Popular games for platform PC-FX

15.09.1993

Return to Zork: A mesmerizing interactive adventure of danger, intrigue and cunning.

02.04.1998

Angelique Tenkuu no Requiem is the first Neoromance role-playing game. Canonically this game is the direct sequel to Angelique Special 2 and Angelique Maren no Rokukishi. Ruby Party members later commented that its conception began when written questionnaires indicated a high demand for a Koei role-playing game, a genre which experienced a boost in popularity due to titles such as Final Fantasy VI and Final Fantasy VII. Since Team-Infinite was simultaneously developing a game for male appeal, Ruby Party was given the inquiry for an Angelique adaptation targeting the female side. The Premium Box edition includes a fully colored leather-bound manual. Consumers who purchased this title during Koei's 1999 double campaign obtained an original clear file.

11.10.1996

A board and dating sim otome game set in the Angelique universe. It was originally released for PC-FX, and later ported to several other platforms.

25.10.1996

From the manga and anime of the same name comes a board game with lots of FMV.

13.09.1996

This is a platform game similar in style to Bubble Bobble and particularly to Parasol Stars. There are two playable characters, both of which are little girls. There is no difference between them gameplay-wise: both use a large blob-like animal to hit enemies from a short distance in a yo-yo-like fashion. It is possible to choose one of them as a single player, or to use them both cooperatively in the two-player mode.

23.02.1996

PC-FX installment in the tactical RPG series, Power Dolls. Includes anime-style cutscenes.

27.05.1994

Graduation is a Japanese anime "life-sim" game published in America by Mixx Entertainment, the company that would later become Tokyopop. This was said to be "The First Anime Game to hit American Shores". You take the role of a homeroom teacher who is given the responsibility of teaching five girls for their last year of high school in the hopes of making them better people. You determine their class schedules, do guidance counseling, interfere with their weekend plans, and occasionally take to the streets to make sure they're not getting into trouble. Each of the girls has their own individual personality and problems, and the choices you make will determine whether they graduate from high school, what they do with their lives afterward, and whether or not they wind up hating your guts. Get them all into top colleges and your boss will praise your genius. If they all flunk or wind up wanting to marry you, you'll obviously be fired.

02.11.1994

Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".

08.03.1996

The third game in the Galaxy Fräulein Yuna series, Kanashimi no Sirene picks up where the last game ended. After having successfully saved the Earth, Yuna and her new friend, the ever-hungry female android Yuri Cube, return to their normal high school life – or so they think. Because her old enemies will do anything to destroy her, including wrongly accusing her of world domination plans. This draws the attention of a highly ranked female intelligence officer of the Galaxy Alliance, who operated under codename “Sirene” and who pretends to be an exchange student in the Shiraokadai High School, while her true goal is to arrest Yuna… Kanashimi no Sirene plays similarly to the other games in the series, with the main gameplay consisting of being taken automatically to different screen and making dialogue choices. There are also turn-based battles, during which the player has to choose the right attacks at the right time to defeat the opponents. There are also a few mini-games that appear during the course of the game, such as a quiz show and a slot machine-type game with the purpose of getting new clothes for Yuna. There is an extensive “Extras” menu in the game, which features character album, graphical sketches, photos of various material connected to the series (such as magazines or covers of previous games) etc.

22.12.1995

Kishin Dōji Zenki FX: Vajra Fight is based on the manga Kishin Dōji Zenki by Kikuhide Tani. Once upon a time the Japanese priest Enno has fought and defeated the demon lord Zenki. Zenki was sealed for centuries in the magical bracelet that the Enno family carried through generations. But now, in modern-day Japan, demons called Seeds of Karuma, who worship an ancient evil goddess, began to appear on the Earth, bringing death and destruction. Enno's descendant, a lovely young girl named Chiaki, has no choice but to use her bracelet to summon Zenki! But while being sealed, Zenki has reverted to the form of a nasty, greedy little boy. Chiaki must evoke the power of bracelet to make Zenki fight on her side, and destroy the demons!

08.03.1996

The third entry in the Galaxy Fräulein Yuna series taking place directly after the events of the previous title.

