Popular games for platform Odyssey 2 / Videopac G7000
The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
A shooting game featuring a Defender style left/right shooting ship. Enemies drift onto the screen with increasing speed, somewhat reminiscent of Geometry Wars.
You are Josué Jorge and you have time-traveled to the ancient world of Egypt in search of the Crowns of Power. They are hidden inside the labyrinthine and macabre Great Pyramids and guarded by powerful deities. Now, our hero must face unexpected dangers such as giant spiders, poisonous snakes, and, if that’s not enough, time itself because if the countdown reaches zero, he will be forever stuck in the past….
Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key). The conditions of each circuit change as the player progresses. The race starts during daytime; once the player drives 6 km the night falls; at 10 km, the road becomes wet; at 20 km, the road becomes snowy and at 30 km the road becomes icy. Changes in weather conditions are not only accompanied by graphical changes but also gameplay ones, as the motorcycle's adherence to the road changes. If the player drives 6 km in daytime or 4 km in nighttime in any weather condition without crashing the computer awards him or her a bonus time.
In this pool title, two players can choose either one of the two games available: 8-ball or Rotation. The games are selected by pressing any direction of the joystick while their names are displayed on screen. In the 8-ball game, the winner is the first player to sink either one of the two black balls in game. In Rotation, the black balls are replaced by colored ones, and the winner is the player to sink the most balls. By sinking one ball, the player gets the chance to try another shot. There are no penalties for missing the balls or sinking the white one. Players can choose the direction of the shot (by rotating the cue around the white ball) and the strength of the shot (the longer the action button is pressed, the harder the shot is).
MONKEY TAG! (1 or 2 players) Press 0 on the numeric section of the Odyssey2 keyboard. The screen will display four computer-controlled monkeys in a matrix of monkey bars. Two men appear at the lower right and left of the screen. They are activated by the hand controls. The object of the game is to tag as many monkeys as you can with your man - without getting tagged back. The left hand control maneuvers the man at the lower left of the screen. The right hand control activates the man at the lower right of the screen. Push the joystick to the right to make your man go to the right. Push the joystick to the left to make your man go to the left. Push the joystick forward and press the action button to make your man jump up to the next highest level of monkey bars. Push the joystick forward at an angle and press the action button to make your man jump on a diagonal. The men can only jump up one level of monkey bars at a time. One man can give the other a boost. If one jumps on the head of the other, he can reach the next highest level of monkey bars on his next jump. A man tags a monkey by catching it and pressing the action button. The tagged monkey will jump away in the direction the joystick is held at the instant the action button is pressed. If you catch a monkey and delay pressing the action button, the monkey will jump away without a tag being scored. Players score one point for every monkey tagged. The game score appears at the lower left of the screen. The highest score in a series of games appears just above the game score. If both hand controls are being used, the men play as a team and the score displays their total points. You are not competing with another player - you are competing with the computer. When a monkey is tagged, it will turn red and try to tag one of the men. If a man is tagged by a red monkey, he will freeze in position and is out of the game. The higher the game score, the longer the monkeys will stay red and the harder it will be for the men to avoid getting caught. A new game will start automatically when both men have been tagged by red monkeys. The monkey bars will be displayed in a completely different arrangement at the beginning of each new game. Every game automatically starts at the first skill level. When ten points have been scored, the computer will automatically change to the next highest skill level to provide greater challenge. The third skill level will be presented when 30 points have been scored. The monkeys stay red longer and are more difficult to evade with every increase in skill level. If you wish to play at the second skill level before scoring ten points, press the + key once. To play at the third skill level, press the + key twice. TAILSPIN! (1 or 2 players) Press RESET. Press 0 on the numeric section of the keyboard. Press R (for ROTATION) on the alphabet section of the keyboard. The monkey bars will rotate upwards to a new position every few seconds. This calls for a completely different playing strategy. You will have to anticipate the next position of the monkey bars and adjust your movement and timing accordingly. Press S (for STOP) on the alphabet section of the keyboard to stop the rotation of the monkey bars. You can start or stop the rotation of the monkey bars at any time during the game. SHUTEYE! (1 or 2 players) Press RESET. Press 0 