Popular games for platform Odyssey 2 / Videopac G7000

31.12.1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.

31.12.1981

A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.

31.12.1982

Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.

01.07.1982

Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.

01.01.1982

Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.

01.01.1980

Two titles are available in this cart: - Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss or in a single player mode, with the time limit on or off for each mode. - Noughts and Crosses is also known as tic-tac-toe. Players move a "+" cursor over the 9 square matrix and place either blue noughts or red squares. The first to get three symbols in a straight line wins. If all six symbols have been placed and there's no winner, they can be removed by placing the cursor over and pressing the action button and then be replaced.

31.12.1980

Three games are available in this compilation: Pairs (selected by pressing "1") is the same game as Matchmaker!, a regular Memory game. A matrix with 20 letters appears on the screen and the player has to find pairs of symbols hidden by the letters. Two counters will be displayed: time and number of matches. In two players mode (selected by pressing "2"), the players share the matrix and the one who makes more matches win. Space Rendezvous (selected by pressing "3") is somewhat similar to Lunar Lander. Two players have to try to link up their spaceships to the orbiting mother ship, while avoiding hitting the ground. Each ship has 50 megajoules of power and will be refueled when a perfect link-up is performed. A counter will be displayed for each player, and wins the player who first performs 10 perfect link-ups. If one player goes out of fuel, he's out of game. Logic (selected by pressing "4") is the same game as Logix!. The player has to guess a sequence of five different digits. The player types in the first try and the computer will display a two digit number with the number of correct digits to the right and the number of correctly placed digits on the left. The player has then to continue guessing the sequence based on the clues given. The object is to solve the problem in the least number of tries, counted on the left on the screen.

01.02.1981

Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the stones until all of them are placed correctly. When it is done, the higher (or lower) layer of blocks will be liberated. The player who first places all the stones correctly in all the layers wins.

31.12.1982

A math edutainment game, featuring the synthesized 'voice' capabilities of the Odyssey 2.

31.12.1979

While the packaging promises "an electronic simulation so real you can even spike a shot", this is in fact a volleyball game which has a very loose interpretation of the standard rules. In fact, it can be described as a cross between volleyball and Pong: Each six-man team is separated by a large line, which the casual observer would interpret as the net. The line is open at the top, and this is the only place where the ball can pass through into the other court. While the ball is in your court, it can be passed as many times you want, and bounced against the "net" and the back of the court. As long as the ball doesn't touch the bottom of the screen, it is safe. The joystick moves the entire team in strict formation, and the ball passes through the players if they are held still, or bounced in the direction they are moving. A status display at the bottom of the screen writes out in clear text whether there is a serve change, a spike, scoring or otherwise.

31.12.2000

This cancelled pinball game was originally developed in 1978 by Ralph Baer for the Odyssey 2. It allowed players to build their own tables by positioning O-shaped bumpers onscreen. Ralph Baer never completed it, but in 2000 he authorized the creation of 30 cartridges of the prototype, which were sold at Classic Gaming Expo 2000.

01.01.1980

31.12.1979

Football is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.3 and 4, and uses a game board field, american football tokens, yardage markers, a wide variety of game cards and an overlay.

31.12.1980

Pachinko! is based on the Japanese gaming device of the same name. The players are shown right below a giant Pachinko game. Five cups are placed across the screen, with two rotors, one at each side, and the Magic Mountain in the middle. The object of the game is to bounce the balls inside the cups to earn points. Each player has an energizer, used to beat the ball. If the action button is pressed, the energizer will be risen and if the ball touches it, it will continue its horizontal direction. If the ball touches an energizer not completely raised, the ball direction will be reversed. If the ball hits a player, it will loose energy.

31.12.2021

You are Josué Jorge and you have time-traveled to the ancient world of Egypt in search of the Crowns of Power. They are hidden inside the labyrinthine and macabre Great Pyramids and guarded by powerful deities. Now, our hero must face unexpected dangers such as giant spiders, poisonous snakes, and, if that’s not enough, time itself because if the countdown reaches zero, he will be forever stuck in the past….

31.12.1980

In Blockout!, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.

31.12.1983

Exojet + is shooter game released in 1983 on the Magnavox Odyssey. Released in Europe

31.12.1978

Baseball is an early 2-player arcade baseball simulation. Played from a single fixed screen, one player controls the home team, while the other controls the visiting team.

