Popular games for platform Sinclair ZX81
Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.
Three symbols appear in the centre of the screen as a vertical column and the player has to move them to one of 4 sets of 3 columns by pressing up, down, left or right. The idea is to build up lines of 3 matching symbols horizontally or diagonally to score points and gain a little time. The faster you make decisions the longer you will last, but the more mistakes you will make. The author's personal best score is 9600, can you beat that? Inspired by a video game popular in Belgian bars. Features a high score table and redefinable keys. Joysticks and Zon-X sound supported.
Game-Pac is a compilation of two games and a dice rolling program. Greed is a dice game played against an AI opponent. The objective is to get the highest score by rolling two dice and adding the result of each roll. The game is played in ten rounds and when the player chooses to stop the score is added to the one of previous rounds. Rolling the starting value a second time leads to a crap out and all points of the round will be lost. Brain Teaser is a puzzle game similar to the board game Lights Out. The player is presented with the numbers 1 to 9 shown on a 3 by 3 grid. Numbers are either normal or inverse and the goal is to get an inverse 5 and all others as normal. The player can choose to flip any number but then also all adjacent numbers will be flipped. Super Dice is a program that simulates dice rolls. The player can roll up to five six-sided dice or one four-, eight-, ten-, twelve- or twenty-sided die.
Subespaço is a bundle that includes three space-related games developed by Ciberne Software
You have to take the keys and go to the exit, avoiding enemies.
Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.
Cassette 50 is a compilation of 50 games that was released for a variety of 8-bit home computers, albeit with different selections of games on different computers. The majority of games within the collection were programmed in BASIC and are widely considered to be of poor quality.
Subespaço is a game for the Sinclair ZX81 where you are the commander of the subspace ship Pegasus and your mission is to dismantle the enemies' supply network, depriving them of their vital supplies.
You have five days to escape from the Oracle's Cave and gather as much treasure along the way as possible.
To clear the level, you must destroy all the UFOs while avoiding falling bombs and blocks. Blocks cannot be destroyed by your own bullets, but will disappear if hit by an enemy bomb.
The game is cleared when all the stars are taken. The cracked floor disappears when you pass over it, so you can only pass through it once.
3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror. 3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.
ZX Asteroids is based on the arcade game where you are a craft sitting in the middle of the screen surrounded by large asteroids moving about the screen. You have to blast all the asteroids, and when one is shot then it splits into smaller asteroids and keeps repeating the process until the asteroid has gone. You can turn your craft left or right 360 degrees but you can also move forwards. Occasionally an alien craft will appear and when shot gives you bonus points. If you are hit by an asteroid or the alien craft then you lose one of three lives. Two players can play and each player takes it in turns when the other player loses a life and there are five levels of play (1-5) with one being the easiest.
It's the year 2081 and servant robots have become commonplace, though too expensive for most people. In that same year, a large abandoned Sinclair warehouse is discovered with thousands of mint, working ZX81s and some genius decides to build a line of cheap and affordable robots using them: The Zeddytrons. Based on ZX81s and huge rampacks (by 2081, rampack science has advanced significantly) the Zeddytrons become massively popular and the world fills with them ... until the unexpected happens! Wobblying rampacks cause the Zeddytrons to malfunction and declare mankind an obsolete species! Your mission is to move through 50 waves, blasting Zeddytrons, avoiding undestructible Zeddyhulks and rescuing human survivors! You can control your player using AWSD to move and JIKL to shoot simultaneously in 8 directions. Otherwise, you can use OPQAM / Cursor / ZXPand+ Joystick to move and shoot by pressing fire and the direction in which you want to shoot. Good Luck!
Drawn by a gravitational beam you have to find a way to the main control room in order to free your space ship.
20 Years on from the Spectrum game Amusement Park 4000, the Zeddy gets a conversion of the 16K Spectrum follow-up Fun Park for Chroma-enabled ZX81s. So much has been crammed into this game; amazing colour and graphics courtesy of Jarrod Bentley, more visitors and options. There are more rides than Amusement Park 4000, and AI and strategy is more sophisticated than the 16K Spectrum version of Fun Park. You've never seen a ZX81 game that looks and plays like this.
An illustrated text adventure game for the ZX Spectrum and Sinclair ZX81.
An obscure compilation consisiting of six games for the ZX81.
Tournament Tennis is an early tennis game featuring or even creating many conventions that would become standard features in later tennis simulations. Matches can be played at quarter-final, semi-final or final level - winning at one level automatically moves the player to the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, though a tie-break comes in at 6–6 in all but the final set.
Endurance is a motorcycle racing simulation game released in 1985 for the Amstrad CPC and Sinclair ZX Spectrum. Up to five players compete in turn-based races across various tracks, managing speed, endurance, and strategy. The game features alternating turns and was praised for its realism and challenge.
A space invaders clone. Plays the same as the original.