Popular games for platform Odyssey 2 / Videopac G7000
The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them. The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise.
Norseman is a G7000 Videopac +/ MSX / Odyssey game released in 1983.
The computer is the dealer. The object of the game is to get a higher count of cards than the dealer, up to but not over 21. If a player draws cards with a point value over 21, the hand is a BUST, and he loses his bet to the dealer. If the dealer's goes BUST, he pays off each of the remaining players. A player may "draw" any number of cards until he reaches or exceeds a total of 21. The dealer must "draw" a card on 16 or less and "stick" with his hand on 17 or more. An ace counts as either 1 or 11 at the player's discretion. Kings, queens and jacks count as 10 each. All other cards count as their face value.
Red Baron it's a flight simulator for the Magnavox Odyssey 2.
In Blockout!, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.
Something different is happening in the Galaxy: a mysterious cataclysmic event has caused several interdimensional tunnels to open in space, and you are the patrolman Jonas aboard the Twister of Central Command. Without connection and with intense lights invading your cabin, your only alternative is to destroy the ships that cross the tunnels of terror. Several levels and five different enemies alternate phases in a game with a breakneck pace in which you won’t have a minute of peace or it will be the end of you. Embark on this odyssey…
Dress warm. Press 1 on the alpha-numeric keyboard. Three different skiing competitions will be displayed alternately at the bottom of the screen. To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen. A computerized official will signal the start. Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed. Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed. Push the joy stick away from you to come to a swirling christie stop. There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs! Both players will ski matching courses for each event - even if one player should get a late start. If a skier hits a gate, time is lost getting back off the snow. If a skier goes off-course in any event, timing will be stopped and a count will be kept of the number of violations. THE DOWNHILL The winner is the skier making the run over the marked course in the shortest amount of time. If both skiers go off-course, the winner is the skier with the fewest violations. THE SLALOM You follow a twisting course defined by pairs of gates. A skier must go between every pair of gates of the same color but may do so from either side. (The colored gates will show up in different shades of gray on black and white TV.) The winner is the skier achieving the fastest aggregate time over two runs down different courses. The courses will change automatically after each run. THE GIANT SLALOM This event is longer that the Slalom and the gates are farther apart. Follow the Slalom rules for Giant Slalom competition. Combined Competitions A Combined competition represents the final result of several events. They can be similar. (Two Downhills - two Slaloms - etc.) They can be different. (A Downhill and a Slalom, etc.) A Combined Competition can also be any three races in any sequence. The "Triple Combined" is the result of a Downhill, A Slalom and a Giant Slalom in any sequence. The "Alpine Combined" is the result of one Downhill and one Slalom. The Downhill is run before the Slalom. TIMEKEEPING The computer will clock each skier's time within 1/10th of a second. To hold your score on the screen when you cross the finish line, push the joy stick forward to stop your skier before the word "FINISH" travels to the top of the screen. If both hand controls are in use, the winning time will be displayed at the center of the bottom of the screen in the winning skier's colors. This is the time to beat. It will remain there until it is replaced with a better time for the same event. If a skier goes off-course or misses a gate, the skier's current running time will be replaced by a count of the number of course violations. To ski the same event again, pull the joy stick toward you after both skiers cross the finish line. To change to a different event, press RESET AND THEN press 1.
Space invaders type game for the Odyssey 2. When your ship was hit you continued as as a guy and could convert one of the shields into another ship.
Join this true olympic skeet competition, testing your skill! As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.
Two titles are available in this cart: Hockey!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the puck will be displayed holding the hockey stick and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. To shoot the puck, the action button must be pressed. The game lasts three periods of five minutes each. Soccer!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the ball will be displayed flashing and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. If too many players get in touch, the game will be stopped. The propelled when a player hits it with head or legs. Pressing the action button when touching the ball will propel it farther. The game lasts two periods of five minutes each.
Released in Europe
The Videopac G7000 port of the arcade game Frogger.
Billiards game for the Odyssey 2. Includes 8 Ball and Rotation modes.
Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the stones until all of them are placed correctly. When it is done, the higher (or lower) layer of blocks will be liberated. The player who first places all the stones correctly in all the layers wins.
As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.
Press 0 on the alpha-numeric keyboard if you are playing on color TV. Press 2 if you are playing on Black and White TV. The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center. A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer. Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer. If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no." If you have elected to play against the computer, the symbol for microprocessor will appear on the screen. If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first. You can enter up to 99 minutes of time for each player in the game. Different times may be entered for each player to give a novice more of a chance against an experienced player. If you want to play with no time limit, enter 00 on the numeric section of the keyboard. If you are playing against the computer, the microprocessor will make its move instantly. It can make more than 100,000 electronic decisions per second. The object of the game is to occupy as much of the matrix as possible. The game begins with two "armies" of each color at the center of the matrix. The game ends when the board is filled or when neither player can enter a move and capture and opposing "army." The player with the most "armies" on the matrix is the winner. A running score appears at the top of the screen throughout the game. Every entry must satisfy two conditions: - An "army" must always be placed next to an opponents "army." - One or more of the opposing "armies" must be trapped by the newly entered "army" and another "army" of the same color. The trapped "armies" will automatically change to the conqueror's color. If these condition cannot be met, there will be an audio signal and the player loses a turn. Use the joy stick of the hand control to position the box on the screen where you want to locate an "army." Press the action button to enter the "army" onto the screen. Player one uses the left hand control. Player two uses the right hand control. Players may capture more than one army in different directions on the same move. The directions may be in any horizontal, vertical or diagonal straight line. Secret strategy hints. - The corners are the most important strategic positions. Once an "army" occupies a corner, it controls three directions. An "army" commanding a corner position cannot be captured because it cannot be surrounded on two sides in a straight line. - The outside positions of the matrix are very important because they effect five directions but are only vulnerable from two sides. - Caution! Be careful before occupying the first rows inside the perimeter of the matrix. They are jumping off points to the outside and corner positions. VERSION II: DIRECTIONAL DYNASTY Press 1 on the alpha-numeric keyboard if you are playing on color TV. Press 3 on the alpha-numeric keyboard if you are playing on Black and White TV. Enter player information and timer settings as per Dynasty rules 4 through 9. Directional Dynasty differs from Dynasty in only one way, but it changes the game completely. Players cannot capture "armies" in more than one direction on the same move. You must make a choice. When you enter an "army" into a position offering an option to capture "armies" in more than one direction, the surrounded "armies" will not change color automatically. Push the joy stick on the hand control towards the "army" or "armies" you wish to capture. A second positioning box will appear in that row. Press the action button and the surrounded "armies" in that row will change color automatically. It is very important to consider strategic position as well as the number of "armies" open to capture when exercising a directional option.