08.11.1996

Farland Story is the first in the row of successful Japanese strategy RPG games. The main hero of the game is a knight named Arc, who is in love with the beautiful priestess Ferio. One day, when Arc and his best friend Randia are out of town, a hostile army under the command of a mysterious Black Knight invades the town and kidnaps Ferio. Thus begins Arc's quest to defeat the enemies and to rescue his beloved one from their clutches. Farland Story consists entirely of battles (save cut scenes and the ability to shop if you are near a town after a battle). During battles, you move Arc and his party over the terrain, and attack when there are enemies in range. The party consists of different classes - knights attack with swords, archers specialize in long-ranged combat, priestesses heal, etc. Every attack leads to a counter-attack, from the enemy's side as well as from yours. You gain experience points for every attack, and can level up in the middle of a battle.

26.09.1997

Comicroad is a "life simulation" game, starring a young girl (whom the player names themselves) who dreams of becoming a manga artist. In order to become successful, she has to do more than just draw well; it is important to develop other aspects of her personality, and also keep an eye on the finances, otherwise working too much might deteriorate her drawing skills. Social life, physical exercises, reading - everything has consequences! The gameplay consists mainly of making decisions (through menu choices); there is no player character navigation in the game, except shops, which are viewed from first-person perspective. There is a variety of ways to manage the girl's life. The player can make a schedule for a whole month, or decide every day what to do. Every action has an effect on the heroine's parameters. For example, just resting every day reduces physical shape and appeal. Working on the manga increases respective skills. It is possible to call friends and spend time with them, or go shopping. There are many items in the game, all of which influence the heroine's stats in that or another way - for example clothes, drawing accessories, books, or even a PC-FX console, that can be bought in an electronics store for about 20000 yen.

12.12.1997

The game is a remake of the computer game of the same name. It adds an animated intro, voice-overs, and two mini-games. The story is based on the manga/anime series Ah! My Goddess, depicting the adventures of Keiichi, a Japanese teenager who accidentally summoned the Norse goddess Verdandi (misspelled "Belldandy" in the romanization) and made a wish for her to stay with him forever, which led to all kinds of troubles. What's more, other powerful beings out there are seeking to harm Keiichi's divine girlfriend, so a simple date ends in an unexpected way... The game is a "digital comic", meaning that the adventure elements are reduced to the bare minimum: being able to choose dialogue lines or make other decisions from time to time. The mini-games are a timed exercise of putting puzzle pieces together, and a card-matching game against two female opponents.

20.02.1998

Action platformer for the PC-FX.

22.12.1995

Kishin Douji Zenki FX: Vajra Fight is based on the manga Kishin Douji Zenki by Kikuhide Tani. Once upon a time the Japanese priest Enno has fought and defeated the demon lord Zenki. Zenki was sealed for centuries in the magical bracelet that the Enno family carried through generations. But now, in modern-day Japan, demons called Seeds of Karuma, who worship an ancient evil goddess, began to appear on the Earth, bringing death and destruction. Enno's descendant, a lovely young girl named Chiaki, has no choice but to use her bracelet to summon Zenki! But while being sealed, Zenki has reverted to the form of a nasty, greedy little boy. Chiaki must evoke the power of bracelet to make Zenki fight on her side, and destroy the demons! Vajra Fight is what is commonly called a beat-em-up game, similar to games like Final Fight and others. Controlling either Zenki or Chiaki (or both in two player mode), the player must typically eliminate a number of enemies on a screen until he/she is allowed to proceed. Zenki fights melee-style, while Chiaki uses ranged energy balls; she can also summon Zenki with the bracelet power-up to inflict massive damage. Zenki and Chiaki can also execute various special attacks, which can be mapped to the controller for quicker access. There are many boss fights in the game, some stages consisting of one large-scale boss battle.

25.04.1997

Long time ago, there was a happy country called the Eternal Feather Kingdom. Protected by benevolent deities, it flourished until a disaster came: a demon destroyed the kingdom, and it disappeared off the face of the earth. But a few chosen ones, called "Feathers", continued to keep sacred gemstones, which allowed them to use unique powers in the fight against the demonic army. Each Feather protects a gem, and the protector of the Ruby gem is the protagonist of the game - an ordinary high school boy from our modern world who at first wants nothing to do with ancient prophecies and heroic deeds. But as he receives new power from the leader of the Feathers, he understands that his destiny is to fight evil, and perhaps restore Eternal Feather to its former glory.

28.06.1996

Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes. It's easy to imagine a flight simulator or a 3D shooter as a fighter, but in reality it's a command line plus real-time. The depiction is 3D, but PC-FX does not have polygon function, so it is represented by sprites used in FC and SFC and pseudo 3D expressed in BG.