on the numeric section of the keyboard. Press I (for INVISIBLE) on the alphabet section of the keyboard. The monkey bars will disappear. You are now playing blindfolded - but the monkeys are not. The monkey bars will reappear momentarily any time one of the men is falling. They will also reappear if one of the men stands on the head of the other. Press V (for VISIBLE) to make the monkey bars reappear. MONKEY CHESS! (3 players) Press RESET. Press 0 on the numeric section of the keyboard. You are now playing a new kind of chess against a grand master, the Great Monkey himself. He has twice as many pieces - but you have complete control of the board. It is the classic game turned inside out. Two of the players operate the hand controls. The third player tries to outwit the Great Monkey by changing the pattern of the chess board of monkey bars throughout the game! To remove a vertical monkey bar: Locate the bar by its letter and number coordinates. Press the number on the numeric section of the keyboard. Press the letter on the alphabet section of the keyboard. Press CLEAR. The vertical bar will disappear. To add a vertical monkey bar: Locate the coordinates for the position in which you wish to insert the monkey bar. Press the number. Press the letter. Press ENTER. To delete a horizontal monkey bar: Locate the bar by its letter and number coordinates. Press the letter. Press the number. Press CLEAR. To add a horizontal monkey bar: Locate the coordinates of the position in which you wish to place the horizontal monkey bar. Press the letter. Press the number. Press ENTER. In summary, pressing the letter first will affect horizontal bars. Pressing the number first will affect the vertical bars. The player controlling the keyboard masterminds the strategy it takes to beat the Great Monkey at his own game. "Ladders" can be built to help the men get quickly to any part of the screen. Ladders can also be "unbuilt" to prevent the monkeys from using them. "Cages" can be built to temporarily delay tagged monkeys from tagging the men. Hint: Pretend that the cage has a door and memorize its coordinates. One of the men tags a monkey and uses the joystick to release him into the cage. The player using the keyboard has already preset the "door" coordinates and is ready to press ENTER. The completely closed cage will delay a tagged red monkey from tagging one of the men. The player controlling the keyboard can also insert obstacle bars in the path of pursuing red monkeys. BANANAS! (For professionals only. 3 players.) Press RESET. Press 0 on the numeric section of the keyboard. Insert the keyboard entries for Tailspin, Shuteye and Monkey Chess is various combinations. You will be using all your firepower to confuse the monkeys and achieve high scores under very exotic conditions. The challenge range will escalate from utter confusion to total chaos! RECAP OF KEYBOARD ENTRY CODES: TAILSPIN! R (Rotate) S (Stop) SHUTEYE! I (Invisible) V (Visible) MONKEY CHESS! LETTER/NUMBER (Affects horizontal bar) NUMBER/LETTER (Affects vertical bar) ENTER (Adds bar) CLEAR (Deletes bar)
The Mousing Cat is another game about the eternal conflict between felines and rodents. The game consists in a series of six encounters in which the players alternate the roles of cat and mouse (three times each). The winner is the player with most points at the end of the series. The only player to score is the mouse. He does so by eating the cheese pieces scattered through the room. To eat, the player controlling the mouse has to press and hold the "action" button. The longer the button stay pressed, the more it eats. If the mouse eats for a certain amount of time, it will grow bigger than the cat and will be immune for a short period of time.
The game features similar gameplay to that of Atari's Asteroids. The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.
Press 1 on the alpha-numeric keyboard. The screen will display a giant electronic blackboard filled with orbiting numbers and symbols. Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer. The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right. An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols. Each player races to the correct number or symbol with the electronic figure. When a player catches a correct answer, a point is scored and the solution is displayed at the bottom of the screen. A new problem will then be presented. If a player catches an incorrect answer, he is sent back to the starting position and the incorrect number or symbol is automatically removed from the screen. This process of elimination will eventually guide the players to the correct answer through a positive learning experience. The winner is the first player to score ten correct answers. The winner receives an electronic pat on the back and a musical salute. A new game will automatically start after each ten point round. Some correct answers will appear in the center of the orbits and will be more difficult to reach. Press the action button to lower the electronic figure's head to duck through the orbit without touching a wrong answer. This game is programmed so that it may be played by children who do not yet comprehend numbers. At the first level, a child may enter a matching symbol and it will score as a correct answer. The level of play will move up as the players grow more proficient.
