Popular games for platform PC-FX

15.09.1993

Return to Zork: A mesmerizing interactive adventure of danger, intrigue and cunning.

13.09.1996

This is a platform game similar in style to Bubble Bobble and particularly to Parasol Stars. There are two playable characters, both of which are little girls. There is no difference between them gameplay-wise: both use a large blob-like animal to hit enemies from a short distance in a yo-yo-like fashion. It is possible to choose one of them as a single player, or to use them both cooperatively in the two-player mode.

28.07.1995

Tengai Makyou: Dennou Karakuri Kakutouden is a fighting game and the sixth game in the Tengai Makyou series.

26.04.1996

A 3D baseball game featuring the Nippon Professional Baseball league.

24.03.1995

Queen of Queens is a wrestling game featuring licensed stars from All Japan Women's Pro-Wrestling League, such as Aja Kong, Akira Hokuto, and others. The game follows the system introduced in Battle Heat: every move is shown as a full-motion video sequence. Unlike "Battle Heat", there are no graphics in "Queen of Queens", but videos of real wrestlers. There are two modes in the game: league or free battle. The league mode is an All Japan Women's Pro-Wrestling championship that follows the rules of the league. It is possible to play against the computer or in two-player mode.

08.03.1996

The third entry in the Galaxy Fräulein Yuna series taking place directly after the events of the previous title.

27.02.1998

Anime Freak FX Vol. 6

22.12.1995

Anime Freak FX Vol. 2

01.01.1970

Anime Freak FX Vol. 4

01.01.1970

Anime Freak FX Vol. 3

01.01.1970

Anime Freak FX Vol. 1

24.03.1995

All Japan Women's Pro Wrestling: Queen of Queens

08.08.1997

Choujin Heiki Zeroigar is an action shooter. The player controls Zeroigar as a plane and as a robot. The player is awarded experience points, depending on his performance during a stage. The Galactic Emperor Zemu is conquering one planet after the other, planning to expand his empire to the known limits of the galaxy. The reason for his success are huge robots who fight in his armies, developed with the technology invented by the genius scientist Dr. Lulu. But the doctor understands herself that her inventions have caused misery and destruction to other nations. She runs away, taking design plans for the giant robots with her. She arrives on the Earth (Japan, to be exact) shortly after World War II, and with the help of local scientists, develops a powerful robot, that alone can protect Earth from Zemu's attacks: Super God Trooper Zeroigar! Zeroigar is the only shooter for the PC-FX system, continuing the legacy of vertically scrolling shooters from the PC Engine (TurboGrafx) era. The player controls Zeroigar as a plane and as a robot (for boss battles). As in most shooters, power-ups appear frequently. Every level starts with the default weapon, which can be enhanced with these power-ups. Secondary weapons (bombs, torpedoes, etc.) can also be found. A somewhat unusual feature of "Zeroigar" is its leveling-up system. The player is awarded experience points, depending on his performance during a stage. After completing a stage (or after a Game Over screen), the player is able to use those points to increase Zeroigar's parameters (health, defense, weapon power, etc.). The player is given unlimited continues, but he has to begin the level from the first screen each time. Anime-style movies advance the story between levels.

20.03.1998

Third in the Kendo Rage (Makeruna! Makendou) series; this one's an RPG.

27.05.1994

Graduation is a Japanese anime "life-sim" game published in America by Mixx Entertainment, the company that would later become Tokyopop. This was said to be "The First Anime Game to hit American Shores". You take the role of a homeroom teacher who is given the responsibility of teaching five girls for their last year of high school in the hopes of making them better people. You determine their class schedules, do guidance counseling, interfere with their weekend plans, and occasionally take to the streets to make sure they're not getting into trouble. Each of the girls has their own individual personality and problems, and the choices you make will determine whether they graduate from high school, what they do with their lives afterward, and whether or not they wind up hating your guts. Get them all into top colleges and your boss will praise your genius. If they all flunk or wind up wanting to marry you, you'll obviously be fired.

24.11.1994

A role-playing game in the Lunatic Dawn series from Artdink, released for PC-FX in 1995. In spite of its Japanese origin, Lunatic Dawn is in fact much more similar to very old-school Western RPGs than to its Japanese brethren. It has virtually no story and relies entirely on exploration and strategic combat. Set in a medieval world with little to no distinguishing characteristics, "Lunatic Dawn" throws the player immediately into the game world, which is open for him to explore. The player is able to choose the main character's gender, race (human, elf, etc.), class, and even age - older characters are more powerful, but have a more limited play time. Indeed, the entire gameplay process is timed. Traveling to a remote city or dungeon can take up to several game days. The player has to provide sufficient food for his party during this time. Player party consists of pre-generated characters, who have different names and belong to different races and classes, but have virtually no personality. Food and other supplies can be acquired in towns, through which the player moves in a Wizardry-like fashion - viewing locations from first-person perspective and selecting menu commands. When the party enters a dungeon, the view switches to isometric. The dungeons are large and maze-like, with enemies visible on screen. Upon contact with an enemy, a battle initiates. The battles are turn-based but fast-paced, reminding somewhat the Infinity Engine battles from Baldur's Gate series. The participants can freely move on the battle field. The player directly controls only the main characters, but can assign general commands to the party members.

25.07.1997

The official mascot of the PC-FX console is now the star of her own game. Rolfee is a princess of a magical land which is threatened by demons. So Rolfee and her family - including a cute little animal called Nyai - move to Japan. Rolfee has to go to high school, and she hopes to study well and make friends. Will she have success in the school? Will she be liked by her classmates? Will she not quarrel too much with her family? It all depends on the player!

27.03.1998

Tekipaki: Working Love FX is essentially an upgraded version of Tekipaki: Working Love for Turbo CD. It adds several scenarios to the main game, which play mostly like a Japanese-style adventure - the player can choose dialogue options or a location to go to. Those scenarios add more background to the personalities of Naomi, Hikaru, and Edalt, the three extra-terrestrial heroines of the game (for example, in one of the scenarios Hikaru's Martian cat escapes from the zoo, and it's the player's job to find him). The PC-FX version of the game also adds an "omake" option, where it is possible to view pictures of the girls.

01.11.2010

You control a space ship that's equipped with a cannon. Your mission is to destroy as many USA-serving ships as possible, and get out alive while getting as many points as possible.

29.03.1996

A PC-FX RPG by RayForce and NEC Home Electronics.

26.07.1996

Yusuke Kinoshita is a 18-year-old male Japanese high-school student. He intends to have a cool summer vacation, but realizes he has no money. Having no choice, he takes a job in his father's restaurant, "Pia Carrot". Thus begins an adventure much more exciting than the summer vacation he has dreamed about: he gets to know many beautiful girls in the restaurant, and has to decide which one is the love of his life...

26.11.1994

Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".