Popular games for platform Odyssey 2 / Videopac G7000

31.12.1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.

31.12.1981

A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.

31.12.1982

Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.

01.01.1982

Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.

01.01.1982

Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.

31.12.1998

Amok! was the first Odyssey² new release about 15 years after the console was discontinued. It is inspired by Berzerk. The player is trapped in a spaceship and is armed with a laser pistol, which can fire in all 8 directions. Each stage is a maze with one or more exits, and the player has to try to exit them while avoiding to touch its walls and get killed. Besides the danger of the walls, the player will face the berzerk robot sentinels, which can move about and shoot, but that can also be killed if they touch the walls. After a while, the Smileybot will appear and try to kill the player. The Smileybot can pass through walls and cannot be killed by the player. The game features 12 stages of increasing difficulty. The player has 3 lives; dying will make the player restart the current level, with all berzerk robot sentinels being replaced.

31.12.1984

Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen: - The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again. - The second type lets the player type individual symbols and listen to their respective codes. -The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code. - In the fourth type the player uses the "action" button of the joystick to enter codes into and the computer plays them and shows the respective symbol entered.

17.03.2014

You are Josué Jorge and about to embark on an amazing Odyssey in search of the Chalice of Immortality. The place is the legendary island of Ginnugahar, which is a living territory, hungry for the life energy of anyone who dares set foot there and search for the relic. Watch your time over there, because the minute you enter the forest, its chronometer will start and until it stops, your life force will be sucked as it counts down. Finish the quest before time runs out or forever be part of that dreaded piece of land!

31.12.1979

While the packaging promises "an electronic simulation so real you can even spike a shot", this is in fact a volleyball game which has a very loose interpretation of the standard rules. In fact, it can be described as a cross between volleyball and Pong: Each six-man team is separated by a large line, which the casual observer would interpret as the net. The line is open at the top, and this is the only place where the ball can pass through into the other court. While the ball is in your court, it can be passed as many times you want, and bounced against the "net" and the back of the court. As long as the ball doesn't touch the bottom of the screen, it is safe. The joystick moves the entire team in strict formation, and the ball passes through the players if they are held still, or bounced in the direction they are moving. A status display at the bottom of the screen writes out in clear text whether there is a serve change, a spike, scoring or otherwise.

31.12.1980

In Blockout!, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.

31.12.1982

You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.

01.02.1982

In Loony Balloon, the player controls a kid carrying a swaying balloon crossing a playground. To get out of the playground, he must reduce the balloon's sway, or it will burst when he crosses the exit.

01.02.1982

The Mousing Cat is another game about the eternal conflict between felines and rodents. The game consists in a series of six encounters in which the players alternate the roles of cat and mouse (three times each). The winner is the player with most points at the end of the series. The only player to score is the mouse. He does so by eating the cheese pieces scattered through the room. To eat, the player controlling the mouse has to press and hold the "action" button. The longer the button stay pressed, the more it eats. If the mouse eats for a certain amount of time, it will grow bigger than the cat and will be immune for a short period of time.

31.12.1983

The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them. The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise.

01.11.1981

Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle crawls onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, however, beetles will come out of the boxes, which the player will have to quickly run away from. The player's only offensive move is the ability to drop bombs (which behave more like mines) to temporarily stun the beetles. Additional bombs can be picked up in the middle of the maze. Each maze represents a floor of the building. After eight floors, there's a cutscene showing the baby turtles following their rescuer out of the building, and gameplay begins again on the ground floor.

31.12.1982

Join this true olympic skeet competition, testing your skill! As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.

01.01.1980

Two titles are available in this cart: - Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss or in a single player mode, with the time limit on or off for each mode. - Noughts and Crosses is also known as tic-tac-toe. Players move a "+" cursor over the 9 square matrix and place either blue noughts or red squares. The first to get three symbols in a straight line wins. If all six symbols have been placed and there's no winner, they can be removed by placing the cursor over and pressing the action button and then be replaced.

31.12.1983

In Super Bee the player controls a bee flying in a magic garden, where fruits keep popping everywhere. The fruits must be eaten (by flying over them), while avoiding to crash in the garden's fences (the edges of the screen). Additionally, when a fruit is eaten a magic barrier will appear, in the same direction in which the bee is flying, and it also must avoid crashing on them. The player earns points by gathering fruits as follows: Lemon (yellow): 5 points Apple (red): 10 points Pear (green): 15 points Plum (grey): 20 points Strawberry (red): 25 points When the player reaches 105 points a bonus round takes place. A big spider appears in the screen, along with a fruit, for a limited time. Super Bee must avoid the spider and eat the fruit. By doing so the player earns 50 points. The next bonus rounds take place every 15 more points. There are 10 skill levels available (by pressing 0 to 9), each one with different mazes.

