Popular games for platform Odyssey 2 / Videopac G7000
The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
The CSV Video-Traffic Games Edition of the G7000 was given to primary schools in a small region of West Germany. The package consisted of a G7000 and two special games -- Verkehrsspiele 1 and Verkehrsspiele 2 -- that were used to teach children how to behave on the street. The console set is nothing more than a repackaging of a regular Philips G7000. The package comes with a special "Video-Traffic Games" sticker affixed to the TV screen depicted by the box art. It contains a regular G7000, the two games, and some documentation. The first volume of the traffic games was also given away to members of the German Commander-ROM club as Videopac "V," and retitled Kinder im Verkehr 1 (Kids in Traffic 1). The manual claims that Videopac V was the first of a series of new learning games aimed at kids 6 to 14 years old. From this, one might surmise that "Kinder im Verkehr 2" was planned for release, but no copies have been found. In all forms, the traffic games are quite rare, with Videopac V being a bit less difficult to find than the Verkehrsspiele games.
Keyboard Creations! lets the player type in a main message which will continually scroll across the screen. The game also lets the player set up an "alarm" message which can pop up every 30 seconds. The player can also set a digital clock to keep track of time.
Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen: - The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again. - The second type lets the player type individual symbols and listen to their respective codes. -The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code. - In the fourth type the player uses the "action" button of the joystick to enter codes into and the computer plays them and shows the respective symbol entered.
Press 0 on the alpha-numeric keyboard if you are playing on color TV. Press 2 if you are playing on Black and White TV. The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center. A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer. Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer. If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no." If you have elected to play against the computer, the symbol for microprocessor will appear on the screen. If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first. You can enter up to 99 minutes of time for each player in the game. Different times may be entered for each player to give a novice more of a chance against an experienced player. If you want to play with no time limit, enter 00 on the numeric section of the keyboard. If you are playing against the computer, the microprocessor will make its move instantly. It can make more than 100,000 electronic decisions per second. The object of the game is to occupy as much of the matrix as possible. The game begins with two "armies" of each color at the center of the matrix. The game ends when the board is filled or when neither player can enter a move and capture and opposing "army." The player with the most "armies" on the matrix is the winner. A running score appears at the top of the screen throughout the game. Every entry must satisfy two conditions: - An "army" must always be placed next to an opponents "army." - One or more of the opposing "armies" must be trapped by the newly entered "army" and another "army" of the same color. The trapped "armies" will automatically change to the conqueror's color. If these condition cannot be met, there will be an audio signal and the player loses a turn. Use the joy stick of the hand control to position the box on the screen where you want to locate an "army." Press the action button to enter the "army" onto the screen. Player one uses the left hand control. Player two uses the right hand control. Players may capture more than one army in different directions on the same move. The directions may be in any horizontal, vertical or diagonal straight line. Secret strategy hints. - The corners are the most important strategic positions. Once an "army" occupies a corner, it controls three directions. An "army" commanding a corner position cannot be captured because it cannot be surrounded on two sides in a straight line. - The outside positions of the matrix are very important because they effect five directions but are only vulnerable from two sides. - Caution! Be careful before occupying the first rows inside the perimeter of the matrix. They are jumping off points to the outside and corner positions. VERSION II: DIRECTIONAL DYNASTY Press 1 on the alpha-numeric keyboard if you are playing on color TV. Press 3 on the alpha-numeric keyboard if you are playing on Black and White TV. Enter player information and timer settings as per Dynasty rules 4 through 9. Directional Dynasty differs from Dynasty in only one way, but it changes the game completely. Players cannot capture "armies" in more than one direction on the same move. You must make a choice. When you enter an "army" into a position offering an option to capture "armies" in more than one direction, the surrounded "armies" will not change color automatically. Push the joy stick on the hand control towards the "army" or "armies" you wish to capture. A second positioning box will appear in that row. Press the action button and the surrounded "armies" in that row will change color automatically. It is very important to consider strategic position as well as the number of "armies" open to capture when exercising a directional option.
The player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C. If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key. The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows: one figure - minimum number of moves: 1 two figures - minimum number of moves: 3 three figures - minimum number of moves: 7 four figures - minimum number of moves: 15 five figures - minimum number of moves: 31 six figures - minimum number of moves: 63 seven figures - minimum number of moves: 127 eight figures - minimum number of moves: 255 nine figures - minimum number of moves: 511
Three games are available in this compilation: Matchmaker! (selected by pressing "1") is a regular Memory game. A matrix with 20 letters appears on the screen and the player has to find pairs of symbols hidden by the letters. Two counters will be displayed: time and number of matches. In two players mode (selected by pressing "2"), the players share the matrix and the one who makes more matches win. Logix! (selected by pressing "4") lets the player guess a sequence of five different digits. The player types in the first try and the computer will display a two digit number with the number of correct digits to the right and the number of correctly placed digits on the left. The player has then to continue guessing the sequence based on the clues given. The object is to solve the problem in the least number of tries, counted on the left ot the screen. Buzzword! (selected by pressing "3") is similar to the Hangman game. A row of dashes will appear in the screen, representing a word. Also, eight X's will appear at the bottom of the screen. The player tries to guess the word at the screen by typing letters on the keyboard. If a letter is right, it is replaced in the word. If it is wrong, it replaces one X on the screen. The game ends when the player has discovered the word or when he has made eight mistakes.
