Popular games for platform Sinclair ZX81

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03.06.2024

Three symbols appear in the centre of the screen as a vertical column and the player has to move them to one of 4 sets of 3 columns by pressing up, down, left or right. The idea is to build up lines of 3 matching symbols horizontally or diagonally to score points and gain a little time. The faster you make decisions the longer you will last, but the more mistakes you will make. The author's personal best score is 9600, can you beat that? Inspired by a video game popular in Belgian bars. Features a high score table and redefinable keys. Joysticks and Zon-X sound supported.

31.12.1983

An illustrated text adventure game for the ZX Spectrum and Sinclair ZX81.

31.12.1983

ZX Compendium is a collection of six games and programs that contains: Alien Intruder: During a long space voyage to Earth, you have been woken from cryogenic suspension to find, to your horror, the rest of the crew devoured by an alien lifeform. To prevent yourself being the next item on the menu you have decided to collect enough essential supplies before escaping in a shuttle. The game is a text adventure with some graphics where the screen is split into two. The top half shows a map of one of the three levels of the ship with your location and the aliens if on the same level as you, a map showing your immediate surrounding area and any exits, and finally the supplies you need to collect which are oxygen, cells, water and food. The bottom half of the screen has text describing your current location and you type in commands with the keyboard to interact with each location. If you enter a location with the alien then you die but if the alien enters your location then you need to deal with the situation. Wumpus Adventure: A text adventure that allows one to four players to move around an area hunting for creatures called a Wumpus to kill. Before you start the hunt you have a number of options and they are, choice of caverns (Novice, Random Cave Pattern and Professional Hunter), number of players, and if you hunt to the death or kill a certain amount of Wumpus. The actual game sees text on the screen describing each location of a player and the current player types in commands to interact with their surroundings. Each player gets one move before the next player has a turn. The players are armed with five arrows but more can be collected, and as well as Wumpus there are other creatures like Goblins and giant serpents that need to be dealt with. Numerology: A program that allows you to enter your name and birth date to receive a reading about your personality and find out your lucky number, colour and day of the week. Hangman: Based on the pen and paper game, you can compete against the computer or another person as you try to guess a word without being hanged. A word is generated and you have to select a letter at a time to try to make the word. If you guess a correct letter then it appears in the word but get one wrong and a man being hanged on a scaffold starts to appear. The computer has two levels (1-2) to choose from. Hieroglyphics: You have to decipher 39 Hieroglyphics by placing a letter or a vowel combination under the correct symbol and the computer will give you a word to help you decipher them. You must be careful in your guesses though because each wrong guess sees trapped explorer Wullie Makeit's tomb slowly fill with sand. Movie Mogul: A management game where with a limited budget you have to buy a script and attempt to make a movie and make a profit with it. After buying a script you decide which type of movie to make as well as hiring a director, actor and actress. You decide on each day of filming how much money to spend on various options watching your budget levels decrease. Once you have completed filming you are given a final score as a profit or loss for the finished movie.

31.12.1982

Pinball recreates a pinball table where the aim is to keep hitting a ball to score as many points as you can with two flippers. The table is equipped with bumpers and letters spelling TIMEX, as well as two lanes that when entered give bonus points. There are also two outside lanes that when entered lose the ball and if the ball also passes the flippers then you lose one of five lives.

31.12.1982

Backgammon for the ZX81 with 16K memory expansion module or for the ZX Spectrum.

31.12.1982

Pac Man clone.

31.12.1981

31.12.1984

31.12.1983

3D space shooter

31.12.1984

31.12.1983

3D Grand Prix (for the ZX81 with 16K memory expension module) is a racing simulator with a first person view. You race against others on random generated track. You have to accellerate, brake, steer and switch (6) gears.

31.12.1981

You have five days to escape from the Oracle's Cave and gather as much treasure along the way as possible.

31.12.1984

Traffic is a flick-screen game where you have to move across lanes full of various vehicles for as many points as you can. The vehicles move left or right across the screen and you have to move upwards through gaps while avoiding getting hit by the vehicles or it is game over. If you move downwards then your score decreases. There are 3 skill levels and you can choose the speed of the game (1-255) with 1 being the fastest.