20.12.1996

The hero comes to Shirosagi High School as a first, second, or third-year exchange student and on his first day sees a bully picking on a girl. When he tries to help, he is beaten and saved by a trio of girls from the school's Matoi-gumi club. They are all really good at martial arts and he decides to join their club with the intent of winning their hearts by saving people in trouble.

08.08.1997

Choujin Heiki Zeroigar is an action shooter. The player controls Zeroigar as a plane and as a robot. The player is awarded experience points, depending on his performance during a stage. The Galactic Emperor Zemu is conquering one planet after the other, planning to expand his empire to the known limits of the galaxy. The reason for his success are huge robots who fight in his armies, developed with the technology invented by the genius scientist Dr. Lulu. But the doctor understands herself that her inventions have caused misery and destruction to other nations. She runs away, taking design plans for the giant robots with her. She arrives on the Earth (Japan, to be exact) shortly after World War II, and with the help of local scientists, develops a powerful robot, that alone can protect Earth from Zemu's attacks: Super God Trooper Zeroigar! Zeroigar is the only shooter for the PC-FX system, continuing the legacy of vertically scrolling shooters from the PC Engine (TurboGrafx) era. The player controls Zeroigar as a plane and as a robot (for boss battles). As in most shooters, power-ups appear frequently. Every level starts with the default weapon, which can be enhanced with these power-ups. Secondary weapons (bombs, torpedoes, etc.) can also be found. A somewhat unusual feature of "Zeroigar" is its leveling-up system. The player is awarded experience points, depending on his performance during a stage. After completing a stage (or after a Game Over screen), the player is able to use those points to increase Zeroigar's parameters (health, defense, weapon power, etc.). The player is given unlimited continues, but he has to begin the level from the first screen each time. Anime-style movies advance the story between levels.

24.01.1997

Long time ago, the First Mother created the world and blessed it with five magical symbols that would keep it in balance. The symbols were hidden deep in a sacred temple, to protect everything and everyone around them. Many years later, an adventurer named Finn was looking for work in the city of Ambrose. There was indeed much work to do: monsters roamed the country, the threat of war was more real than ever. One night Finn was strolling through the city when he suddenly spotted a young girl attacked by a monster. Naturally, he defeated the monster and saved the girl, who turned out to be a princess hoping to restore her father's kingdom. The two decide to work together and venture to the nearby city, that lies in ruins, overrun by monsters...

01.01.1970

Can Can Bunny Extra DX is the fifth Can Can Bunny game, and is also the first direct sequel within the series. The hero is lonely and is anxious to get a girlfriend. And once again, the benevolent and gorgeous goddess Swatty is here to provide assistance, together with her side-kicks, the Seven Lucky Gods from the Japanese mythology. The interface is still traditional Japanese-style menu commands, but there are many more locations in this game, many of which can be freely accessed by clicking on them while on the main map. Once the player has reached the point where he can begin the physical seduction of the girl, the interface switches to point-and-click, with context-sensitive cursor for touching, kissing, etc.

24.11.1994

A role-playing game in the Lunatic Dawn series from Artdink, released for PC-FX in 1995. In spite of its Japanese origin, Lunatic Dawn is in fact much more similar to very old-school Western RPGs than to its Japanese brethren. It has virtually no story and relies entirely on exploration and strategic combat. Set in a medieval world with little to no distinguishing characteristics, "Lunatic Dawn" throws the player immediately into the game world, which is open for him to explore. The player is able to choose the main character's gender, race (human, elf, etc.), class, and even age - older characters are more powerful, but have a more limited play time. Indeed, the entire gameplay process is timed. Traveling to a remote city or dungeon can take up to several game days. The player has to provide sufficient food for his party during this time. Player party consists of pre-generated characters, who have different names and belong to different races and classes, but have virtually no personality. Food and other supplies can be acquired in towns, through which the player moves in a Wizardry-like fashion - viewing locations from first-person perspective and selecting menu commands. When the party enters a dungeon, the view switches to isometric. The dungeons are large and maze-like, with enemies visible on screen. Upon contact with an enemy, a battle initiates. The battles are turn-based but fast-paced, reminding somewhat the Infinity Engine battles from Baldur's Gate series. The participants can freely move on the battle field. The player directly controls only the main characters, but can assign general commands to the party members.