Popular games for platform Sinclair ZX81
A compilation of 4 quiz games
Alerta Vermelho is a game where you need attack the enemy planet using the lasers and bombs you have and, at the same time, defend yourself.
Gunfight is an unofficial port of the classic Atari VCS game where a cowboy at either side of the screen, moving up and down for the Sinclair ZX81.
You have to cross a park from S to F. While doing this you encounter various mini games. During these mini games you can loose the game or be send back to the beginning.
A compilation of 7 educational games designed for children between the age of 7 and 11: - Crash - Multiply - Train - Fraction - Add Sub - Division - Spelling
Blow up as many boxes as you can before the guard sees you. Or play as the guard and try to find the saboteur.
O Aventureiro is a text-adventure where in search of an adventure, you clandestinely teleport aboard a cargo ship whose crew is made up of exotic beings from various planets. Your objective is to accumulate all the money you can by searching the ship's rooms.
A collection of 8 games 16KByte containing: Starship Trojan Your ship has been damaged by a meteor storm. In this adventure you have 70 hours to repair the damage before the next interstellar jump. Princess of Kraal Free the princess from the hidden chamber and fight of the monsters through tunnels, stairs and chambers. Startrek The galaxy is divided in 64 quadrants, every quadrant has 64 sectors. Spread around the galaxy are the Klingons, find and destroy them. Battle With your fleet of ships you fight against another fleet of ships by firing rockets and conquering their basises. Cube A simulation of a Rubic Cube. Martian Cricket An impossible cricket game that drives you into madness. Secret Messages Program to generate secret codes that can be exchanged with other ZX81 owners. Kalabriasz A game of carts.
You are marooned on a strange planet and have to repair your space ship in order to get back home.
Released in 1982, Adventure B: Inca Curse is the second in a series of eight interactive fiction adventures made by Artic Computing. The aim is to explore an Incan temple in order to find golden treasures. There are eight treasures and only six items can be carried in the inventory, so the correct treasures must be collected in order to leave the temple with the maximum score.
A text adventure game where the player controls a spy shot down while investigating an enemy stronghold.
Drawn by a gravitational beam you have to find a way to the main control room in order to free your space ship.
Bradford Walker-Smythe needs to find the perfect engagement ring to win the heart of his true love Tania when he asks for her hand in marriage. And so, to prove his devotion, he sets off to the Cornish mines in search of the perfect diamond...
A Pac-Man clone without the power ups.
Games 1 is a collection of six games and programs which contains: Orbit: You control a ship orbiting a star and the further you are the slower you circle it. Also on screen is a piece of cargo orbiting the same star and you must adjust the speed of your craft by moving inwards and outwards to catch it. Sniper: A man appears on the screen in one of ten positions and you must press one of the number keys 1 to 0 where you think he is on screen. Meteors: You control a craft on the top of the screen and you must move left or right through a meteor storm that moves up the screen. Life: A program that was devised by J. H. Conway in 1970 and allows you to see a pattern come to life and hopefully grow. You place cells on a 16 x 16 grid and when you are happy with your placements you can let it come to life. Three cells adjacent to each other produces a cell, two or three neighbours, the cells survive and one or more than three cells, the cells die. Wolfpack: You control a ship on the top of the screen left or right, and you must drop a depth charge to hit a submarine below moving across the screen right to left. You only have one depth charge per sub and when the sub reaches the edge of the screen it has escaped. Golf: You must hit a ball into a hole at a random distance by selecting the range from 35 to 75.
Text adventure with an overview of surrounding rooms for the ZX81 with a 16K memory expansion module. The game allows you to set some parameters (like amount of food and arrows, but also the dungeon layout) before starting.
The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here. Club finances, player transfers, basic tactics, and perhaps most importantly of all, excellent white noise crowd sounds when your team scored.
If you ever felt sorry for the ghosts, the orphans they left behind, and wondered what would happen when Pac-Man became the ruling elite, then this is for you. Whilst researching to see if the ZX81 was capable of doing justice to an isometric game along the lines of Ant Attack! or KnightLore, Bob's Stuff coded a program to display a single height map of tiles, and it looked a bit like a maze. Along with the code examples, he'd also been experimenting with the graphics required for such a game, and produced a cute little ghost. An idea then began to germinate... a maze, and some ghosts? Why not try a scrolling isometric Pac-Man? He's still not sure if a full isometric game is possible (that's for another day) but a scrolling flat one certainly is, and he's really pleased with the results. It looks good, is fluid and responsive, and features most of the aspects of the original - including the (slightly bugged) A.I. and attack patterns. Having a ghost as the main character means that I've had to supplemented the concept of 'lives' for 'spirit' - I mean, a ghost doesn't have a life, does it? - which introduces a slight twist on how you play the game.
Serra Pelada is a text-based adventure game developed by Renato Degiovani and published by the magazine Micro Sistemas, based on the peak of gold mining in Serra Pelada in the 1980s.
Developed by Salvacam, this is his own version of the classic game for ZX81, with two game modes, redefinable keys and pause. In arcade mode it changes screen when you do 10 lines.
Three symbols appear in the centre of the screen as a vertical column and the player has to move them to one of 4 sets of 3 columns by pressing up, down, left or right. The idea is to build up lines of 3 matching symbols horizontally or diagonally to score points and gain a little time. The faster you make decisions the longer you will last, but the more mistakes you will make. The author's personal best score is 9600, can you beat that? Inspired by a video game popular in Belgian bars. Features a high score table and redefinable keys. Joysticks and Zon-X sound supported.
Aventuras na Selva is a text-based adventure developed by Renato Degiovani and published by the magazine Micro Sistemas.