Popular games for platform PC-FX
Return to Zork: A mesmerizing interactive adventure of danger, intrigue and cunning.
Angelique Special 2 is a Strategy game, developed by Koei and published by NEC, which was released in Japan in 1996.
Pachio-kun FX is a pachinko game with fantasy trappings.
The third game in the Galaxy Fräulein Yuna series, Kanashimi no Sirene picks up where the last game ended. After having successfully saved the Earth, Yuna and her new friend, the ever-hungry female android Yuri Cube, return to their normal high school life – or so they think. Because her old enemies will do anything to destroy her, including wrongly accusing her of world domination plans. This draws the attention of a highly ranked female intelligence officer of the Galaxy Alliance, who operated under codename “Sirene” and who pretends to be an exchange student in the Shiraokadai High School, while her true goal is to arrest Yuna… Kanashimi no Sirene plays similarly to the other games in the series, with the main gameplay consisting of being taken automatically to different screen and making dialogue choices. There are also turn-based battles, during which the player has to choose the right attacks at the right time to defeat the opponents. There are also a few mini-games that appear during the course of the game, such as a quiz show and a slot machine-type game with the purpose of getting new clothes for Yuna. There is an extensive “Extras” menu in the game, which features character album, graphical sketches, photos of various material connected to the series (such as magazines or covers of previous games) etc.
Farland Story is the first in the row of successful Japanese strategy RPG games. The main hero of the game is a knight named Arc, who is in love with the beautiful priestess Ferio. One day, when Arc and his best friend Randia are out of town, a hostile army under the command of a mysterious Black Knight invades the town and kidnaps Ferio. Thus begins Arc's quest to defeat the enemies and to rescue his beloved one from their clutches. Farland Story consists entirely of battles (save cut scenes and the ability to shop if you are near a town after a battle). During battles, you move Arc and his party over the terrain, and attack when there are enemies in range. The party consists of different classes - knights attack with swords, archers specialize in long-ranged combat, priestesses heal, etc. Every attack leads to a counter-attack, from the enemy's side as well as from yours. You gain experience points for every attack, and can level up in the middle of a battle.
Comicroad is a "life simulation" game, starring a young girl (whom the player names themselves) who dreams of becoming a manga artist. In order to become successful, she has to do more than just draw well; it is important to develop other aspects of her personality, and also keep an eye on the finances, otherwise working too much might deteriorate her drawing skills. Social life, physical exercises, reading - everything has consequences! The gameplay consists mainly of making decisions (through menu choices); there is no player character navigation in the game, except shops, which are viewed from first-person perspective. There is a variety of ways to manage the girl's life. The player can make a schedule for a whole month, or decide every day what to do. Every action has an effect on the heroine's parameters. For example, just resting every day reduces physical shape and appeal. Working on the manga increases respective skills. It is possible to call friends and spend time with them, or go shopping. There are many items in the game, all of which influence the heroine's stats in that or another way - for example clothes, drawing accessories, books, or even a PC-FX console, that can be bought in an electronics store for about 20000 yen.
Long time ago, there was a happy country called the Eternal Feather Kingdom. Protected by benevolent deities, it flourished until a disaster came: a demon destroyed the kingdom, and it disappeared off the face of the earth. But a few chosen ones, called "Feathers", continued to keep sacred gemstones, which allowed them to use unique powers in the fight against the demonic army. Each Feather protects a gem, and the protector of the Ruby gem is the protagonist of the game - an ordinary high school boy from our modern world who at first wants nothing to do with ancient prophecies and heroic deeds. But as he receives new power from the leader of the Feathers, he understands that his destiny is to fight evil, and perhaps restore Eternal Feather to its former glory.
Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes. It's easy to imagine a flight simulator or a 3D shooter as a fighter, but in reality it's a command line plus real-time. The depiction is 3D, but PC-FX does not have polygon function, so it is represented by sprites used in FC and SFC and pseudo 3D expressed in BG.
The hero comes to Shirosagi High School as a first, second, or third-year exchange student and on his first day sees a bully picking on a girl. When he tries to help, he is beaten and saved by a trio of girls from the school's Matoi-gumi club. They are all really good at martial arts and he decides to join their club with the intent of winning their hearts by saving people in trouble.
