Popular games for platform Odyssey 2 / Videopac G7000
The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key). The conditions of each circuit change as the player progresses. The race starts during daytime; once the player drives 6 km the night falls; at 10 km, the road becomes wet; at 20 km, the road becomes snowy and at 30 km the road becomes icy. Changes in weather conditions are not only accompanied by graphical changes but also gameplay ones, as the motorcycle's adherence to the road changes. If the player drives 6 km in daytime or 4 km in nighttime in any weather condition without crashing the computer awards him or her a bonus time.
This cancelled pinball game was originally developed in 1978 by Ralph Baer for the Odyssey 2. It allowed players to build their own tables by positioning O-shaped bumpers onscreen. Ralph Baer never completed it, but in 2000 he authorized the creation of 30 cartridges of the prototype, which were sold at Classic Gaming Expo 2000.
Pachinko! is based on the Japanese gaming device of the same name. The players are shown right below a giant Pachinko game. Five cups are placed across the screen, with two rotors, one at each side, and the Magic Mountain in the middle. The object of the game is to bounce the balls inside the cups to earn points. Each player has an energizer, used to beat the ball. If the action button is pressed, the energizer will be risen and if the ball touches it, it will continue its horizontal direction. If the ball touches an energizer not completely raised, the ball direction will be reversed. If the ball hits a player, it will loose energy.
Three games are available in this compilation: - Speedway! (selected by pressing "1") is a vertical scrolling racing game against the clock. The player controls the car with the joystick, pushing up to accelerate it (the longer, the faster), left and right to control direction and down to break. - Spin-Out! (selected by pressing "2" for a three laps event or "3" for a 15 laps event) is a top-down circuit racing game. Two players race against each other for the amount of tracks selected. Four skill levels are available: clear track/slow speed, clear track/fast speed, barrier track/slow speed and barrier track/fast speed. - Crypto-Logic! (selected by pressing "4") is a puzzle game. The object is to decipher a scrambled word entered by another player.
Interpol is a game for two players, one controls two spies (red characters) and the other controls two police officers (blue characters). The spies are in possession of secret information and must try to leave the country with them, by air or by sea. The police officers have to stop their plan. The airport and the port are blocked by the police, and individuals interested in traveling must present a code which only the police knows.
The game features similar gameplay to that of Atari's Asteroids. The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.
Space invaders type game for the Odyssey 2. When your ship was hit you continued as as a guy and could convert one of the shields into another ship.
Clive Junior's latest invention went terribly wrong! It exploded and all kinds of parts are flying across the room! Your goal is clear and simple: Avoid the debris while running around and picking up parts to gain points!
Press 1 on the alpha-numeric keyboard. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team. You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself. Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players. Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three team members. When the joystick is in the far right position, it will control the file of two team members on the right side of your screen. For the right hand control, the reverse is true. The ball will come into play from the bottom of the screen. The ball will stop when it hits a player and the joystick is controlling the player's row. To kick, press the action button and simultaneously move the joystick in the direction you wish the ball to go. The ball will rebound off a player whose row is not under control of the joystick. When a goal is scored, a ring will slide along the scoring rack at the bottom of the screen. /=1 point. X=2 points. The game ends when one of the teams scores ten points. XXXXX=10 points. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.
In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion. The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.
Two titles are available in this cart: - A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. - Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered. The player enters four symbols of choice and if they're correct but misplaced, a red number will appear in the right of the screen (with the number of correct symbols guessed). If the symbol is correct and placed in the right order, it will be displayed in white. The computer keeps track of the number of tries taken and the game ends when all symbols were discovered and placed in the right order.
Dress warm. Press 1 on the alpha-numeric keyboard. Three different skiing competitions will be displayed alternately at the bottom of the screen. To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen. A computerized official will signal the start. Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed. Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed. Push the joy stick away from you to come to a swirling christie stop. There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs! Both players will ski matching courses for each event - even if one player should get a late start. If a skier hits a gate, time is lost getting back off the snow. If a skier goes off-course in any event, timing will be stopped and a count will be kept of the number of violations. THE DOWNHILL The winner is the skier making the run over the marked course in the shortest amount of time. If both skiers go off-course, the winner is the skier with the fewest violations. THE SLALOM You follow a twisting course defined by pairs of gates. A skier must go between every pair of gates of the same color but may do so from either side. (The colored gates will show up in different shades of gray on black and white TV.) The winner is the skier achieving the fastest aggregate time over two runs down different courses. The courses will change automatically after each run. THE GIANT SLALOM This event is longer that the Slalom and the gates are farther apart. Follow the Slalom rules for Giant Slalom competition. Combined Competitions A Combined competition represents the final result of several events. They can be similar. (Two Downhills - two Slaloms - etc.) They can be different. (A Downhill and a Slalom, etc.) A Combined Competition can also be any three races in any sequence. The "Triple Combined" is the result of a Downhill, A Slalom and a Giant Slalom in any sequence. The "Alpine Combined" is the result of one Downhill and one Slalom. The Downhill is run before the Slalom. TIMEKEEPING The computer will clock each skier's time within 1/10th of a second. To hold your score on the screen when you cross the finish line, push the joy stick forward to stop your skier before the word "FINISH" travels to the top of the screen. If both hand controls are in use, the winning time will be displayed at the center of the bottom of the screen in the winning skier's colors. This is the time to beat. It will remain there until it is replaced with a better time for the same event. If a skier goes off-course or misses a gate, the skier's current running time will be replaced by a count of the number of course violations. To ski the same event again, pull the joy stick toward you after both skiers cross the finish line. To change to a different event, press RESET AND THEN press 1.
