Popular games for platform Sinclair ZX81
Timex Sinclair 1000 release port of Frogger.
Aventuras na Selva is a text-based adventure developed by Renato Degiovani and published by the magazine Micro Sistemas.
Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.
Shuriken is somehow inspired by Pac-man and Pengo.
Galaxians is a clone of Galaxian. The player's goal is to destroy a matrix of enemy spaceships which is gradually descending on the screen. Single ships will sometimes leave the formation and bombard the player with multiple shots. There's only a single scenario with a single type of spaceship. The process repeats itself when a squadron is completely eliminated, but the difficulty increases.
Mazogs is a maze video game developed by Don Priestley and published for the ZX81 by Bug-Byte in 1982. It was subsequently licensed by Softsync and published in the US for the Timex Sinclair 1000.
You are marooned on a strange planet and have to repair your space ship in order to get back home.
Released in 1982, Adventure B: Inca Curse is the second in a series of eight interactive fiction adventures made by Artic Computing. The aim is to explore an Incan temple in order to find golden treasures. There are eight treasures and only six items can be carried in the inventory, so the correct treasures must be collected in order to leave the temple with the maximum score.
A text adventure game where the player controls a spy shot down while investigating an enemy stronghold.
Drawn by a gravitational beam you have to find a way to the main control room in order to free your space ship.
A ZX81 conversion of Ocean's Transversion, an early ZX Spectrum game. Simple, challenging and fun to play, this is a fast action game with support for the Chroma colour interface and a couple of joystick options. Features a demo mode and high score table
A top down view space battle against the Klingons. You can rotate your ship and fire rockets to the Klingons but make sure not to hit them. After defeating all the Klingons you can use a wormhole to go the the next galaxy. You can configure the speed and whether the Klingons move or not and you have three ships at your disposal.
Piramide Inca is a game for the ZX81 where your mission is to explore one of the sacred pyramids of the Incas where, according to an ancient legend, one of their greatest chiefs was buried along with all their fabulous treasure.
A Pac-Man clone without the power ups.
Games 1 is a collection of six games and programs which contains: Orbit: You control a ship orbiting a star and the further you are the slower you circle it. Also on screen is a piece of cargo orbiting the same star and you must adjust the speed of your craft by moving inwards and outwards to catch it. Sniper: A man appears on the screen in one of ten positions and you must press one of the number keys 1 to 0 where you think he is on screen. Meteors: You control a craft on the top of the screen and you must move left or right through a meteor storm that moves up the screen. Life: A program that was devised by J. H. Conway in 1970 and allows you to see a pattern come to life and hopefully grow. You place cells on a 16 x 16 grid and when you are happy with your placements you can let it come to life. Three cells adjacent to each other produces a cell, two or three neighbours, the cells survive and one or more than three cells, the cells die. Wolfpack: You control a ship on the top of the screen left or right, and you must drop a depth charge to hit a submarine below moving across the screen right to left. You only have one depth charge per sub and when the sub reaches the edge of the screen it has escaped. Golf: You must hit a ball into a hole at a random distance by selecting the range from 35 to 75.
Text adventure with an overview of surrounding rooms for the ZX81 with a 16K memory expansion module. The game allows you to set some parameters (like amount of food and arrows, but also the dungeon layout) before starting.
The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here. Club finances, player transfers, basic tactics, and perhaps most importantly of all, excellent white noise crowd sounds when your team scored.
Something is stirring in the mushroom patch! Zedipede is a fast-action arcade game complete with progressive difficulty, high-score table and attract mode. Can you repel wave after wave of attackers? It starts out simple enough but gradually becomes insane. Extra life every 4th level. 100% lightning-fast machine code for the 16K Sinclair ZX81. We think you won't find a better or more complete version of this arcade classic for the Zeddy! Sublime chaos and amazing arcade action for the price, You won't be disappointed. Order now!
If you ever felt sorry for the ghosts, the orphans they left behind, and wondered what would happen when Pac-Man became the ruling elite, then this is for you. Whilst researching to see if the ZX81 was capable of doing justice to an isometric game along the lines of Ant Attack! or KnightLore, Bob's Stuff coded a program to display a single height map of tiles, and it looked a bit like a maze. Along with the code examples, he'd also been experimenting with the graphics required for such a game, and produced a cute little ghost. An idea then began to germinate... a maze, and some ghosts? Why not try a scrolling isometric Pac-Man? He's still not sure if a full isometric game is possible (that's for another day) but a scrolling flat one certainly is, and he's really pleased with the results. It looks good, is fluid and responsive, and features most of the aspects of the original - including the (slightly bugged) A.I. and attack patterns. Having a ghost as the main character means that I've had to supplemented the concept of 'lives' for 'spirit' - I mean, a ghost doesn't have a life, does it? - which introduces a slight twist on how you play the game.
Amazônia is a remake of the original Aventuras na Selva, rewritten in Assembly with more locations, more complete descriptions of each scenario, and new dangers for the player.
3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror. 3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.