Popular games for platform Odyssey 2 / Videopac G7000

31.12.1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.

31.12.1981

A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.

31.12.1982

Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.

01.07.1982

Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.

01.01.1982

Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.

31.12.1983

Robot City is a maze shooter. The player controls a robot trying to destroy the Andromeda robots inside a maze. The Andromeda robots have force fields and can only be destroyed by being shot in their backs. They only shoot forward, and will do so whenever the player crosses their line of fire, even when walls are in the way. If the player manages to make two Andromeda robots destroy each other, bonus points are awarded (25 instead of the usual 10 for destroyed robot). The player is killed whenever hit by enemy fire or colliding with the Andromeda bots (or their remains, when destroyed). After killing all four robots in a level, the player progresses to the next, more difficult, level.

31.12.1982

A math edutainment game, featuring the synthesized 'voice' capabilities of the Odyssey 2.

31.12.1979

Two titles are available in this cart: Hockey!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the puck will be displayed holding the hockey stick and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. To shoot the puck, the action button must be pressed. The game lasts three periods of five minutes each. Soccer!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the ball will be displayed flashing and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. If too many players get in touch, the game will be stopped. The propelled when a player hits it with head or legs. Pressing the action button when touching the ball will propel it farther. The game lasts two periods of five minutes each.

31.12.2000

This cancelled pinball game was originally developed in 1978 by Ralph Baer for the Odyssey 2. It allowed players to build their own tables by positioning O-shaped bumpers onscreen. Ralph Baer never completed it, but in 2000 he authorized the creation of 30 cartridges of the prototype, which were sold at Classic Gaming Expo 2000.

01.01.1980

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31.12.2014

31.12.1978

Two titles are available in this cart: Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right.

31.12.2000

Interpol is a game for two players, one controls two spies (red characters) and the other controls two police officers (blue characters). The spies are in possession of secret information and must try to leave the country with them, by air or by sea. The police officers have to stop their plan. The airport and the port are blocked by the police, and individuals interested in traveling must present a code which only the police knows.

31.12.1981

The game features similar gameplay to that of Atari's Asteroids. The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.

31.12.1980

Red Baron it's a flight simulator for the Magnavox Odyssey 2.

31.12.1982

You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.

31.12.1983

Exojet + is shooter game released in 1983 on the Magnavox Odyssey. Released in Europe

31.12.1980

Press 1 on the alpha-numeric keyboard. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team. You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself. Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players. Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three team members. When the joystick is in the far right position, it will control the file of two team members on the right side of your screen. For the right hand control, the reverse is true. The ball will come into play from the bottom of the screen. The ball will stop when it hits a player and the joystick is controlling the player's row. To kick, press the action button and simultaneously move the joystick in the direction you wish the ball to go. The ball will rebound off a player whose row is not under control of the joystick. When a goal is scored, a ring will slide along the scoring rack at the bottom of the screen. /=1 point. X=2 points. The game ends when one of the teams scores ten points. XXXXX=10 points. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

31.12.1978

Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium. You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots. Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake. The right hand control unit activates the right hand figure. The left hand control unit controls the left hand figure. Push the joy stick away from you to make your player go up. Pull the joy stick toward you to make your player travel downward. Push right to go right. Push left to go left. The Keynesian robots are controlled by the computer. The brighter robots represent the lighter side of the economy like income, bull markets and successful investments. These robots are elusive and will try to run from you - but the more quickly you catch them, the more money you'll make. The darker robots represent the gloomier side of the economy - things like taxes, inflation and bear markets. They will try to catch you wherever you are in the maze. But the longer you stay away from them, the more money you'll keep. It's possible to find a hiding place in the maze where the darker robots can't find you. There are seven kinds of mazes. INCOME, REWARD and INVESTMENT offer you an opportunity to make money. EXPENSES, THIEF, TAXES and INFLATION will force deductions from your net worth unless you completely elude the robots during these maze sequences. The amount of money at stake in each maze will appear at the lower center of the screen. After a moment, the numbers will start decreasing. The dark robots will speed up and the brighter robots will slow down as the $ at stake decrease. The number on the screen at the instant you make contact with a robot will be automatically computed into your net worth. You will find that the Keynesian robots are small enough to maneuver freely through the mazes. But you are too tall to travel through some of the narrow passageways without ducking your head. You do this by pressing the action button on your hand control. It is harder to run in this position, so your player will only be going at two-thirds speed. If you do not press the action button when you make contact with a low ceiling in the maze, the computer will do it for you automatically, but you will only be able to run at half speed. The walls and ceilings of the maze contain a high energy charge. If any part of your player's body comes in contact with any part of the maze, you must break that contact before proceeding with your run. Department of Dirty Tricks! Once you make contact with a robot, it is good strategy to harass your opponent. If you touch your opponent and a part of the maze at the same time, your opponent will lose control of his player. Department of Economic Cooperation! If you and your opponent outmaneuver the robots and make them run into each other, they'll automatically return to their starting positions. You'll gain both time and money. The first player to achieve a net worth of more than one million dollars wins. The Keynesians will salute your triumph with a blast of electronic trumpets - and reward you with two tickets on the next time machine scheduled to make a stop in the Twentieth Century. Short games. You can play against the clock or with a goal of $750,000 instead of a million. Longer games. You can play for any dollar figure you choose. TAKE THE MONEY AND RUN has more than a trillion different maze combinations. It is theoretically possible to play night and day continuously for two thousand years without seeing the same maze twice! To play again, press the RESET key on the console and then press 1 on the alpha-numeric keyboard.

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01.01.1980

01.02.1982

Connect 4 ring any bells, it should do, this game is a variation on the paper/pen classic 0X0 also, all you have to do to beat your opponent is simply out manoeuvre them in a strategy game of getting 4 of your colours in one row while blocking your opponent from doing the same.

01.02.1978

As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.

31.12.2006

Two titles are available in this cart: - Mission Impossible is an action game. The player must protect a cargo ship (white craft) which travels on a lay lines from bounty hunters (red crafts), which will destroy the cargo ship if they cross its way. As the cargo ship moves along the lay lines, the player must place NGR bots (green X symbols) at the lay line intersections to change traffic; the player has 7 NGR bots and can replace them. When any ships reaches an NGR bot, it will turn right if traveling vertically or turn toward the bottom of the screen when traveling horizontally. Red mushroom-shaped power ups, when picked up allow the cargo ship to destroy the bounty hunters; alternatively, bounty hunters can be simply directed to them and will be destroyed. White X marks will send the cargo ship back in the opposite way it was traveling; if hit by a bounty hunter, they will also send them back, but will be destroyed. Lilac squares are mines which will destroy any ship that passes over them. Finally, blue dots will give bounty hunters an extra life if taken by them. The player and the bounty hunters start with 15 lives each, the first to drop to zero loses. - Programmed Trip is a turn based game which shares many elements from the previous game. As the name implies, the player has to program the trip of the cargo field so it passes over pickup points (colored + symbols) in a specific order: first lilac, then red, then blue. To do so, NGR bots can be placed to redirect the ship, and some fields may also have White X marks already placed. After all desired NGR bots are placed, the player can release the cargo ship by placing the cursor over the upper left corner and pressing the action button. When the cargo ship is released the player has 30 points. Passing over pickup points in the correct order adds 20 points to the score, while passing over them in the wrong order or hitting any other item (NGR bots or white X marks, for instance) subtracts 10 points from the score. The game is over either when the score reaches 0 or when all pickup points were reached in the right order (in which case they'll turn white).