Popular games for platform Sinclair ZX81

31.12.1985

In this surreal platformer, released in 1985 for the Commodore 64 and ZX Spectrum, you have been transformed into a bird, and must fight to save the human race from the invading Kremins by exploring an expansive world and collecting useful items.

01.09.2019

"Sam Mallard: The Case of the Missing Swan" is a short film noir adventure on the go with 15 different locations to explore and a fantastic 8-bit Jazz noir sound-track.

31.12.1985

Endurance is a motorcycle racing simulation game released in 1985 for the Amstrad CPC and Sinclair ZX Spectrum. Up to five players compete in turn-based races across various tracks, managing speed, endurance, and strategy. The game features alternating turns and was praised for its realism and challenge.

31.12.1983

Galaxians & Gloops is a double game pack that contains: Galaxians: Based on the arcade game, you control a craft at the bottom of the screen, moving left or right, blasting alien ships in formation above firing missiles at you. As you blast the aliens, some aliens will swoop down firing missiles as well. If you are hit by an alien or its missiles then you lose one of three lives. Before the game you have a number of options that can be selected and they are speed (0-9), firing rate (0-9) and how many swoop at one time (0-9). Gloops: A Pac-Man clone that has you moving about a maze eating all the dots to clear the maze. As you eat the dots, Gloops move around the maze as well and if you touch one then you lose one of three lives. There are power-pills and if you eat one then you can eat the Gloops for a short time. Before the game you have two options that can be selected and they are speed (0-9) and a choice of ten mazes.

31.12.1983

Munchees is a Pac-Man clone where you must move around a maze to clear it by eating all the dots. As you eat the dots you have to avoid ghosts and if you touch one then you lose one of three lives. There are power-pills that can be eaten and these allow you to eat the ghosts for a short time. You have a choice of how many ghosts on the maze (1-4).

31.12.1982

QS Scramble is a clone of the arcade game Scramble. It's a side-scrolling shooter where the player controls a space craft flying over the surface of an alien planet. Movement is limited to moving up and down and there are two weapons to attack with: forward going missiles and bombs that are dropped onto ground targets. Five missiles can be fired at a time and three bombs can be dropped at a time. Targets include aliens that swoop down from above and rockets that launch from the ground. On the ground there are also fuel dumps. The game goes on until the player has lost all three lives or the fuel runs out.

31.12.1982

Namtir Raiders is a fixed screen shoot 'em up. The objective is simply to shoot down as many enemy raiders as possible and save the earth. There are four waves of enemies and each wave has a different kind of enemy. The movement of the ship is a bit different from other shoot 'em ups. Rather than having keys for up, down, left and right, they here lead to diagonal moves (for example up and left, down and right). The player has five lives and earns more when all four waves have been completed. Once they have the game starts over with the first wave. A difficulty level between one and three can be chosen before the game begins. The higher levels run at a higher pace.

31.12.1981

QS Asteroids is a fairly basic conversion of the original arcade game. The action starts immediately after loading (no title or options screens here) and players finds themselves in a space ship in the middle of the screen with numerous asteroids passing by. To control the ship, two keys are used for rotating it, one for shooting and another for thrusting it forward. Shooting can be done in eight directions. On an unmodified ZX81, the ship is represented by a number which changes with rotation (For example 0 means it's pointing up, while 4 is down) and the asteroids are o's, while users with a QS CHRS board get graphics more similar to the arcade original. The player starts with three ships and after 10,000 points a bonus ship is given. Asteroids appear in waves. The first one has two large ones and the number increases with each new wave.

31.12.1983

Pac Rabbit is a Pac-Man clone where you take the role of a rabbit and you move about a maze eating all the dots to clear the maze. As you eat the dots you must avoid the hounds that are hunting you but you can eat magic carrots which enable you to eat the hounds for a short time. If you touch a hound then you lose one of ten lives. There are six mazes split into two parts, Rabbits Revenge and Run Rabbit Run and you can choose the speed of the game (0-9) with zero being the fastest.