Connect 4 ring any bells, it should do, this game is a variation on the paper/pen classic 0X0 also, all you have to do to beat your opponent is simply out manoeuvre them in a strategy game of getting 4 of your colours in one row while blocking your opponent from doing the same.
For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players. Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit. To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time. Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right. Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn. 8,9 Roving Rebounds No effect on score. 1,2,3,4 Backfield Bonus Bumpers 4000 points each, disappear when hit. 6,7,10,11,12,13 Thumper Bumpers 100 points unless red, 500 points when red. 5 Bonus Box Scores randomly between 720 and 1350 each time hit. Bonus Bonus score is added to main score at end of each ball When bonus exceeds 5000 points, it is added to main score immediately; the bonus indicator is reset to 0 and the Backfield Bumpers 1, 2, 3 & 4 are restored and play continues. The winner is the player with the highest score for five balls. The scoreboard will automatically review each player's score at the end of the game. To play again, push RESET and then press the appropriate number on the alpha-numeric keyboard.
The players control four different types of heroes: the Warrior, who is armed with a sword; the Wizard, who can stun foes with his magic spells; the Phantom, who can walk through walls; and Changeling, who can turn invisible. They both embark on a quest against the nefarious minions of the Ringmaster, fighting against orcs, dragons, tarantulas, and vampiric pterodactyls in search for ten rings. The special thing about Quest for the Rings is the fact that it is a combination of board game and video game.
Press 1 on the alpha-numeric keyboard. You have just arrived at your post in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire.Your TV screen is monitoring activity in the twin solar systems of Terien and Lorien forty-three billion light years away. Two remote controlled robot battle cruisers also appear on your screen. The right hand control maneuvers the lighter colored space ship at the right hand side of the screen. The left hand control activates the darker colored space ship at the left of the screen. Push the joy stick forward to gain altitude. Pull it toward you to lose altitude. Push left to go left. Push right to go right. Press the action button to fire your lasers. These weapons are located in the front end of the battle cruisers and will fire in the direction the space craft are heading. One point is scored for every invading space craft disintegrated by your lasers. No points are scored for destroying another player's battle cruiser. The enemy space craft are programmed to attack the nearest Imperial battle cruiser. If your space ship is destroyed, you can launch another one from a planet of your own color. Push the joy stick in the direction you want your battle cruiser to travel and press the action button to launch. If there is more than one planet of your color, the next space craft available will signal its presence by a blinking light. If there are no planets of your color, you must wait for a planet's color to change. A planet changes color each time it is hit by laser fire. The invasion fleet is programmed to fire on the planets when they are not attacking the Imperial battle cruisers. If a space craft crashes into a planet of a different color, both are destroyed. An exploded planet will not return to the screen. The central planet of each solar system is invulnerable and cannot be destroyed. The battle cruisers can evade enemy attack by landing on planets of their own color. The enemy space craft will not waste ammunition against battle cruisers protected by the sophisticated energy shields available on their home planets. They will concentrate their fire only on airborne space craft. A landed space ship will signal its presence on a home planet by a blinking light. If no Imperial battle cruisers are on the screen, the two ships from the invasion fleet will turn on each other. They will fire their lasers at each planet and try to conquer it. A planet is conquered when it is changed to the invading space ship's color. The first player to down ten enemy space ships wins the game and receives an electronic salute for making the Empire once again safe for humanity. Single player version I: See how many planets you can keep in orbit after downing ten enemy space ships. Single player version II: Play against the clock. Try to shorten the time it takes to down ten enemy space craft. Spectator sport: Leave the hand controls unmanned and watch the invasion fleet fight it out for control of the twin solar systems! To play again: A new game will automatically start at the end of each ten point battle. Or - press RESET and then press 1 on the alpha-numeric keyboard.
Chez Maxime is a management game released in Europe in 1983 on the Magnavox Odyssey.