Popular games for platform Sinclair ZX81

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02.10.2021

Something is stirring in the mushroom patch! Zedipede is a fast-action arcade game complete with progressive difficulty, high-score table and attract mode. Can you repel wave after wave of attackers? It starts out simple enough but gradually becomes insane. Extra life every 4th level. 100% lightning-fast machine code for the 16K Sinclair ZX81. We think you won't find a better or more complete version of this arcade classic for the Zeddy! Sublime chaos and amazing arcade action for the price, You won't be disappointed. Order now!

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27.12.2012

If you ever felt sorry for the ghosts, the orphans they left behind, and wondered what would happen when Pac-Man became the ruling elite, then this is for you. Whilst researching to see if the ZX81 was capable of doing justice to an isometric game along the lines of Ant Attack! or KnightLore, Bob's Stuff coded a program to display a single height map of tiles, and it looked a bit like a maze. Along with the code examples, he'd also been experimenting with the graphics required for such a game, and produced a cute little ghost. An idea then began to germinate... a maze, and some ghosts? Why not try a scrolling isometric Pac-Man? He's still not sure if a full isometric game is possible (that's for another day) but a scrolling flat one certainly is, and he's really pleased with the results. It looks good, is fluid and responsive, and features most of the aspects of the original - including the (slightly bugged) A.I. and attack patterns. Having a ghost as the main character means that I've had to supplemented the concept of 'lives' for 'spirit' - I mean, a ghost doesn't have a life, does it? - which introduces a slight twist on how you play the game.

01.12.1981

3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and the first game incorporating typical elements of the genre that would later be termed survival horror. 3D Monster Maze puts the player in a maze with one exit and a hostile monster, the Tyrannosaurus rex. There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten.

31.12.1982

You have to defeat the Lords of Chaos in this action adventure.

31.12.2018

Inspired by the 1983 ZX Spectrum game.

20.03.2024

To clear the level, you must destroy all the UFOs while avoiding falling bombs and blocks. Blocks cannot be destroyed by your own bullets, but will disappear if hit by an enemy bomb.

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31.12.1982

The Tomb of Dracula is an arcade adventure where the aim is to explore vaults over various levels of Dracula's Tomb to find the Vampire's Treasure worth half a million pounds.

31.12.1984

A Defender like (right only) side scrolling shooter. You are equiped with a laser to shoot enemies and a few super bombs destroying all enemies. While fighting of enemies you have to rescue prisoners on the ground by flying close to them (whatch for gravity pulling you down). This "high-resoluation" game runs on a standard ZX81 with a 16K memory expansion module.

31.12.1983

ZX Compendium is a collection of six games and programs that contains: Alien Intruder: During a long space voyage to Earth, you have been woken from cryogenic suspension to find, to your horror, the rest of the crew devoured by an alien lifeform. To prevent yourself being the next item on the menu you have decided to collect enough essential supplies before escaping in a shuttle. The game is a text adventure with some graphics where the screen is split into two. The top half shows a map of one of the three levels of the ship with your location and the aliens if on the same level as you, a map showing your immediate surrounding area and any exits, and finally the supplies you need to collect which are oxygen, cells, water and food. The bottom half of the screen has text describing your current location and you type in commands with the keyboard to interact with each location. If you enter a location with the alien then you die but if the alien enters your location then you need to deal with the situation. Wumpus Adventure: A text adventure that allows one to four players to move around an area hunting for creatures called a Wumpus to kill. Before you start the hunt you have a number of options and they are, choice of caverns (Novice, Random Cave Pattern and Professional Hunter), number of players, and if you hunt to the death or kill a certain amount of Wumpus. The actual game sees text on the screen describing each location of a player and the current player types in commands to interact with their surroundings. Each player gets one move before the next player has a turn. The players are armed with five arrows but more can be collected, and as well as Wumpus there are other creatures like Goblins and giant serpents that need to be dealt with. Numerology: A program that allows you to enter your name and birth date to receive a reading about your personality and find out your lucky number, colour and day of the week. Hangman: Based on the pen and paper game, you can compete against the computer or another person as you try to guess a word without being hanged. A word is generated and you have to select a letter at a time to try to make the word. If you guess a correct letter then it appears in the word but get one wrong and a man being hanged on a scaffold starts to appear. The computer has two levels (1-2) to choose from. Hieroglyphics: You have to decipher 39 Hieroglyphics by placing a letter or a vowel combination under the correct symbol and the computer will give you a word to help you decipher them. You must be careful in your guesses though because each wrong guess sees trapped explorer Wullie Makeit's tomb slowly fill with sand. Movie Mogul: A management game where with a limited budget you have to buy a script and attempt to make a movie and make a profit with it. After buying a script you decide which type of movie to make as well as hiring a director, actor and actress. You decide on each day of filming how much money to spend on various options watching your budget levels decrease. Once you have completed filming you are given a final score as a profit or loss for the finished movie.

