Popular games for platform Sinclair ZX81
Aventuras na Selva is a text-based adventure developed by Renato Degiovani and published by the magazine Micro Sistemas.
Alerta Vermelho is a game where you need attack the enemy planet using the lasers and bombs you have and, at the same time, defend yourself.
Gunfight is an unofficial port of the classic Atari VCS game where a cowboy at either side of the screen, moving up and down for the Sinclair ZX81.
A collection of 8 games 16KByte containing: Starship Trojan Your ship has been damaged by a meteor storm. In this adventure you have 70 hours to repair the damage before the next interstellar jump. Princess of Kraal Free the princess from the hidden chamber and fight of the monsters through tunnels, stairs and chambers. Startrek The galaxy is divided in 64 quadrants, every quadrant has 64 sectors. Spread around the galaxy are the Klingons, find and destroy them. Battle With your fleet of ships you fight against another fleet of ships by firing rockets and conquering their basises. Cube A simulation of a Rubic Cube. Martian Cricket An impossible cricket game that drives you into madness. Secret Messages Program to generate secret codes that can be exchanged with other ZX81 owners. Kalabriasz A game of carts.
A collection of 8 games for the Sinclair ZX81 with an a 16K memory expansion module. Invaders A Space Invaders clone with an extra shield that can be activated for a brief moment in time. Life A simulation of cell growth. The player can set a patern and see if/how it grows. 3D Tick-Tac-Toe A 3D Tic-Tac-Toe game. The aim is to make a straight line of 4 dots. You play against the computer. Galaxy Invaders A shoot em up where the player is at the bottom trying to shoot alien crafts moving around the screen. Gun Fight An Outlaw clone. You try to shoot a cowboy on the other side of the screen and you can take cover behind a carriage. ZX Scramble A Scramble clone where the player flies through a tunnel from left to right which bombing installations on the gound. Snakebite A Snake clone. Fungaloids The player flies at the top of the screen bombing funguses growing into the air. When a funcgus is destroid it can throw spores into the air which must be dodges. Be aware not to bomb installations on the ground. Fuel can be collected at the side of the screen.
Galaxians is a clone of Galaxian. The player's goal is to destroy a matrix of enemy spaceships which is gradually descending on the screen. Single ships will sometimes leave the formation and bombard the player with multiple shots. There's only a single scenario with a single type of spaceship. The process repeats itself when a squadron is completely eliminated, but the difficulty increases.
Piramide Inca is a game for the ZX81 where your mission is to explore one of the sacred pyramids of the Incas where, according to an ancient legend, one of their greatest chiefs was buried along with all their fabulous treasure.
Bradford Walker-Smythe needs to find the perfect engagement ring to win the heart of his true love Tania when he asks for her hand in marriage. And so, to prove his devotion, he sets off to the Cornish mines in search of the perfect diamond...
A Pac-Man clone without the power ups.
Em Busca dos Tesouros is a platformer developed by then 15-year-old Tadeu Curinga and published by the computer magazine Micro Sistemas.
If you ever felt sorry for the ghosts, the orphans they left behind, and wondered what would happen when Pac-Man became the ruling elite, then this is for you. Whilst researching to see if the ZX81 was capable of doing justice to an isometric game along the lines of Ant Attack! or KnightLore, Bob's Stuff coded a program to display a single height map of tiles, and it looked a bit like a maze. Along with the code examples, he'd also been experimenting with the graphics required for such a game, and produced a cute little ghost. An idea then began to germinate... a maze, and some ghosts? Why not try a scrolling isometric Pac-Man? He's still not sure if a full isometric game is possible (that's for another day) but a scrolling flat one certainly is, and he's really pleased with the results. It looks good, is fluid and responsive, and features most of the aspects of the original - including the (slightly bugged) A.I. and attack patterns. Having a ghost as the main character means that I've had to supplemented the concept of 'lives' for 'spirit' - I mean, a ghost doesn't have a life, does it? - which introduces a slight twist on how you play the game.
Amazônia is a remake of the original Aventuras na Selva, rewritten in Assembly with more locations, more complete descriptions of each scenario, and new dangers for the player.
Developed by Salvacam, this is his own version of the classic game for ZX81, with two game modes, redefinable keys and pause. In arcade mode it changes screen when you do 10 lines.
You have to defeat the Lords of Chaos in this action adventure.
It's the year 2081 and servant robots have become commonplace, though too expensive for most people. In that same year, a large abandoned Sinclair warehouse is discovered with thousands of mint, working ZX81s and some genius decides to build a line of cheap and affordable robots using them: The Zeddytrons. Based on ZX81s and huge rampacks (by 2081, rampack science has advanced significantly) the Zeddytrons become massively popular and the world fills with them ... until the unexpected happens! Wobblying rampacks cause the Zeddytrons to malfunction and declare mankind an obsolete species! Your mission is to move through 50 waves, blasting Zeddytrons, avoiding undestructible Zeddyhulks and rescuing human survivors! You can control your player using AWSD to move and JIKL to shoot simultaneously in 8 directions. Otherwise, you can use OPQAM / Cursor / ZXPand+ Joystick to move and shoot by pressing fire and the direction in which you want to shoot. Good Luck!
Inspired by the 1983 ZX Spectrum game.
The Tomb of Dracula is an arcade adventure where the aim is to explore vaults over various levels of Dracula's Tomb to find the Vampire's Treasure worth half a million pounds.
3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror. 3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.
A Defender like (right only) side scrolling shooter. You are equiped with a laser to shoot enemies and a few super bombs destroying all enemies. While fighting of enemies you have to rescue prisoners on the ground by flying close to them (whatch for gravity pulling you down). This "high-resoluation" game runs on a standard ZX81 with a 16K memory expansion module.
You have to take the keys and go to the exit, avoiding enemies.
An illustrated text adventure game for the ZX Spectrum and Sinclair ZX81.
Cassette 50 is a compilation of 50 games that was released for a variety of 8-bit home computers, albeit with different selections of games on different computers. The majority of games within the collection were programmed in BASIC and are widely considered to be of poor quality.
In what is possibly the most baffling text adventure ever devised, navigate a surreal landscape with the aid of the Pi-Man in an attempt to discover the (real world) location of a golden sundial. Originally published in 1982.