back to normal (well normal for him) and he is sick, all the good things picked up along the way go in a big hole and are counted for points. Best of all though if you got 16 lots of spam Mr. Gumby can have a piece of his brain back. Then you have to do it all again.

31.12.1997

Catch enemies in holes and drop them to the floor below. In the levels are several goodies to find, e.g. tennis balls which can be thrown at the enemies or bombs which decreases time needed to dig a hole. There are five worlds with different themes like a building site, caves or Egyptian ruins. The player has to beat a whole world before he can save the game.

31.12.1984

A port of Pac-Man for the NEC PC-8000.

31.12.1983

Nobunaga's Ambition, the first of the series, was released in 1983. Players assume the mantle of either Nobunaga Oda or Shingen Takeda and strive to conquer the entire land (17 areas in the Kansai and central Japan region). They manage their country to make it rich, then prepare their military forces. These then attack and defeat surrounding Clans in battle.

01.11.1985

This is the game that put System 3 on the map. First unveiled at the PCW Show in 1985. Epyx licensed the game in the US as World Karate Championship and it became the first UK product to get a US billboard No.1. It even won a CES Showcase award.

31.12.1983

Casio PV-1000 port of Dig Dug.

25.02.1995

"Sangokushi Eiketsuden" was released in 1995. This game is a simulation RPG in which players become Liu Bei and battle for the restoration of the Han Imperial court. The game progresses around the battle map. Players fulfill the victory conditions of each battle as they go from battlefield to battlefield to advance the story.

01.01.1970

A port of Pac-Man for the FM-77 computer.

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01.11.1982

Sord M5 port of Dig Dug.