Long time ago, the First Mother created the world and blessed it with five magical symbols that would keep it in balance. The symbols were hidden deep in a sacred temple, to protect everything and everyone around them. Many years later, an adventurer named Finn was looking for work in the city of Ambrose. There was indeed much work to do: monsters roamed the country, the threat of war was more real than ever. One night Finn was strolling through the city when he suddenly spotted a young girl attacked by a monster. Naturally, he defeated the monster and saved the girl, who turned out to be a princess hoping to restore her father's kingdom. The two decide to work together and venture to the nearby city, that lies in ruins, overrun by monsters...
A role-playing game in the Lunatic Dawn series from Artdink, released for PC-FX in 1995. In spite of its Japanese origin, Lunatic Dawn is in fact much more similar to very old-school Western RPGs than to its Japanese brethren. It has virtually no story and relies entirely on exploration and strategic combat. Set in a medieval world with little to no distinguishing characteristics, "Lunatic Dawn" throws the player immediately into the game world, which is open for him to explore. The player is able to choose the main character's gender, race (human, elf, etc.), class, and even age - older characters are more powerful, but have a more limited play time. Indeed, the entire gameplay process is timed. Traveling to a remote city or dungeon can take up to several game days. The player has to provide sufficient food for his party during this time. Player party consists of pre-generated characters, who have different names and belong to different races and classes, but have virtually no personality. Food and other supplies can be acquired in towns, through which the player moves in a Wizardry-like fashion - viewing locations from first-person perspective and selecting menu commands. When the party enters a dungeon, the view switches to isometric. The dungeons are large and maze-like, with enemies visible on screen. Upon contact with an enemy, a battle initiates. The battles are turn-based but fast-paced, reminding somewhat the Infinity Engine battles from Baldur's Gate series. The participants can freely move on the battle field. The player directly controls only the main characters, but can assign general commands to the party members.
Tekipaki: Working Love FX is essentially an upgraded version of Tekipaki: Working Love for Turbo CD. It adds several scenarios to the main game, which play mostly like a Japanese-style adventure - the player can choose dialogue options or a location to go to. Those scenarios add more background to the personalities of Naomi, Hikaru, and Edalt, the three extra-terrestrial heroines of the game (for example, in one of the scenarios Hikaru's Martian cat escapes from the zoo, and it's the player's job to find him). The PC-FX version of the game also adds an "omake" option, where it is possible to view pictures of the girls.
Super Real Mahjong P.V is an mahjong video game developed and published by SETA Corporation and released for arcades on November 1994 in Japan only and it is the fifth game of the Super Real Mahjong series.
The world of Blue Breaker is called "the path in the middle of empty sky": floating islands connected with each other by bridges. It is the tradition of the people in this world that a fighter's full initiation can be completed only when he finds his true love and marries her. Such day has come now in the life of a young warrior named Kain, the hero of the game. His father explains to him that besides the usual warrior's goal of defeating the evil Dark Lord, Kain also has to find the girl of his dreams. He introduces to him a young sorceress named Asha, who becomes his first companion. But on his journey Kain meets many other young women, and it won't be so easy to choose one to whom he can give his heart! Labeled as Love Role-Playing, "Blue Breaker" is a genre-crossing game that combines traditional Japanese RPG with town and dungeon exploration, party-based combat, etc., with "love adventure", in which your behavior towards girls influences the story. "Blue Breaker" features branching story progressing: events appear depending on the progress you have made with your female companions. Your typical RPG activities will influence your relationship with the girls. For example, if you fight too much, the girls will be tired; if you give a girl too many orders in battle (you can set battle in auto mode and only interfere occasionally) she will be displeased, and so on. It is also important to form a party in which the girls will have as few internal conflicts with each other as possible.
When an army of monsters attacked the castle Camelot and forced the Emperor to resign, the whole country fell under their rule, and the Emperor's son Radius had to flee. But in his heart, the young prince still hopes to reclaim the land that is rightfully his, and to defeat the monstrous conquerors. With the aid of his best friend, the wandering monk Nova, and a female fighter Mirion, Radius begins his quest.
Yusuke Kinoshita is a 18-year-old male Japanese high-school student. He intends to have a cool summer vacation, but realizes he has no money. Having no choice, he takes a job in his father's restaurant, "Pia Carrot". Thus begins an adventure much more exciting than the summer vacation he has dreamed about: he gets to know many beautiful girls in the restaurant, and has to decide which one is the love of his life...
A strategy game and a visual novel with RPG elements developped by Gimmick House.
PC-FX installment in the tactical RPG series, Power Dolls. Includes anime-style cutscenes.
Tengai Makyou: Dennou Karakuri Kakutouden is a fighting game and the sixth game in the Tengai Makyou series.
A 3D baseball game featuring the Nippon Professional Baseball league.
Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".