01.02.1981

MONKEY TAG! (1 or 2 players) Press 0 on the numeric section of the Odyssey2 keyboard. The screen will display four computer-controlled monkeys in a matrix of monkey bars. Two men appear at the lower right and left of the screen. They are activated by the hand controls. The object of the game is to tag as many monkeys as you can with your man - without getting tagged back. The left hand control maneuvers the man at the lower left of the screen. The right hand control activates the man at the lower right of the screen. Push the joystick to the right to make your man go to the right. Push the joystick to the left to make your man go to the left. Push the joystick forward and press the action button to make your man jump up to the next highest level of monkey bars. Push the joystick forward at an angle and press the action button to make your man jump on a diagonal. The men can only jump up one level of monkey bars at a time. One man can give the other a boost. If one jumps on the head of the other, he can reach the next highest level of monkey bars on his next jump. A man tags a monkey by catching it and pressing the action button. The tagged monkey will jump away in the direction the joystick is held at the instant the action button is pressed. If you catch a monkey and delay pressing the action button, the monkey will jump away without a tag being scored. Players score one point for every monkey tagged. The game score appears at the lower left of the screen. The highest score in a series of games appears just above the game score. If both hand controls are being used, the men play as a team and the score displays their total points. You are not competing with another player - you are competing with the computer. When a monkey is tagged, it will turn red and try to tag one of the men. If a man is tagged by a red monkey, he will freeze in position and is out of the game. The higher the game score, the longer the monkeys will stay red and the harder it will be for the men to avoid getting caught. A new game will start automatically when both men have been tagged by red monkeys. The monkey bars will be displayed in a completely different arrangement at the beginning of each new game. Every game automatically starts at the first skill level. When ten points have been scored, the computer will automatically change to the next highest skill level to provide greater challenge. The third skill level will be presented when 30 points have been scored. The monkeys stay red longer and are more difficult to evade with every increase in skill level. If you wish to play at the second skill level before scoring ten points, press the + key once. To play at the third skill level, press the + key twice. TAILSPIN! (1 or 2 players) Press RESET. Press 0 on the numeric section of the keyboard. Press R (for ROTATION) on the alphabet section of the keyboard. The monkey bars will rotate upwards to a new position every few seconds. This calls for a completely different playing strategy. You will have to anticipate the next position of the monkey bars and adjust your movement and timing accordingly. Press S (for STOP) on the alphabet section of the keyboard to stop the rotation of the monkey bars. You can start or stop the rotation of the monkey bars at any time during the game. SHUTEYE! (1 or 2 players) Press RESET. Press 0 on the numeric section of the keyboard. Press I (for INVISIBLE) on the alphabet section of the keyboard. The monkey bars will disappear. You are now playing blindfolded - but the monkeys are not. The monkey bars will reappear momentarily any time one of the men is falling. They will also reappear if one of the men stands on the head of the other. Press V (for VISIBLE) to make the monkey bars reappear. MONKEY CHESS! (3 players) Press RESET. Press 0 on the numeric section of the keyboard. You are now playing a new kind of chess against a grand master, the Great Monkey himself. He has twice as many pieces - but you have complete control of the board. It is the classic game turned inside out. Two of the players operate the hand controls. The third player tries to outwit the Great Monkey by changing the pattern of the chess board of monkey bars throughout the game! To remove a vertical monkey bar: Locate the bar by its letter and number coordinates. Press the number on the numeric section of the keyboard. Press the letter on the alphabet section of the keyboard. Press CLEAR. The vertical bar will disappear. To add a vertical monkey bar: Locate the coordinates for the position in which you wish to insert the monkey bar. Press the number. Press the letter. Press ENTER. To delete a horizontal monkey bar: Locate the bar by its letter and number coordinates. Press the letter. Press the number. Press CLEAR. To add a horizontal monkey bar: Locate the coordinates of the position in which you wish to place the horizontal monkey bar. Press the letter. Press the number. Press ENTER. In summary, pressing the letter first will affect horizontal bars. Pressing the number first will affect the vertical bars. The player controlling the keyboard masterminds the strategy it takes to beat the Great Monkey at his own game. "Ladders" can be built to help the men get quickly to any part of the screen. Ladders can also be "unbuilt" to prevent the monkeys from using them. "Cages" can be built to temporarily delay tagged monkeys from tagging the men. Hint: Pretend that the cage has a door and memorize its coordinates. One of the men tags a monkey and uses the joystick to release him into the cage. The player using the keyboard has already preset the "door" coordinates and is ready to press ENTER. The completely closed cage will delay a tagged red monkey from tagging one of the men. The player controlling the keyboard can also insert obstacle bars in the path of pursuing red monkeys. BANANAS! (For professionals only. 3 players.) Press RESET. Press 0 on the numeric section of the keyboard. Insert the keyboard entries for Tailspin, Shuteye and Monkey Chess is various combinations. You will be using all your firepower to confuse the monkeys and achieve high scores under very exotic conditions. The challenge range will escalate from utter confusion to total chaos! RECAP OF KEYBOARD ENTRY CODES: TAILSPIN! R (Rotate) S (Stop) SHUTEYE! I (Invisible) V (Visible) MONKEY CHESS! LETTER/NUMBER (Affects horizontal bar) NUMBER/LETTER (Affects vertical bar) ENTER (Adds bar) CLEAR (Deletes bar)

01.11.2017

In this exciting Odyssey Adventure, you are Peeno, a fearless archer who must face the dangers of the feared Tamiel Forest to save Princess Bia, who was taken to the center of the forest to serve as an offering to evil spirits to fulfill an ancient curse.

31.12.1981

CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will). Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on. If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games. Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others. THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner.

placeholder
31.12.2014