Power Lords is a game released for the Odyssey 2. It is based on the toy line from the 1980s that bears this name. To start the game, press 1 on the keyboard. You have just arrived at Volcan Rock - an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance! Use the joystick of the right hand control to fly the space sled. Press the action button to fire your lasers. Warning! Your space sled can be destroyed by falling lava, rocks, contact with the space serpent's body or a blast from it laser eyes. Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance, will periodically open doors in the volcano to fire a gravitational ray. The higher your score, the stronger the artificial gravity fields will become and the more likely you will be drawn to your doom. Direct hits of your lasers will stun the space serpent and destroy falling rocks. You can defeat the gravitational ray by blasting the door in the volcano. SCORING: - Blasting lava during volcanic eruption: 3 points - Stunning the space serpent: 15 points - Hitting an open door: 45 points - Destroying lava rock: 75 points - Surviving a volcanic eruption: 1000 points The score of your current game appears at the lower right of your screen. The high score in a series of games will appear at the lower left of your screen. Two question marks request the initials of the high scoring player. The high scoring player enters his or her initials through the keyboard. The high score and the high scoring player's initials will remain on the screen until a higher score is achieved in succeeding games. To start a new scoring round press RESET and then press 1.
Stone Sling is the 20th official game released by Philips for the Videopac console. In the United States, it was sold under the title Smithereens! for the Magnavox Odyssey² console. The game allows for two player simultaneous gameplay where both players have a fortress as well as a catapult used to fire each other. With each hit the fortress' size decreases by a bit. However, sometimes if your aim is off, the catapult will miss the fortress and instead hit one of the opposing soldiers. Like other Videopac games, Stone Sling could not compete against Atari games, though the game did do well in Europe and Brazil.
Two titles are available in this cart: - Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss or in a single player mode, with the time limit on or off for each mode. - Noughts and Crosses is also known as tic-tac-toe. Players move a "+" cursor over the 9 square matrix and place either blue noughts or red squares. The first to get three symbols in a straight line wins. If all six symbols have been placed and there's no winner, they can be removed by placing the cursor over and pressing the action button and then be replaced.
Amok! was the first Odyssey² new release about 15 years after the console was discontinued. It is inspired by Berzerk. The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. After a while, the Smileybot will appear and try to kill the player. The Smileybot can pass through walls and cannot be killed by the player. The game features 12 stages of increasing difficulty. The player has 3 lives; dying will make the player restart the current level, with all berzerk robot sentinels being replaced.
Join this true olympic skeet competition, testing your skill! As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.
Three games are available in this compilation: - Speedway! (selected by pressing "1") is a vertical scrolling racing game against the clock. The player controls the car with the joystick, pushing up to accelerate it (the longer, the faster), left and right to control direction and down to break. - Spin-Out! (selected by pressing "2" for a three laps event or "3" for a 15 laps event) is a top-down circuit racing game. Two players race against each other for the amount of tracks selected. Four skill levels are available: clear track/slow speed, clear track/fast speed, barrier track/slow speed and barrier track/fast speed. - Crypto-Logic! (selected by pressing "4") is a puzzle game. The object is to decipher a scrambled word entered by another player.
Robot City is a maze shooter. The player controls a robot trying to destroy the Andromeda robots inside a maze. The Andromeda robots have force fields and can only be destroyed by being shot in their backs. They only shoot forward, and will do so whenever the player crosses their line of fire, even when walls are in the way. If the player manages to make two Andromeda robots destroy each other, bonus points are awarded (25 instead of the usual 10 for destroyed robot). The player is killed whenever hit by enemy fire or colliding with the Andromeda bots (or their remains, when destroyed). After killing all four robots in a level, the player progresses to the next, more difficult, level.
It's you versus the robotic armada of the Merciless Monstroth, a one-eyed tentacled entity bent on conquest. Use your laser base to take out the enemy cannons and the robots, being careful that you shoot them when their barriers don't block you and when they're not shooting at you! Get shot and you lose your laser base, but as long as you have barriers, you can run under one of them and convert it into another laser base to continue the fight. Run out of them and it's only a matter of time before you become a victim of the Merciless Monstroth. The unusual part of this game is its scoring: if you destroy the robotic armada plus Merciless Monstroth, you earn a point; but if the armada destroys you and all your bases, Merciless wins a point. The game ends when either you or Merciless wins ten points.