Popular games for platform Sinclair ZX81
You have to cross a park from S to F. While doing this you encounter various mini games. During these mini games you can loose the game or be send back to the beginning.
Mazogs is a maze video game developed by Don Priestley and published for the ZX81 by Bug-Byte in 1982. It was subsequently licensed by Softsync and published in the US for the Timex Sinclair 1000.
Games 1 is a collection of six games and programs which contains: Orbit: You control a ship orbiting a star and the further you are the slower you circle it. Also on screen is a piece of cargo orbiting the same star and you must adjust the speed of your craft by moving inwards and outwards to catch it. Sniper: A man appears on the screen in one of ten positions and you must press one of the number keys 1 to 0 where you think he is on screen. Meteors: You control a craft on the top of the screen and you must move left or right through a meteor storm that moves up the screen. Life: A program that was devised by J. H. Conway in 1970 and allows you to see a pattern come to life and hopefully grow. You place cells on a 16 x 16 grid and when you are happy with your placements you can let it come to life. Three cells adjacent to each other produces a cell, two or three neighbours, the cells survive and one or more than three cells, the cells die. Wolfpack: You control a ship on the top of the screen left or right, and you must drop a depth charge to hit a submarine below moving across the screen right to left. You only have one depth charge per sub and when the sub reaches the edge of the screen it has escaped. Golf: You must hit a ball into a hole at a random distance by selecting the range from 35 to 75.
Never did like office parties... Christmas eve, and the staff at Macrobiology Industries Limited were having the usual office party, with all the usual hi-jinx and tears, but something very unusual was happening in the biohazard containment fridge. The predicted pandemic had never occurred, and so the fridge was full of unused swine-flu vaccines, but that night it jostled for space with the secretary's cucumber sandwiches and the boss's - sorry, not his, a friends - Viagra supply, all stored there for safe keeping until the party really got started. But the disco lights overloaded the generator, the fuses blew, the fridge shut off, and the staff all went their separate ways home to sleep off the excesses. January 2nd, happy new year! The security guard, first on site that morning, was slowly working his way around the offices and labs, tripping the fuse boxes back to life. He shook his head, bemused by the broken hinges on the doors, but the smashed containment fridge, and mucus-like stains on the walls and floor scared him enough to grab his SHARPS pistol, as strange things moved just out of sight...
Inspired by the 1983 ZX Spectrum game.
A Defender like (right only) side scrolling shooter. You are equiped with a laser to shoot enemies and a few super bombs destroying all enemies. While fighting of enemies you have to rescue prisoners on the ground by flying close to them (whatch for gravity pulling you down). This "high-resoluation" game runs on a standard ZX81 with a 16K memory expansion module.
An illustrated text adventure game for the ZX Spectrum and Sinclair ZX81.
ZX Chess II is an improved version of ZX Chess I, a single-player chess game. In addition to the features of the previous version (custom board setup, printing etc.), the code enhancements include additional difficulty level, faster move calculation and an option for the player to ask the program to suggest a move.
Ten 1K Games is a collection of ten games and programs that contains: Survival: A program that sees you sat on the screen watching bombs explode around you, seeing how long you can survive. Typing: A typing tutor that allows you to select the speed of the program before typing the letter or number that flashes on a keyboard on the screen. Reverse: A puzzle game where you have a row of mixed up numbers from one to nine and you have to select how many numbers to reverse to put the row in order. Night Rally: You move up a road and you have to move left or right to avoid hitting the sides. Airstrike: A plane flies above a target from left to right at different heights and you have to press P to try to bomb it. Crocodile Swamp: A plane flies above a target from left to right at different heights and you have to jump out and move left or right to land on the target. Missile Chase: A missile flies at the top of the screen and you control the speed (normal or fast) of an Exocet to intercept the missile. Moonlander: Your craft falls down the screen and you have to move it left or right to land on a landing pad. Music: A program that lets you listen to a tune. Invader Dodge: Invaders move downwards and you have to move left or right to avoid hitting them.
Backgammon for the ZX81 with 16K memory expansion module or for the ZX Spectrum.
Pac Man clone.
The classic Defenders (Atari 2600 and other platforms) but then in a first person 3D perspective. This game is to be run with a 16K expansion module. You fly over a planet and have a proximity radar indicating where (left-right) an enemy is. Your radar can show false hits when meteorites fall down. The enemies go down and you get points (250) if you shoot them before they reach the ground. The enemies will shoot at you and you will have to try to prevent being hit. If an enemy reaches the ground and can fly up and away again you loose points (50). You have a shield which can take take 10 hits. With either one of the keys q-t moves you left-down. y-p right-down. a-g left-up, h-newline right up. z-m shoots the laser. Using two keys at once allows you to move non-diagonal.
An unofficial port of Atari's Centipede made by Jeff Minter in the early years of Llamasoft.
A unique platformer with twist. While being chased by a giant blob you need to gather fuel and a rocket on the right platform. After this you can fly, over water, to the left platforms to gather jewels. Given the capabilities of the ZX81 an wonderfull game in "high-res".
"Sam Mallard: The Case of the Missing Swan" is a short film noir adventure on the go with 15 different locations to explore and a fantastic 8-bit Jazz noir sound-track.
An obscure compilation consisiting of six games for the ZX81.
Aeroporto 83 is an action shooter game developed by Renato Degiovani and published by the magazine Micro Sistemas, it is considered to be one of the first Brazilian computer games to be commercially released.
Tournament Tennis is an early tennis game featuring or even creating many conventions that would become standard features in later tennis simulations. Matches can be played at quarter-final, semi-final or final level - winning at one level automatically moves the player to the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, though a tie-break comes in at 6–6 in all but the final set.
Bank Robber is a variant of Commodore's Money Wars. The player controls a man who has to move money from the bank to his home. The bank is located on the left side of the screen while the home is located on the right side. The buildings can however only be entered when their doors are opened. From the sky, meteorites are falling and the player has to avoid being hit by these while moving across the screen. Getting hit means a life is lost. Other things falling from the sky are pills that give an extra life when eaten and bricks that when caught builds or repairs one of three protection buildings (similar to the shields in Space Invaders). At the end of the game the player gets a ranking depending on the amount of cash that has been collected.
Croaka-Crawla is a clone of the arcade game Frogger where the player must control a frog and get him to the other side of a road and river. The game is viewed from above and the first thing to cross is a busy road full of traffic scrolling across the screen. You can move left, right or forward as you dodge the traffic to reach a river bank. Once the road has been survived then a river must be crossed by jumping on logs or the backs of turtles that scroll across the screen as well. Once you reach the other side of the river you must jump into a gap and occasionally a baby frog or flies appears for extra points. If you get hit by a vehicle, fall into the river, or touch the sides of the screen then you lose one of three lives. Before the game you can change the speed of the game (1-100) with 1 being the fastest.
After failure on your last mission and recovering in hospital growing a new arm and leg, you have had time to find and study the base of the Cosmic Guerillas, the Black Star. The location is a huge industrial complex on an asteroid and when you have fully recovered you are going to attempt to destroy it. Now fully recovered and your Svelgian Raider craft rebuilt and modified you are flying over the base looking for the valley containing the energy ducts. After one run you prepare yourself to fly down the valley again and finally destroy the base. The game is a 1st person shooter where you fly down the valley and using your sight drop bombs on the energy ducts that you pass. You can speed up or slow down your craft and you are able to move your sight left or right. Below your sight is a small radar and this shows any ships flying behind you. On the sides of the main playing area you can see a timer counting down, amount of bombs, fuel levels, power, speed and score. The faster you travel the more power and fuel you use.