Popular games for platform Odyssey 2 / Videopac G7000
The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
The CSV Video-Traffic Games Edition of the G7000 was given to primary schools in a small region of West Germany. The package consisted of a G7000 and two special games -- Verkehrsspiele 1 and Verkehrsspiele 2 -- that were used to teach children how to behave on the street. The console set is nothing more than a repackaging of a regular Philips G7000. The package comes with a special "Video-Traffic Games" sticker affixed to the TV screen depicted by the box art. It contains a regular G7000, the two games, and some documentation. The first volume of the traffic games was also given away to members of the German Commander-ROM club as Videopac "V," and retitled Kinder im Verkehr 1 (Kids in Traffic 1). The manual claims that Videopac V was the first of a series of new learning games aimed at kids 6 to 14 years old. From this, one might surmise that "Kinder im Verkehr 2" was planned for release, but no copies have been found. In all forms, the traffic games are quite rare, with Videopac V being a bit less difficult to find than the Verkehrsspiele games.
Trunkal has the three most coveted moons in the galaxy, natural sources of unique energy power, they generate all the energy for the planet, and there is also all the military defense that has always prevented any attempt at alien invasion, in all there are 72 stations scattered across the moons, but the unlikely happened, the Kirgons, an alien race that consumed all the resources of their planet discovered that Trunkul can become the perfect environment for a new home. Then, one day, 72 machines known as sentinels, invaded Trunkul's defense system and took over the lunar facilities ending all defense of the planet, If that wasn't enough, they also drained the moon's energy to charge a ray that would be fired and annihilate all life on the planet. But the resistance has figured out how to disable the sentinels, and only the best pilot in the galaxy, Michael Gabes aboard the X-1 can accomplish the mission before the beam charges and fires....
Press 1 on the alpha-numeric keyboard. You have just arrived at your post in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire.Your TV screen is monitoring activity in the twin solar systems of Terien and Lorien forty-three billion light years away. Two remote controlled robot battle cruisers also appear on your screen. The right hand control maneuvers the lighter colored space ship at the right hand side of the screen. The left hand control activates the darker colored space ship at the left of the screen. Push the joy stick forward to gain altitude. Pull it toward you to lose altitude. Push left to go left. Push right to go right. Press the action button to fire your lasers. These weapons are located in the front end of the battle cruisers and will fire in the direction the space craft are heading. One point is scored for every invading space craft disintegrated by your lasers. No points are scored for destroying another player's battle cruiser. The enemy space craft are programmed to attack the nearest Imperial battle cruiser. If your space ship is destroyed, you can launch another one from a planet of your own color. Push the joy stick in the direction you want your battle cruiser to travel and press the action button to launch. If there is more than one planet of your color, the next space craft available will signal its presence by a blinking light. If there are no planets of your color, you must wait for a planet's color to change. A planet changes color each time it is hit by laser fire. The invasion fleet is programmed to fire on the planets when they are not attacking the Imperial battle cruisers. If a space craft crashes into a planet of a different color, both are destroyed. An exploded planet will not return to the screen. The central planet of each solar system is invulnerable and cannot be destroyed. The battle cruisers can evade enemy attack by landing on planets of their own color. The enemy space craft will not waste ammunition against battle cruisers protected by the sophisticated energy shields available on their home planets. They will concentrate their fire only on airborne space craft. A landed space ship will signal its presence on a home planet by a blinking light. If no Imperial battle cruisers are on the screen, the two ships from the invasion fleet will turn on each other. They will fire their lasers at each planet and try to conquer it. A planet is conquered when it is changed to the invading space ship's color. The first player to down ten enemy space ships wins the game and receives an electronic salute for making the Empire once again safe for humanity. Single player version I: See how many planets you can keep in orbit after downing ten enemy space ships. Single player version II: Play against the clock. Try to shorten the time it takes to down ten enemy space craft. Spectator sport: Leave the hand controls unmanned and watch the invasion fleet fight it out for control of the twin solar systems! To play again: A new game will automatically start at the end of each ten point battle. Or - press RESET and then press 1 on the alpha-numeric keyboard.
