Popular games for platform Sinclair ZX81
Software bugs are destroying Micro Mouse's programs and you have to help him to debug the software.
QS Scramble is a clone of the arcade game Scramble. It's a side-scrolling shooter where the player controls a space craft flying over the surface of an alien planet. Movement is limited to moving up and down and there are two weapons to attack with: forward going missiles and bombs that are dropped onto ground targets. Five missiles can be fired at a time and three bombs can be dropped at a time. Targets include aliens that swoop down from above and rockets that launch from the ground. On the ground there are also fuel dumps. The game goes on until the player has lost all three lives or the fuel runs out.
Aventuras na Selva is a text-based adventure developed by Renato Degiovani and published by the magazine Micro Sistemas.
Centopeia is a shooter game where you are the operator of the earth's defense bases, with the mission of frustrating the attack of the terrible fleet of space centipedes that want to conquer our planet.
Traffic is a flick-screen game where you have to move across lanes full of various vehicles for as many points as you can. The vehicles move left or right across the screen and you have to move upwards through gaps while avoiding getting hit by the vehicles or it is game over. If you move downwards then your score decreases. There are 3 skill levels and you can choose the speed of the game (1-255) with 1 being the fastest.
Chess game developed for home computer Sinclair ZX81. Game code takes up only 672 bytes in memory, but implements all chess rules except for castling, promotion, and en passant, including a computer opponent. It was the smallest implementation of chess on any computer at the time.
Community Chest is based on the game Monopoly and is a smaller version of the game. You play the computer and try to make money without going bankrupt. The game has 16 squares with 13 squares named after London streets, Community Chance, Jail and a Go square. The street squares are split into six sets. Each player takes it in turns to throw a dice to move their counter and if a street square is landed on then the player has a choice to buy it if the player has enough money. If the player has brought a street to make up a set then houses can be brought and placed on the square. As the players move buying streets and a player lands on a street square owned by the other player then that player has to pay rent and the cost depends on how expensive the street is and if there are any houses on it. Landing on a Community Chance square reveals an incident and this can either lose or gain the player money. The Jail square forces the player to pay a fee and if a player passes the Go square then they receive £2000. A player will lose the game if they go bankrupt.
Bradford Walker-Smythe needs to find the perfect engagement ring to win the heart of his true love Tania when he asks for her hand in marriage. And so, to prove his devotion, he sets off to the Cornish mines in search of the perfect diamond...
Fortress of Zorlac is a shoot 'em up with some similarities to Yars' Revenge. The player's objective is to rid the galaxy of a dreaded alien called Zorlac. Zorlac is positioned on the right side of the screen and is protected by a fortress consisting of three rotating walls as well as four indestructible stationary guns. The player starts out at the left edge of the screen but can move around in all directions. To be able to hit the alien the player first has to blast a hole through the three walls. It is made harder by the constant movements of both the rotating walls and the alien. At the same time the player has to avoid being hit by the defense guns which automatically lock in on the player ship. As the game goes on the fortress slowly moves toward the player who gets less space to dodge the enemy fire. Once the player has been able to hit Zorloc, he gets enraged and the game moves on to the next level that's played at a higher speed. The player scores points by destroying the walls of the fortress and for hitting the alien. Points are awarded based on the skill level chosen before a game and the player's distance from the edge of the screen. Hitting the alien is worth fifty times more than destroying a block in the fortress. The player has access to five ships and once they have all been destroyed the game ends.
A collection of 8 games for the Sinclair ZX81 with an a 16K memory expansion module. Invaders A Space Invaders clone with an extra shield that can be activated for a brief moment in time. Life A simulation of cell growth. The player can set a patern and see if/how it grows. 3D Tick-Tac-Toe A 3D Tic-Tac-Toe game. The aim is to make a straight line of 4 dots. You play against the computer. Galaxy Invaders A shoot em up where the player is at the bottom trying to shoot alien crafts moving around the screen. Gun Fight An Outlaw clone. You try to shoot a cowboy on the other side of the screen and you can take cover behind a carriage. ZX Scramble A Scramble clone where the player flies through a tunnel from left to right which bombing installations on the gound. Snakebite A Snake clone. Fungaloids The player flies at the top of the screen bombing funguses growing into the air. When a funcgus is destroid it can throw spores into the air which must be dodges. Be aware not to bomb installations on the ground. Fuel can be collected at the side of the screen.
A ZX81 conversion of Ocean's Transversion, an early ZX Spectrum game. Simple, challenging and fun to play, this is a fast action game with support for the Chroma colour interface and a couple of joystick options. Features a demo mode and high score table
Games 1 is a collection of six games and programs which contains: Orbit: You control a ship orbiting a star and the further you are the slower you circle it. Also on screen is a piece of cargo orbiting the same star and you must adjust the speed of your craft by moving inwards and outwards to catch it. Sniper: A man appears on the screen in one of ten positions and you must press one of the number keys 1 to 0 where you think he is on screen. Meteors: You control a craft on the top of the screen and you must move left or right through a meteor storm that moves up the screen. Life: A program that was devised by J. H. Conway in 1970 and allows you to see a pattern come to life and hopefully grow. You place cells on a 16 x 16 grid and when you are happy with your placements you can let it come to life. Three cells adjacent to each other produces a cell, two or three neighbours, the cells survive and one or more than three cells, the cells die. Wolfpack: You control a ship on the top of the screen left or right, and you must drop a depth charge to hit a submarine below moving across the screen right to left. You only have one depth charge per sub and when the sub reaches the edge of the screen it has escaped. Golf: You must hit a ball into a hole at a random distance by selecting the range from 35 to 75.
USS-Enterprise is an unofficial strategy game based on Star Trek, where you are James Kirk, and your mission is to destroy all Klingon ships in the galaxy.
Em Busca dos Tesouros is a platformer developed by then 15-year-old Tadeu Curinga and published by the computer magazine Micro Sistemas.
Something is stirring in the mushroom patch! Zedipede is a fast-action arcade game complete with progressive difficulty, high-score table and attract mode. Can you repel wave after wave of attackers? It starts out simple enough but gradually becomes insane. Extra life every 4th level. 100% lightning-fast machine code for the 16K Sinclair ZX81. We think you won't find a better or more complete version of this arcade classic for the Zeddy! Sublime chaos and amazing arcade action for the price, You won't be disappointed. Order now!
Serra Pelada is a text-based adventure game developed by Renato Degiovani and published by the magazine Micro Sistemas, based on the peak of gold mining in Serra Pelada in the 1980s.
Developed by Salvacam, this is his own version of the classic game for ZX81, with two game modes, redefinable keys and pause. In arcade mode it changes screen when you do 10 lines.
Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.
Inspired by the 1983 ZX Spectrum game.
A Defender like (right only) side scrolling shooter. You are equiped with a laser to shoot enemies and a few super bombs destroying all enemies. While fighting of enemies you have to rescue prisoners on the ground by flying close to them (whatch for gravity pulling you down). This "high-resoluation" game runs on a standard ZX81 with a 16K memory expansion module.
Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.
Artic Computing's take on Reversi
Aeroporto 83 is an action shooter game developed by Renato Degiovani and published by the magazine Micro Sistemas, it is considered to be one of the first Brazilian computer games to be commercially released.