11.11.2023

Place the arrow, change the direction of the car, and pass all the flags to clear the game. If the car goes off-screen or hits a rock, it is a failure. If the car hits a wall, it will flip, but the wall will disappear.

31.12.1982

An unofficial port of Atari's Centipede made by Jeff Minter in the early years of Llamasoft.

31.12.1982

Game based on the notes of the Graf Spee expedition to South Atlantic Ocean.

31.12.1985

In this surreal platformer, released in 1985 for the Commodore 64 and ZX Spectrum, you have been transformed into a bird, and must fight to save the human race from the invading Kremins by exploring an expansive world and collecting useful items.

18.11.2023

20 Years on from the Spectrum game Amusement Park 4000, the Zeddy gets a conversion of the 16K Spectrum follow-up Fun Park for Chroma-enabled ZX81s. So much has been crammed into this game; amazing colour and graphics courtesy of Jarrod Bentley, more visitors and options. There are more rides than Amusement Park 4000, and AI and strategy is more sophisticated than the 16K Spectrum version of Fun Park. You've never seen a ZX81 game that looks and plays like this.

01.01.1970

An obscure compilation consisiting of six games for the ZX81.

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15.04.2010

Never did like office parties... Christmas eve, and the staff at Macrobiology Industries Limited were having the usual office party, with all the usual hi-jinx and tears, but something very unusual was happening in the biohazard containment fridge. The predicted pandemic had never occurred, and so the fridge was full of unused swine-flu vaccines, but that night it jostled for space with the secretary's cucumber sandwiches and the boss's - sorry, not his, a friends - Viagra supply, all stored there for safe keeping until the party really got started. But the disco lights overloaded the generator, the fuses blew, the fridge shut off, and the staff all went their separate ways home to sleep off the excesses. January 2nd, happy new year! The security guard, first on site that morning, was slowly working his way around the offices and labs, tripping the fuse boxes back to life. He shook his head, bemused by the broken hinges on the doors, but the smashed containment fridge, and mucus-like stains on the walls and floor scared him enough to grab his SHARPS pistol, as strange things moved just out of sight...

31.12.1983

Bank Robber is a variant of Commodore's Money Wars. The player controls a man who has to move money from the bank to his home. The bank is located on the left side of the screen while the home is located on the right side. The buildings can however only be entered when their doors are opened. From the sky, meteorites are falling and the player has to avoid being hit by these while moving across the screen. Getting hit means a life is lost. Other things falling from the sky are pills that give an extra life when eaten and bricks that when caught builds or repairs one of three protection buildings (similar to the shields in Space Invaders). At the end of the game the player gets a ranking depending on the amount of cash that has been collected.

31.12.1982

Croaka-Crawla is a clone of the arcade game Frogger where the player must control a frog and get him to the other side of a road and river. The game is viewed from above and the first thing to cross is a busy road full of traffic scrolling across the screen. You can move left, right or forward as you dodge the traffic to reach a river bank. Once the road has been survived then a river must be crossed by jumping on logs or the backs of turtles that scroll across the screen as well. Once you reach the other side of the river you must jump into a gap and occasionally a baby frog or flies appears for extra points. If you get hit by a vehicle, fall into the river, or touch the sides of the screen then you lose one of three lives. Before the game you can change the speed of the game (1-100) with 1 being the fastest.

31.12.1983

After failure on your last mission and recovering in hospital growing a new arm and leg, you have had time to find and study the base of the Cosmic Guerillas, the Black Star. The location is a huge industrial complex on an asteroid and when you have fully recovered you are going to attempt to destroy it. Now fully recovered and your Svelgian Raider craft rebuilt and modified you are flying over the base looking for the valley containing the energy ducts. After one run you prepare yourself to fly down the valley again and finally destroy the base. The game is a 1st person shooter where you fly down the valley and using your sight drop bombs on the energy ducts that you pass. You can speed up or slow down your craft and you are able to move your sight left or right. Below your sight is a small radar and this shows any ships flying behind you. On the sides of the main playing area you can see a timer counting down, amount of bombs, fuel levels, power, speed and score. The faster you travel the more power and fuel you use.

01.01.1984

Serra Pelada is a text-based adventure game developed by Renato Degiovani and published by the magazine Micro Sistemas, based on the peak of gold mining in Serra Pelada in the 1980s.