Popular games for platform Odyssey 2 / Videopac G7000
The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers. They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors. If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs. If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central planet at each orbit is indestructible. Players can also hide their ships in their own planets, by landing on them. Planets with ships landed will blink. The winner is the player who first destroys ten enemy ships.
Two titles are available in this cart: Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right.
Interpol is a game for two players, one controls two spies (red characters) and the other controls two police officers (blue characters). The spies are in possession of secret information and must try to leave the country with them, by air or by sea. The police officers have to stop their plan. The airport and the port are blocked by the police, and individuals interested in traveling must present a code which only the police knows.
Space invaders type game for the Odyssey 2. When your ship was hit you continued as as a guy and could convert one of the shields into another ship.
You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.
In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion. The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.
Dress warm. Press 1 on the alpha-numeric keyboard. Three different skiing competitions will be displayed alternately at the bottom of the screen. To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen. A computerized official will signal the start. Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed. Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed. Push the joy stick away from you to come to a swirling christie stop. There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs! Both players will ski matching courses for each event - even if one player should get a late start. If a skier hits a gate, time is lost getting back off the snow. If a skier goes off-course in any event, timing will be stopped and a count will be kept of the number of violations. THE DOWNHILL The winner is the skier making the run over the marked course in the shortest amount of time. If both skiers go off-course, the winner is the skier with the fewest violations. THE SLALOM You follow a twisting course defined by pairs of gates. A skier must go between every pair of gates of the same color but may do so from either side. (The colored gates will show up in different shades of gray on black and white TV.) The winner is the skier achieving the fastest aggregate time over two runs down different courses. The courses will change automatically after each run. THE GIANT SLALOM This event is longer that the Slalom and the gates are farther apart. Follow the Slalom rules for Giant Slalom competition. Combined Competitions A Combined competition represents the final result of several events. They can be similar. (Two Downhills - two Slaloms - etc.) They can be different. (A Downhill and a Slalom, etc.) A Combined Competition can also be any three races in any sequence. The "Triple Combined" is the result of a Downhill, A Slalom and a Giant Slalom in any sequence. The "Alpine Combined" is the result of one Downhill and one Slalom. The Downhill is run before the Slalom. TIMEKEEPING The computer will clock each skier's time within 1/10th of a second. To hold your score on the screen when you cross the finish line, push the joy stick forward to stop your skier before the word "FINISH" travels to the top of the screen. If both hand controls are in use, the winning time will be displayed at the center of the bottom of the screen in the winning skier's colors. This is the time to beat. It will remain there until it is replaced with a better time for the same event. If a skier goes off-course or misses a gate, the skier's current running time will be replaced by a count of the number of course violations. To ski the same event again, pull the joy stick toward you after both skiers cross the finish line. To change to a different event, press RESET AND THEN press 1.
Two titles are available in this cart: - Mission Impossible is an action game. The player must protect a cargo ship (white craft) which travels on a lay lines from bounty hunters (red crafts), which will destroy the cargo ship if they cross its way. As the cargo ship moves along the lay lines, the player must place NGR bots (green X symbols) at the lay line intersections to change traffic; the player has 7 NGR bots and can replace them. When any ships reaches an NGR bot, it will turn right if traveling vertically or turn toward the bottom of the screen when traveling horizontally. Red mushroom-shaped power ups, when picked up allow the cargo ship to destroy the bounty hunters; alternatively, bounty hunters can be simply directed to them and will be destroyed. White X marks will send the cargo ship back in the opposite way it was traveling; if hit by a bounty hunter, they will also send them back, but will be destroyed. Lilac squares are mines which will destroy any ship that passes over them. Finally, blue dots will give bounty hunters an extra life if taken by them. The player and the bounty hunters start with 15 lives each, the first to drop to zero loses. - Programmed Trip is a turn based game which shares many elements from the previous game. As the name implies, the player has to program the trip of the cargo field so it passes over pickup points (colored + symbols) in a specific order: first lilac, then red, then blue. To do so, NGR bots can be placed to redirect the ship, and some fields may also have White X marks already placed. After all desired NGR bots are placed, the player can release the cargo ship by placing the cursor over the upper left corner and pressing the action button. When the cargo ship is released the player has 30 points. Passing over pickup points in the correct order adds 20 points to the score, while passing over them in the wrong order or hitting any other item (NGR bots or white X marks, for instance) subtracts 10 points from the score. The game is over either when the score reaches 0 or when all pickup points were reached in the right order (in which case they'll turn white).