31.12.1982

Thro' The Wall also Scramble is a double games pack that contains: Thro' The Wall: A Breakout clone where you control a bat on the bottom of the screen moving left or right, to hit a ball upwards and remove bricks above. If the ball goes past the bat then you lose one of three lives. There is a choice of the speed of the ball and they are Normal, Fast and Superfast. Scramble: You view your craft from the side as it flies from left to right horizontally constantly, and you must avoid or shoot ground installations and enemy craft with your missiles. You can use a smart bomb to destroy everything on the screen but you only have one and if you hit the ground or any enemy then you lose one of three lives. You have the choice of ten speeds (1-10) with one being the fastest.

31.12.1982

Artic Computing's take on Reversi

01.10.1982

In what is possibly the most baffling text adventure ever devised, navigate a surreal landscape with the aid of the Pi-Man in an attempt to discover the (real world) location of a golden sundial. Originally published in 1982.

31.12.1988

Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.

31.12.1983

31.12.1981

A compilation of 4 quiz games

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16.01.2011

Bradford Walker-Smythe needs to find the perfect engagement ring to win the heart of his true love Tania when he asks for her hand in marriage. And so, to prove his devotion, he sets off to the Cornish mines in search of the perfect diamond...

31.12.1982

A Pac-Man clone without the power ups.

31.12.1981

Text adventure with an overview of surrounding rooms for the ZX81 with a 16K memory expansion module. The game allows you to set some parameters (like amount of food and arrows, but also the dungeon layout) before starting.

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27.12.2012

If you ever felt sorry for the ghosts, the orphans they left behind, and wondered what would happen when Pac-Man became the ruling elite, then this is for you. Whilst researching to see if the ZX81 was capable of doing justice to an isometric game along the lines of Ant Attack! or KnightLore, Bob's Stuff coded a program to display a single height map of tiles, and it looked a bit like a maze. Along with the code examples, he'd also been experimenting with the graphics required for such a game, and produced a cute little ghost. An idea then began to germinate... a maze, and some ghosts? Why not try a scrolling isometric Pac-Man? He's still not sure if a full isometric game is possible (that's for another day) but a scrolling flat one certainly is, and he's really pleased with the results. It looks good, is fluid and responsive, and features most of the aspects of the original - including the (slightly bugged) A.I. and attack patterns. Having a ghost as the main character means that I've had to supplemented the concept of 'lives' for 'spirit' - I mean, a ghost doesn't have a life, does it? - which introduces a slight twist on how you play the game.

31.12.1983

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15.04.2010

Never did like office parties... Christmas eve, and the staff at Macrobiology Industries Limited were having the usual office party, with all the usual hi-jinx and tears, but something very unusual was happening in the biohazard containment fridge. The predicted pandemic had never occurred, and so the fridge was full of unused swine-flu vaccines, but that night it jostled for space with the secretary's cucumber sandwiches and the boss's - sorry, not his, a friends - Viagra supply, all stored there for safe keeping until the party really got started. But the disco lights overloaded the generator, the fuses blew, the fridge shut off, and the staff all went their separate ways home to sleep off the excesses. January 2nd, happy new year! The security guard, first on site that morning, was slowly working his way around the offices and labs, tripping the fuse boxes back to life. He shook his head, bemused by the broken hinges on the doors, but the smashed containment fridge, and mucus-like stains on the walls and floor scared him enough to grab his SHARPS pistol, as strange things moved just out of sight...

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03.06.2024

Three symbols appear in the centre of the screen as a vertical column and the player has to move them to one of 4 sets of 3 columns by pressing up, down, left or right. The idea is to build up lines of 3 matching symbols horizontally or diagonally to score points and gain a little time. The faster you make decisions the longer you will last, but the more mistakes you will make. The author's personal best score is 9600, can you beat that? Inspired by a video game popular in Belgian bars. Features a high score table and redefinable keys. Joysticks and Zon-X sound supported.

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31.12.1982

The Tomb of Dracula is an arcade adventure where the aim is to explore vaults over various levels of Dracula's Tomb to find the Vampire's Treasure worth half a million pounds.

31.12.1984

A Defender like (right only) side scrolling shooter. You are equiped with a laser to shoot enemies and a few super bombs destroying all enemies. While fighting of enemies you have to rescue prisoners on the ground by flying close to them (whatch for gravity pulling you down). This "high-resoluation" game runs on a standard ZX81 with a 16K memory expansion module.