Popular games for platform Sinclair ZX81

01.12.1981

3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror. 3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.

31.12.1982

You have to defeat the Lords of Chaos in this action adventure.

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15.04.2010

Never did like office parties... Christmas eve, and the staff at Macrobiology Industries Limited were having the usual office party, with all the usual hi-jinx and tears, but something very unusual was happening in the biohazard containment fridge. The predicted pandemic had never occurred, and so the fridge was full of unused swine-flu vaccines, but that night it jostled for space with the secretary's cucumber sandwiches and the boss's - sorry, not his, a friends - Viagra supply, all stored there for safe keeping until the party really got started. But the disco lights overloaded the generator, the fuses blew, the fridge shut off, and the staff all went their separate ways home to sleep off the excesses. January 2nd, happy new year! The security guard, first on site that morning, was slowly working his way around the offices and labs, tripping the fuse boxes back to life. He shook his head, bemused by the broken hinges on the doors, but the smashed containment fridge, and mucus-like stains on the walls and floor scared him enough to grab his SHARPS pistol, as strange things moved just out of sight...

31.12.1983

An illustrated text adventure game for the ZX Spectrum and Sinclair ZX81.

31.12.1981

ZX Chess II is an improved version of ZX Chess I, a single-player chess game. In addition to the features of the previous version (custom board setup, printing etc.), the code enhancements include additional difficulty level, faster move calculation and an option for the player to ask the program to suggest a move.

31.12.1983

Ten 1K Games is a collection of ten games and programs that contains: Survival: A program that sees you sat on the screen watching bombs explode around you, seeing how long you can survive. Typing: A typing tutor that allows you to select the speed of the program before typing the letter or number that flashes on a keyboard on the screen. Reverse: A puzzle game where you have a row of mixed up numbers from one to nine and you have to select how many numbers to reverse to put the row in order. Night Rally: You move up a road and you have to move left or right to avoid hitting the sides. Airstrike: A plane flies above a target from left to right at different heights and you have to press P to try to bomb it. Crocodile Swamp: A plane flies above a target from left to right at different heights and you have to jump out and move left or right to land on the target. Missile Chase: A missile flies at the top of the screen and you control the speed (normal or fast) of an Exocet to intercept the missile. Moonlander: Your craft falls down the screen and you have to move it left or right to land on a landing pad. Music: A program that lets you listen to a tune. Invader Dodge: Invaders move downwards and you have to move left or right to avoid hitting them.

31.12.1982

Sim of a catering business.

31.12.1983

Community Chest is based on the game Monopoly and is a smaller version of the game. You play the computer and try to make money without going bankrupt. The game has 16 squares with 13 squares named after London streets, Community Chance, Jail and a Go square. The street squares are split into six sets. Each player takes it in turns to throw a dice to move their counter and if a street square is landed on then the player has a choice to buy it if the player has enough money. If the player has brought a street to make up a set then houses can be brought and placed on the square. As the players move buying streets and a player lands on a street square owned by the other player then that player has to pay rent and the cost depends on how expensive the street is and if there are any houses on it. Landing on a Community Chance square reveals an incident and this can either lose or gain the player money. The Jail square forces the player to pay a fee and if a player passes the Go square then they receive £2000. A player will lose the game if they go bankrupt.

31.12.1982

Backgammon for the ZX81 with 16K memory expansion module or for the ZX Spectrum.

31.12.1982

A Pac-Man clone for the ZX81 with 16k memory expansion module and for the ZX Spectrum

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10.12.2012

Bob Smith's interpretation of Atari's 1979 arcade game 'Asteroids'.

31.12.1985

Subespaço is a game for the Sinclair ZX81 where you are the commander of the subspace ship Pegasus and your mission is to dismantle the enemies' supply network, depriving them of their vital supplies.

31.12.1983

First Steps with the Mr. Men is a Mr. Men video game for multiple platforms.

19.07.2023

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31.12.1981

01.01.1970

An obscure compilation consisiting of six games for the ZX81.

31.12.1985

Endurance is a motorcycle racing simulation game released in 1985 for the Amstrad CPC and Sinclair ZX Spectrum. Up to five players compete in turn-based races across various tracks, managing speed, endurance, and strategy. The game features alternating turns and was praised for its realism and challenge.

31.12.1983

Bank Robber is a variant of Commodore's Money Wars. The player controls a man who has to move money from the bank to his home. The bank is located on the left side of the screen while the home is located on the right side. The buildings can however only be entered when their doors are opened. From the sky, meteorites are falling and the player has to avoid being hit by these while moving across the screen. Getting hit means a life is lost. Other things falling from the sky are pills that give an extra life when eaten and bricks that when caught builds or repairs one of three protection buildings (similar to the shields in Space Invaders). At the end of the game the player gets a ranking depending on the amount of cash that has been collected.