In Loony Balloon, the player controls a kid carrying a swaying balloon crossing a playground. To get out of the playground, he must reduce the balloon's sway, or it will burst when he crosses the exit.
In Super Bee the player controls a bee flying in a magic garden, where fruits keep popping everywhere. The fruits must be eaten (by flying over them), while avoiding to crash in the garden's fences (the edges of the screen). Additionally, when a fruit is eaten a magic barrier will appear, in the same direction in which the bee is flying, and it also must avoid crashing on them. The player earns points by gathering fruits as follows: Lemon (yellow): 5 points Apple (red): 10 points Pear (green): 15 points Plum (grey): 20 points Strawberry (red): 25 points When the player reaches 105 points a bonus round takes place. A big spider appears in the screen, along with a fruit, for a limited time. Super Bee must avoid the spider and eat the fruit. By doing so the player earns 50 points. The next bonus rounds take place every 15 more points. There are 10 skill levels available (by pressing 0 to 9), each one with different mazes.
In the year 213 B.C. the town of Syracuse in southern Sicily, was besieged by the troops of the Roman consul Marcellus. The battle lasted three years, giving Archimedes time to perfect his ingenious system for defending Syracuse. Archimedes' idea was to reflect the sun off a mirror onto the enemy ships. The sunlight reflected in this way would be concentrated enough to set fire to the Roman warships. Despite a heroic defense, the Romans won. As for Archimedes, he was so absorbed in a geometry problem when the Romans landed, that he was killed by a Roman soldier because he refused to answer his questions. With the Syracuse game you will be able to be part of this historic event as often as you like. So, to your joy-sticks ! And do not forget that the battle must start at sunrise and finish at sunset.
Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the stones until all of them are placed correctly. When it is done, the higher (or lower) layer of blocks will be liberated. The player who first places all the stones correctly in all the layers wins.
Press 0 on the numeric section of the keyboard. The Voice will ask you to "SELECT SKILL." Choose 1 or 2. Press 1 for the first skill level. Press 2 for the second skill level. (If you don't press either, the computer will automatically deliver skill level 2 after about 15 seconds.) The Voice will immediately announce: "MONSTER ATTACK! OPEN FIRE!" Sure enough! Giant Sid the Spellbinder snakes across the screen. Your only defense is a missile launcher at the bottom of the screen. Use the joystick of either hand control to move your missile launcher to the right or left. Press the action button to fire a missile. Your ammunition supply is indicated by the number at the lower right hand corner of the screen. You get thirty missiles at skill level 1 and twenty missiles at skill level 2. If you do not completely destroy Sid the Spellbinder before it reaches the opening at the lower left and right sides of the screen, it will eat your reserve missile supply starting with the second turn. Sid the Spellbinder consumes five missiles for each of its segments that make it to the opening. Your score appears at the lower left hand corner of the screen. Every segment you hit is worth progressively more points. The first segment you hit is worth 1 point. The second is worth 2 points. The third is worth 3 points - and so on up through ten. If your score is less than 200, Sid the Spellbinder will squeeze its remaining segments together when it goes off the screen. When your score goes over 200, the game gets harder. The gaps will remain open and Sid the Spellbinder moves faster and faster. The spelling fun starts when you hit all ten segments of Sid the Spellbinder - or when it reaches the bottom of the screen. - eats some of your missiles - but leaves you with some in reserve. The Voice will ask you to spell a word. Type in the letters on the alphabet section of the keyboard. If you make a mistake in typing, press CLEAR. When you think you have typed in the correct spelling, press ENTER. You get 10 missiles for every word spelled correctly at skill level 1. You get 5 missiles for every word spelled correctly at skill level 2. You will get a chance to spells three words in each round of the game. If you don't spell a word correctly the first time, the computer will ask you to try again. If you don't spell the word correctly on the second try, the computer will spell it for you so you'll know how to spell it next time. After each series of three words, Sid the Spellbinder will attack and try to eat your missiles. The game ends when you have no missiles left. To start a new game, press RESET and then press 1 (for skill level 1) or press 2 (for skill level 2).
Two titles are available in this cart: - Out of This World! is a slightly upgraded version of Space Rendezvous. It is somewhat similar to Lunar Lander. - Helicopter Rescue! has the player in control of the Daredevil helicopter rescue ship. The object is to rescue the most people from the Doomsday Hotel's rooftop within two minutes and place them in the Rescue Station.
Play Tag is a tag game for one or two players. The object is to avoid being tagged by the other player; when it happens, the tagged player becomes the catcher.
Pachinko! is based on the Japanese gaming device of the same name. The players are shown right below a giant Pachinko game. Five cups are placed across the screen, with two rotors, one at each side, and the Magic Mountain in the middle. The object of the game is to bounce the balls inside the cups to earn points. Each player has an energizer, used to beat the ball. If the action button is pressed, the energizer will be risen and if the ball touches it, it will continue its horizontal direction. If the ball touches an energizer not completely raised, the ball direction will be reversed. If the ball hits a player, it will loose energy.