Popular games for platform Sinclair ZX81

31.12.1981

Released in 1982, Adventure B: Inca Curse is the second in a series of eight interactive fiction adventures made by Artic Computing. The aim is to explore an Incan temple in order to find golden treasures. There are eight treasures and only six items can be carried in the inventory, so the correct treasures must be collected in order to leave the temple with the maximum score.

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01.01.1970

Early ZX81 game.

01.09.2019

"Sam Mallard: The Case of the Missing Swan" is a short film noir adventure on the go with 15 different locations to explore and a fantastic 8-bit Jazz noir sound-track.

31.12.1982

Sim of a catering business.

31.12.1982

Mazogs is a maze video game developed by Don Priestley and published for the ZX81 by Bug-Byte in 1982. It was subsequently licensed by Softsync and published in the US for the Timex Sinclair 1000.

31.12.1985

Comboio Espacial is a game for the Sinclair ZX81, where you must protect your convoy by destroying enemy ships and avoiding hitting the space mines.

31.12.1983

An illustrated text adventure game for the ZX Spectrum and Sinclair ZX81.

31.12.1983

01.08.1983

Aventuras na Selva is a text-based adventure developed by Renato Degiovani and published by the magazine Micro Sistemas.

31.12.1981

A compilation of 4 quiz games

31.12.1984

Centopeia is a shooter game where you are the operator of the earth's defense bases, with the mission of frustrating the attack of the terrible fleet of space centipedes that want to conquer our planet.

30.06.2023

Shuriken is somehow inspired by Pac-man and Pengo.

31.12.1983

Community Chest is based on the game Monopoly and is a smaller version of the game. You play the computer and try to make money without going bankrupt. The game has 16 squares with 13 squares named after London streets, Community Chance, Jail and a Go square. The street squares are split into six sets. Each player takes it in turns to throw a dice to move their counter and if a street square is landed on then the player has a choice to buy it if the player has enough money. If the player has brought a street to make up a set then houses can be brought and placed on the square. As the players move buying streets and a player lands on a street square owned by the other player then that player has to pay rent and the cost depends on how expensive the street is and if there are any houses on it. Landing on a Community Chance square reveals an incident and this can either lose or gain the player money. The Jail square forces the player to pay a fee and if a player passes the Go square then they receive £2000. A player will lose the game if they go bankrupt.

01.01.1982

The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here. Club finances, player transfers, basic tactics, and perhaps most importantly of all, excellent white noise crowd sounds when your team scored.

31.12.1982

A collection of 8 games for the Sinclair ZX81 with an a 16K memory expansion module. Invaders A Space Invaders clone with an extra shield that can be activated for a brief moment in time. Life A simulation of cell growth. The player can set a patern and see if/how it grows. 3D Tick-Tac-Toe A 3D Tic-Tac-Toe game. The aim is to make a straight line of 4 dots. You play against the computer. Galaxy Invaders A shoot em up where the player is at the bottom trying to shoot alien crafts moving around the screen. Gun Fight An Outlaw clone. You try to shoot a cowboy on the other side of the screen and you can take cover behind a carriage. ZX Scramble A Scramble clone where the player flies through a tunnel from left to right which bombing installations on the gound. Snakebite A Snake clone. Fungaloids The player flies at the top of the screen bombing funguses growing into the air. When a funcgus is destroid it can throw spores into the air which must be dodges. Be aware not to bomb installations on the ground. Fuel can be collected at the side of the screen.

31.12.1982

Galaxians is a clone of Galaxian. The player's goal is to destroy a matrix of enemy spaceships which is gradually descending on the screen. Single ships will sometimes leave the formation and bombard the player with multiple shots. There's only a single scenario with a single type of spaceship. The process repeats itself when a squadron is completely eliminated, but the difficulty increases.

31.12.1981

You are marooned on a strange planet and have to repair your space ship in order to get back home.

25.04.2023

Developed by Salvacam, this is his own version of the classic game for ZX81, with two game modes, redefinable keys and pause. In arcade mode it changes screen when you do 10 lines.

31.12.2018

Inspired by the 1983 ZX Spectrum game.

31.12.1982

Artic Computing's take on Reversi

31.12.1982

A Pac-Man clone for the ZX81 with 16k memory expansion module and for the ZX Spectrum

01.02.1982

3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror. 3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.

31.12.1984

Casca a Cobra is a strategy game where you need to chase a snake and eat its body up to the head.

11.11.2023

Place the arrow, change the direction of the car, and pass all the flags to clear the game. If the car goes off-screen or hits a rock, it is a failure. If the car hits a wall, it will flip, but the wall will disappear.