With this cartridge, the Odyssey 2 can play music thanks to the 3 stored tunes. The user can of course play its own music and record it. This introduction to computer music do not stop here: the user can play with tunes, modifying note duration, for example. The cartridge also provides training through a musical dictation feature.
Chez Maxime is a management game released in Europe in 1983 on the Magnavox Odyssey.
This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general. Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general.
Martians are attacking the Earth and planning to destroy all life in it. A Martian space ship is orbiting the earth and a big laser cannon is being built on Earth and it is the player's mission to hold the Martian threat until the laser cannon is complete. To do so, the SIDO (Space Intruder Defense Organisation) infiltrated a fighting probe inside the Martian spaceship. In Martian Threat the player controls a fighting probe with the joystick. The lack of gravity will make the probe keep moving until reverse thrust is given. The player has to shoot Martians and their energy bombs, which will appear in four different spots. The probe can only shoot diagonally. At the start, the Martian bombs are green and have little energy on them. As the game proceeds the bombs turn blue, purple and finally red. The probe can take up to ten hits from green bombs, but only three hits from red bombs. Additionally, the bombs will move faster and when they hit the probe they'll push it away. The probe explodes if it hits the space ship's walls. The game has two possible endings. If the player succeeds in defending the Earth for 64 seconds (77 seconds in PAL systems), the laser defense will be finished and Earth will be saved. If the probe gets destroyed before that, the Martians will release their virus bomb and destroy all life on Earth.
This cartridge turns your Odyssey2 into an interactive electronic teacher of computer theory and technology! You learn how to talk with a computer in an assembler language! You use the Odyssey2 alpha-numeric keyboard to write a computer program - and enter it into a microprocessor capable of making 100,000 electronic decisions every second! Then you actually run the program and see the exciting results on your television screen! Shut off the power and it erases everything automatically so you can start a new program any time you want!
The CSV Video-Traffic Games Edition of the G7000 was given to primary schools in a small region of West Germany. The package consisted of a G7000 and two special games -- Verkehrsspiele 1 and Verkehrsspiele 2 -- that were used to teach children how to behave on the street. The console set is nothing more than a repackaging of a regular Philips G7000. The package comes with a special "Video-Traffic Games" sticker affixed to the TV screen depicted by the box art. It contains a regular G7000, the two games, and some documentation. The first volume of the traffic games was also given away to members of the German Commander-ROM club as Videopac "V," and retitled Kinder im Verkehr 1 (Kids in Traffic 1). The manual claims that Videopac V was the first of a series of new learning games aimed at kids 6 to 14 years old. From this, one might surmise that "Kinder im Verkehr 2" was planned for release, but no copies have been found. In all forms, the traffic games are quite rare, with Videopac V being a bit less difficult to find than the Verkehrsspiele games.
It's you versus the robotic armada of the Merciless Monstroth, a one-eyed tentacled entity bent on conquest. Use your laser base to take out the enemy cannons and the robots, being careful that you shoot them when their barriers don't block you and when they're not shooting at you! Get shot and you lose your laser base, but as long as you have barriers, you can run under one of them and convert it into another laser base to continue the fight. Run out of them and it's only a matter of time before you become a victim of the Merciless Monstroth. The unusual part of this game is its scoring: if you destroy the robotic armada plus Merciless Monstroth, you earn a point; but if the armada destroys you and all your bases, Merciless wins a point. The game ends when either you or Merciless wins ten points.
Norseman is a G7000 Videopac +/ MSX / Odyssey game released in 1983.