Popular games for platform Odyssey
Baseball is a combined board-video game for the Magnavox Odyssey system that runs with its Cartridge No.3.
Haunted House is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.4 and uses clue cards with an overlay.
This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general. Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general.
In Brain wave you must shoot down the invaders and dodge the incoming. Use dice to decide the next move.Watch out for falling air craft because it can kill you just as quick as the gun fire can. This game forces you to think and of course take a chance.
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player is a bandit in an Old West town, and moves along a path, stopping at windows for the other player to try to shoot with the light gun. Uses game card number 9.
Tennis is one of the 12 original games that were shipped with the Magnavox Odyssey system.
States is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.6 and uses 50 state cards with a study map.
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player moves their dot along a flight path on the overlay, while the other player attempts to shoot it with the light gun. Uses game card number 9.
Ski is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses stick on ski markers with an overlay.
Percepts is the only known game that Magnavox gave away for free. When you purchased the Magnavox Odyssey in 1972 you could get a free game from Magnavox if you registered the purchase by mailing the "free bonus game" coupon to them. Worked with Cartridge #2.
Submarine is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.5. One player controls a group of ships and must follow a path in the screen overlay, while a second player controls the submarine and must try to sink those ships. Players change roles and the one to sink the most ships is the winner.
Magnavox Odyssey launch title, sold separately. A combination of strategic moves made on a separate game board and tactical combat resolved on the screen; different assaults use different cards. Used game cards number 4, 5, and 6.
Cat and Mouse is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.4 and uses stick on numbers. In Cat and Mouse, two players chase each other in a maze, taking turns. At any one time, one will play the Mouse who's objective is to reach his home, while the other player plays the Cat who tries to catch the Mouse before that happens.
Extra game released for the Odyssey in 1972. Came in a pack of six with Wipeout ,Volleyball , Invasion , Handball and Baseball. Worked with Cartridge #2
Keyboard Creations! lets the player type in a main message which will continually scroll across the screen. The game also lets the player set up an "alarm" message which can pop up every 30 seconds. The player can also set a digital clock to keep track of time.
You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.
Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.
Soccer replaced the game Football in European export versions of the Magnavox Odyssey. It uses a custom screen overlay and two game cards, #3 and #5. The gameplay is a variant of Table Tennis in which the horizontal position of players is fixed (although not enforced by the Odyssey console itself). If a player manages to maneuver the ball around the opponent, the next volley will take place one step closer to the opponent's goal. Once a player has reached a position in the opponent's half of the playing field, a goal can be scored. The game also includes rules for penalty kicks, which require changing the game card.
Simon Says is one of the 12 original games that was shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses cards with an overlay. In Simon Says, one player holds a deck of cards (provided with the game) with depictions of several body parts and must then indicate them to the other players by saying something like "Simon says... touch your right hand". The other players will then rush to the specified place as quickly as possible, the winner being the one to touch the most body parts before his/her opponent.
Table Tennis was developed from 1966-1969 until eventually releasing as the pack-in game for the Magnavox Odyssey in 1972 and is one of the earliest known sports games, notably the inspiration for Atari's Pong.
Trans American Rally is a racing game released in 1983. It is avaliable only for the Odyssey Videopac +.
Magnavox Odyssey launch title, sold separately. A racing game using both a track overlay and a game board; the game board keeps track of laps and the second player's dot along with the ball dot keeps time. Uses game card number 5.
CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will). Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on. If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games. Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others. THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner.
Extra game released for the Odyssey in 1973. Came in a pack of six with Interplanetary Voyage , Brain Wave, Win, Wipeout, and Volleyball. Worked with Cartridge #8