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31.12.1983

Scram - 81 is a clone of the arcade game Scramble which is viewed from the side with the screen scrolling left to right constantly. You have to fly a spaceship above the surface of a planet bombing ground targets while shooting or bombing missiles with your laser. As you fly, your fuel level decreases but you can bomb fuel dumps to increase it. If you hit a missile or the surface then you lose one of three lives.

31.12.1982

Pinball recreates a pinball table where the aim is to keep hitting a ball to score as many points as you can with two flippers. The table is equipped with bumpers and letters spelling TIMEX, as well as two lanes that when entered give bonus points. There are also two outside lanes that when entered lose the ball and if the ball also passes the flippers then you lose one of five lives.

31.12.1982

Backgammon for the ZX81 with 16K memory expansion module or for the ZX Spectrum.

31.12.1982

Pac Man clone.

31.12.1983

3D space shooter

31.12.1984

31.12.1985

Subespaço is a game for the Sinclair ZX81 where you are the commander of the subspace ship Pegasus and your mission is to dismantle the enemies' supply network, depriving them of their vital supplies.

31.12.1981

You have five days to escape from the Oracle's Cave and gather as much treasure along the way as possible.

31.12.1984

Traffic is a flick-screen game where you have to move across lanes full of various vehicles for as many points as you can. The vehicles move left or right across the screen and you have to move upwards through gaps while avoiding getting hit by the vehicles or it is game over. If you move downwards then your score decreases. There are 3 skill levels and you can choose the speed of the game (1-255) with 1 being the fastest.

31.12.1981

The classic Defenders (Atari 2600 and other platforms) but then in a first person 3D perspective. This game is to be run with a 16K expansion module. You fly over a planet and have a proximity radar indicating where (left-right) an enemy is. Your radar can show false hits when meteorites fall down. The enemies go down and you get points (250) if you shoot them before they reach the ground. The enemies will shoot at you and you will have to try to prevent being hit. If an enemy reaches the ground and can fly up and away again you loose points (50). You have a shield which can take take 10 hits. With either one of the keys q-t moves you left-down. y-p right-down. a-g left-up, h-newline right up. z-m shoots the laser. Using two keys at once allows you to move non-diagonal.

31.12.1982

An unofficial port of Atari's Centipede made by Jeff Minter in the early years of Llamasoft.

12.03.2023

The game is cleared when all the stars are taken. The cracked floor disappears when you pass over it, so you can only pass through it once.

31.12.1984

USS-Enterprise is an unofficial strategy game based on Star Trek, where you are James Kirk, and your mission is to destroy all Klingon ships in the galaxy.

31.12.1985

In this surreal platformer, released in 1985 for the Commodore 64 and ZX Spectrum, you have been transformed into a bird, and must fight to save the human race from the invading Kremins by exploring an expansive world and collecting useful items.

18.11.2023

20 Years on from the Spectrum game Amusement Park 4000, the Zeddy gets a conversion of the 16K Spectrum follow-up Fun Park for Chroma-enabled ZX81s. So much has been crammed into this game; amazing colour and graphics courtesy of Jarrod Bentley, more visitors and options. There are more rides than Amusement Park 4000, and AI and strategy is more sophisticated than the 16K Spectrum version of Fun Park. You've never seen a ZX81 game that looks and plays like this.