01.02.1979

Dress warm. Press 1 on the alpha-numeric keyboard. Three different skiing competitions will be displayed alternately at the bottom of the screen. To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen. A computerized official will signal the start. Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed. Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed. Push the joy stick away from you to come to a swirling christie stop. There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs! Both players will ski matching courses for each event - even if one player should get a late start. If a skier hits a gate, time is lost getting back off the snow. If a skier goes off-course in any event, timing will be stopped and a count will be kept of the number of violations. THE DOWNHILL The winner is the skier making the run over the marked course in the shortest amount of time. If both skiers go off-course, the winner is the skier with the fewest violations. THE SLALOM You follow a twisting course defined by pairs of gates. A skier must go between every pair of gates of the same color but may do so from either side. (The colored gates will show up in different shades of gray on black and white TV.) The winner is the skier achieving the fastest aggregate time over two runs down different courses. The courses will change automatically after each run. THE GIANT SLALOM This event is longer that the Slalom and the gates are farther apart. Follow the Slalom rules for Giant Slalom competition. Combined Competitions A Combined competition represents the final result of several events. They can be similar. (Two Downhills - two Slaloms - etc.) They can be different. (A Downhill and a Slalom, etc.) A Combined Competition can also be any three races in any sequence. The "Triple Combined" is the result of a Downhill, A Slalom and a Giant Slalom in any sequence. The "Alpine Combined" is the result of one Downhill and one Slalom. The Downhill is run before the Slalom. TIMEKEEPING The computer will clock each skier's time within 1/10th of a second. To hold your score on the screen when you cross the finish line, push the joy stick forward to stop your skier before the word "FINISH" travels to the top of the screen. If both hand controls are in use, the winning time will be displayed at the center of the bottom of the screen in the winning skier's colors. This is the time to beat. It will remain there until it is replaced with a better time for the same event. If a skier goes off-course or misses a gate, the skier's current running time will be replaced by a count of the number of course violations. To ski the same event again, pull the joy stick toward you after both skiers cross the finish line. To change to a different event, press RESET AND THEN press 1.

31.12.1984

In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks. The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too. The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.

31.12.1979

Press 1 on the alpha-numeric keyboard. You have just arrived at your post in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire.Your TV screen is monitoring activity in the twin solar systems of Terien and Lorien forty-three billion light years away. Two remote controlled robot battle cruisers also appear on your screen. The right hand control maneuvers the lighter colored space ship at the right hand side of the screen. The left hand control activates the darker colored space ship at the left of the screen. Push the joy stick forward to gain altitude. Pull it toward you to lose altitude. Push left to go left. Push right to go right. Press the action button to fire your lasers. These weapons are located in the front end of the battle cruisers and will fire in the direction the space craft are heading. One point is scored for every invading space craft disintegrated by your lasers. No points are scored for destroying another player's battle cruiser. The enemy space craft are programmed to attack the nearest Imperial battle cruiser. If your space ship is destroyed, you can launch another one from a planet of your own color. Push the joy stick in the direction you want your battle cruiser to travel and press the action button to launch. If there is more than one planet of your color, the next space craft available will signal its presence by a blinking light. If there are no planets of your color, you must wait for a planet's color to change. A planet changes color each time it is hit by laser fire. The invasion fleet is programmed to fire on the planets when they are not attacking the Imperial battle cruisers. If a space craft crashes into a planet of a different color, both are destroyed. An exploded planet will not return to the screen. The central planet of each solar system is invulnerable and cannot be destroyed. The battle cruisers can evade enemy attack by landing on planets of their own color. The enemy space craft will not waste ammunition against battle cruisers protected by the sophisticated energy shields available on their home planets. They will concentrate their fire only on airborne space craft. A landed space ship will signal its presence on a home planet by a blinking light. If no Imperial battle cruisers are on the screen, the two ships from the invasion fleet will turn on each other. They will fire their lasers at each planet and try to conquer it. A planet is conquered when it is changed to the invading space ship's color. The first player to down ten enemy space ships wins the game and receives an electronic salute for making the Empire once again safe for humanity. Single player version I: See how many planets you can keep in orbit after downing ten enemy space ships. Single player version II: Play against the clock. Try to shorten the time it takes to down ten enemy space craft. Spectator sport: Leave the hand controls unmanned and watch the invasion fleet fight it out for control of the twin solar systems! To play again: A new game will automatically start at the end of each ten point battle. Or - press RESET and then press 1 on the alpha-numeric keyboard.

31.12.1978

The computer is the dealer. The object of the game is to get a higher count of cards than the dealer, up to but not over 21. If a player draws cards with a point value over 21, the hand is a BUST, and he loses his bet to the dealer. If the dealer's goes BUST, he pays off each of the remaining players. A player may "draw" any number of cards until he reaches or exceeds a total of 21. The dealer must "draw" a card on 16 or less and "stick" with his hand on 17 or more. An ace counts as either 1 or 11 at the player's discretion. Kings, queens and jacks count as 10 each. All other cards count as their face value.