Popular games for platform Odyssey

01.09.1972

Baseball is a combined board-video game for the Magnavox Odyssey system that runs with its Cartridge No.3.

01.09.1972

Magnavox Odyssey launch title, sold separately. A combination of strategic moves made on a separate game board and tactical combat resolved on the screen; different assaults use different cards. Used game cards number 4, 5, and 6.

31.12.1982

Type & Tell! lets the player type in a word or a message and then have the words spoken back to them by utilizing the Odyssey 2's voice module. The instruction manual suggests the following games that can be played: Garble! - Players take turns typing in one letter at a time, The idea is to form sentences by just using the sounds the individual letters make. Sound Waves! - Players type in random letters trying to create sounds that sound like something that could be heard in real life. Super Star! - Players can use the sounds or dialogue the game makes in their own home movie or radio show. War of Words! - This game requires at least two players. Player take turns typing in words until a sentence is created by one of the players adding a period. Players then take turns inserting words into the sentence, while trying to keep it grammatically correct. The first player to extend the sentence exactly to the end of the available typing space is the winner. If a player extends the sentence beyond the end of that available space, they lose.

31.12.1973

Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.

01.09.1972

Submarine is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.5.

01.09.1972

Haunted House is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.3 and uses an overlay.

31.12.1981

CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will). Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on. If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games. Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others. THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner.

01.09.1972

Shooting Gallery was the very first collection of shooting games with a light gun for a home console system. It came on the Magnavox Odyssey Cartrdige No. 10, used a original sized rifle and four different screen overlays.

01.09.1972

Extra game released for the Odyssey in 1972. Came in a pack of six with Wipeout ,Volleyball , Invasion , Handball and Baseball. Worked with Cartridge #2

31.12.1972

Roulette is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.6 and uses play-chips, play money and a layout board with an overlay.

31.12.1972

States is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.6 and uses 50 state cards with a study map.

31.12.1979

This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general. Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general.

01.09.1972

Analogic is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.3 and uses play-chips with an overlay. A math game where players can move to either squares depicted on the overlay based on if the number on the square is even or odd and is the sum of the other player's move and another number

31.12.1984

Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key). The conditions of each circuit change as the player progresses. The race starts during daytime; once the player drives 6 km the night falls; at 10 km, the road becomes wet; at 20 km, the road becomes snowy and at 30 km the road becomes icy. Changes in weather conditions are not only accompanied by graphical changes but also gameplay ones, as the motorcycle's adherence to the road changes. If the player drives 6 km in daytime or 4 km in nighttime in any weather condition without crashing the computer awards him or her a bonus time.

31.12.1973

Players move their dot to symbols on the overlay to fill out their "Win card", while their dot is invisible until the reset button is pressed.

31.12.1973

Interplanetary Voyage is an Action game, developed and published by Magnavox, which was released in 1973. The player guides their dot, which has momentum, to planets to complete missions given by cards with a maximum number of moves allowed.

01.09.1972

Magnavox Odyssey launch title, sold separately. Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a volleyball court, and players must knock the ball over the net for scores to count. Uses game card number 7.

31.12.1973

Replaced the game Football in the export versions of the Magnavox Odyssey in 1974. Used game cards #3 and #5

31.12.1972

Extra games released for the Magnavox Odyssey in 1972. Came in a six pack with Wipeout, Volleyball, Fun Zoo, Invasion and Baseball. Could be bought separately. Worked with Cartridge #8.

01.09.1972

Hockey is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.3 and uses a stadium scoreboard with an overlay.

01.09.1972

Cat and Mouse is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.4 and uses stick on numbers.

31.12.1982

You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.

01.09.1972

Ski is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses stick on ski markers with an overlay.

01.09.1972

Simon Says is one of the 12 original games that was shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses cards with an overlay.