31.12.1982

Croaka-Crawla is a clone of the arcade game Frogger where the player must control a frog and get him to the other side of a road and river. The game is viewed from above and the first thing to cross is a busy road full of traffic scrolling across the screen. You can move left, right or forward as you dodge the traffic to reach a river bank. Once the road has been survived then a river must be crossed by jumping on logs or the backs of turtles that scroll across the screen as well. Once you reach the other side of the river you must jump into a gap and occasionally a baby frog or flies appears for extra points. If you get hit by a vehicle, fall into the river, or touch the sides of the screen then you lose one of three lives. Before the game you can change the speed of the game (1-100) with 1 being the fastest.

31.12.1983

After failure on your last mission and recovering in hospital growing a new arm and leg, you have had time to find and study the base of the Cosmic Guerillas, the Black Star. The location is a huge industrial complex on an asteroid and when you have fully recovered you are going to attempt to destroy it. Now fully recovered and your Svelgian Raider craft rebuilt and modified you are flying over the base looking for the valley containing the energy ducts. After one run you prepare yourself to fly down the valley again and finally destroy the base. The game is a 1st person shooter where you fly down the valley and using your sight drop bombs on the energy ducts that you pass. You can speed up or slow down your craft and you are able to move your sight left or right. Below your sight is a small radar and this shows any ships flying behind you. On the sides of the main playing area you can see a timer counting down, amount of bombs, fuel levels, power, speed and score. The faster you travel the more power and fuel you use.

31.12.1981

Bumper 7 is a collection of seven games and programs which includes: Repeat 20: Based on Simon but instead of colours you get numbers. The computer gives you a sequence of four numbers which you then copy. If correct then the computer will add a number on to the sequence for you to guess. Ski Slalom: You must control a H and move it left or right to go in between gates that move up the screen. Paper Stone & Knife: Based on the game Rock, Paper, Scissors, you must decide whether to use Paper, Stone or Knife to beat the computer's choice. Paper beats Stone, Stone beats Knife and Knife beats Paper. Snowflake: You must catch snowflakes that fall down the screen. Patterns: This a program that lets you watch patterns appear on the screen. Banco: Based on the card game Punto Banco and the idea is to get the nearest to nine. Sketch: A program that allows you to draw shapes and pictures with a cursor.

31.12.1981

Games 1 is a collection of six games and programs which contains: Orbit: You control a ship orbiting a star and the further you are the slower you circle it. Also on screen is a piece of cargo orbiting the same star and you must adjust the speed of your craft by moving inwards and outwards to catch it. Sniper: A man appears on the screen in one of ten positions and you must press one of the number keys 1 to 0 where you think he is on screen. Meteors: You control a craft on the top of the screen and you must move left or right through a meteor storm that moves up the screen. Life: A program that was devised by J. H. Conway in 1970 and allows you to see a pattern come to life and hopefully grow. You place cells on a 16 x 16 grid and when you are happy with your placements you can let it come to life. Three cells adjacent to each other produces a cell, two or three neighbours, the cells survive and one or more than three cells, the cells die. Wolfpack: You control a ship on the top of the screen left or right, and you must drop a depth charge to hit a submarine below moving across the screen right to left. You only have one depth charge per sub and when the sub reaches the edge of the screen it has escaped. Golf: You must hit a ball into a hole at a random distance by selecting the range from 35 to 75.

31.12.1982

Game-Pac is a compilation of two games and a dice rolling program. Greed is a dice game played against an AI opponent. The objective is to get the highest score by rolling two dice and adding the result of each roll. The game is played in ten rounds and when the player chooses to stop the score is added to the one of previous rounds. Rolling the starting value a second time leads to a crap out and all points of the round will be lost. Brain Teaser is a puzzle game similar to the board game Lights Out. The player is presented with the numbers 1 to 9 shown on a 3 by 3 grid. Numbers are either normal or inverse and the goal is to get an inverse 5 and all others as normal. The player can choose to flip any number but then also all adjacent numbers will be flipped. Super Dice is a program that simulates dice rolls. The player can roll up to five six-sided dice or one four-, eight-, ten-, twelve- or twenty-sided die.

31.12.1982

Maze Death Race is a Rally-X variant. The player controls a car and has to drive around a maze and collect a certain number of flags to complete a level. At the same time other cars chase the player's car and attempt to hit it. The number of cars are user defined in the ZX81 version and pre-defined in the ZX Spectrum version. In addition to chaser cars there are various traps on the roads that the player has to avoid hitting such as rocks, oil and ice. Unlike the original arcade game, in this version the player cannot use a smokescreen to confuse the chasers. Both versions allow the player to choose the speed of the AI cars. In the ZX81 version, it is also possible to choose if the car should have momentum while in the Spectrum version this is always the case.