The Videopac G7000 port of the arcade game Frogger.
Two titles are available in this cart: - Out of This World! is a slightly upgraded version of Space Rendezvous. It is somewhat similar to Lunar Lander. - Helicopter Rescue! has the player in control of the Daredevil helicopter rescue ship. The object is to rescue the most people from the Doomsday Hotel's rooftop within two minutes and place them in the Rescue Station.
Press 1 on the alpha-numeric keyboard. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team. You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself. Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players. Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three team members. When the joystick is in the far right position, it will control the file of two team members on the right side of your screen. For the right hand control, the reverse is true. The ball will come into play from the bottom of the screen. The ball will stop when it hits a player and the joystick is controlling the player's row. To kick, press the action button and simultaneously move the joystick in the direction you wish the ball to go. The ball will rebound off a player whose row is not under control of the joystick. When a goal is scored, a ring will slide along the scoring rack at the bottom of the screen. /=1 point. X=2 points. The game ends when one of the teams scores ten points. XXXXX=10 points. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.
You are Josué Jorge and about to embark on an amazing Odyssey in search of the Chalice of Immortality. The place is the legendary island of Ginnugahar, which is a living territory, hungry for the life energy of anyone who dares set foot there and search for the relic. Watch your time over there, because the minute you enter the forest, its chronometer will start and until it stops, your life force will be sucked as it counts down. Finish the quest before time runs out or forever be part of that dreaded piece of land!
Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen: - The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again. - The second type lets the player type individual symbols and listen to their respective codes. -The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code. - In the fourth type the player uses the "action" button of the joystick to enter codes into and the computer plays them and shows the respective symbol entered.
As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.
Press 0 on the alpha-numeric keyboard if you are playing on color TV. Press 2 if you are playing on Black and White TV. The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center. A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer. Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer. If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no." If you have elected to play against the computer, the symbol for microprocessor will appear on the screen. If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first. You can enter up to 99 minutes of time for each player in the game. Different times may be entered for each player to give a novice more of a chance against an experienced player. If you want to play with no time limit, enter 00 on the numeric section of the keyboard. If you are playing against the computer, the microprocessor will make its move instantly. It can make more than 100,000 electronic decisions per second. The object of the game is to occupy as much of the matrix as possible. The game begins with two "armies" of each color at the center of the matrix. The game ends when the board is filled or when neither player can enter a move and capture and opposing "army." The player with the most "armies" on the matrix is the winner. A running score appears at the top of the screen throughout the game. Every entry must satisfy two conditions: - An "army" must always be placed next to an opponents "army." - One or more of the opposing "armies" must be trapped by the newly entered "army" and another "army" of the same color. The trapped "armies" will automatically change to the conqueror's color. If these condition cannot be met, there will be an audio signal and the player loses a turn. Use the joy stick of the hand control to position the box on the screen where you want to locate an "army." Press the action button to enter the "army" onto the screen. Player one uses the left hand control. Player two uses the right hand control. Players may capture more than one army in different directions on the same move. The directions may be in any horizontal, vertical or diagonal straight line. Secret strategy hints. - The corners are the most important strategic positions. Once an "army" occupies a corner, it controls three directions. An "army" commanding a corner position cannot be captured because it cannot be surrounded on two sides in a straight line. - The outside positions of the matrix are very important because they effect five directions but are only vulnerable from two sides. - Caution! Be careful before occupying the first rows inside the perimeter of the matrix. They are jumping off points to the outside and corner positions. VERSION II: DIRECTIONAL DYNASTY Press 1 on the alpha-numeric keyboard if you are playing on color TV. Press 3 on the alpha-numeric keyboard if you are playing on Black and White TV. Enter player information and timer settings as per Dynasty rules 4 through 9. Directional Dynasty differs from Dynasty in only one way, but it changes the game completely. Players cannot capture "armies" in more than one direction on the same move. You must make a choice. When you enter an "army" into a position offering an option to capture "armies" in more than one direction, the surrounded "armies" will not change color automatically. Push the joy stick on the hand control towards the "army" or "armies" you wish to capture. A second positioning box will appear in that row. Press the action button and the surrounded "armies" in that row will change color automatically. It is very important to consider strategic position as well as the number of "armies" open to capture when exercising a directional option.
The player has just attracted the attention of Spyrus the Deathless, the Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player. In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels.
Press 1 on the alpha-numeric keyboard. The screen will display a giant electronic blackboard filled with orbiting numbers and symbols. Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer. The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right. An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols. Each player races to the correct number or symbol with the electronic figure. When a player catches a correct answer, a point is scored and the solution is displayed at the bottom of the screen. A new problem will then be presented. If a player catches an incorrect answer, he is sent back to the starting position and the incorrect number or symbol is automatically removed from the screen. This process of elimination will eventually guide the players to the correct answer through a positive learning experience. The winner is the first player to score ten correct answers. The winner receives an electronic pat on the back and a musical salute. A new game will automatically start after each ten point round. Some correct answers will appear in the center of the orbits and will be more difficult to reach. Press the action button to lower the electronic figure's head to duck through the orbit without touching a wrong answer. This game is programmed so that it may be played by children who do not yet comprehend numbers. At the first level, a child may enter a matching symbol and it will score as a correct answer. The level of play will move up as the players grow more proficient.
Robot City is a maze shooter. The player controls a robot trying to destroy the Andromeda robots inside a maze. The Andromeda robots have force fields and can only be destroyed by being shot in their backs. They only shoot forward, and will do so whenever the player crosses their line of fire, even when walls are in the way. If the player manages to make two Andromeda robots destroy each other, bonus points are awarded (25 instead of the usual 10 for destroyed robot). The player is killed whenever hit by enemy fire or colliding with the Andromeda bots (or their remains, when destroyed). After killing all four robots in a level, the player progresses to the next, more difficult, level.
A shooting game featuring a Defender style left/right shooting ship. Enemies drift onto the screen with increasing speed, somewhat reminiscent of Geometry Wars.
Power Lords is a game released for the Odyssey 2. It is based on the toy line from the 1980s that bears this name. To start the game, press 1 on the keyboard. You have just arrived at Volcan Rock - an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance! Use the joystick of the right hand control to fly the space sled. Press the action button to fire your lasers. Warning! Your space sled can be destroyed by falling lava, rocks, contact with the space serpent's body or a blast from it laser eyes. Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance, will periodically open doors in the volcano to fire a gravitational ray. The higher your score, the stronger the artificial gravity fields will become and the more likely you will be drawn to your doom. Direct hits of your lasers will stun the space serpent and destroy falling rocks. You can defeat the gravitational ray by blasting the door in the volcano. SCORING: - Blasting lava during volcanic eruption: 3 points - Stunning the space serpent: 15 points - Hitting an open door: 45 points - Destroying lava rock: 75 points - Surviving a volcanic eruption: 1000 points The score of your current game appears at the lower right of your screen. The high score in a series of games will appear at the lower left of your screen. Two question marks request the initials of the high scoring player. The high scoring player enters his or her initials through the keyboard. The high score and the high scoring player's initials will remain on the screen until a higher score is achieved in succeeding games. To start a new scoring round press RESET and then press 1.
Amok! was the first Odyssey² new release about 15 years after the console was discontinued. It is inspired by Berzerk. The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. After a while, the Smileybot will appear and try to kill the player. The Smileybot can pass through walls and cannot be killed by the player. The game features 12 stages of increasing difficulty. The player has 3 lives; dying will make the player restart the current level, with all berzerk robot sentinels being replaced.