Popular games for collection Donkey Kong

17.07.2025

Donkey Kong Bananza is exclusively on Nintendo Switch 2! Explore a vast underground world—by smashing your way through it! Bash, throw, and climb through just about anything in DK’s brand-new 3D platforming action-adventure game!

18.11.1994

Donkey Kong Country is a side scrolling platformer by British developers Rare in 1994. It featured revolutionary pre-rendered 3D graphics that give the game a very unique look compared to most other games on consoles at the time. The two playable characters featured in the game are the titular character, Donkey Kong and his nephew, Diddy Kong. Together the two swing, climb, jump, swim, cartwheel, ride animals, and blast out of barrels on their way to recover their stolen bannanas from the evil King K. Rool and his Kremling army. The adventure takes you through a variety of different environments and levels that continually change up gameplay. Donkey Kong Country also provides plenty of opportunities for exploration with almost every level having a multitude of collectible, shortcuts, and hidden bonus areas.

14.06.1994

Donkey Kong is a Game Boy game which starts out with the premise of being a straight remake of the original Donkey Kong arcade game. Although at first it appears to be just a port, the familiar levels from the arcade game are just a prelude to the real platform jumping adventure. There are 96 levels spread out over 12 worlds. These levels are much more complex than the originals, featuring scrolling backgrounds, numerous objects to collect, and enemies to avoid. Along the way, you will encounter several boss style battles with Donkey Kong, as well. When played on a Super Game Boy, the game is colorized, digitized speech is added and the ending music takes advantage of the SNES sound chip.

24.05.2004

After years of apparent goodwill, Mario and Donkey Kong are at it again--this time, on Game Boy Advance. Donkey Kong has stolen all the Mini-Mario toys from the Mario Toy Co., and now it's up to Mario to hunt down his longtime nemesis and retrieve the pilfered goods. As Mario, you must race through challenging levels while finding keys and releasing Mini Marios before time runs out. Along the way, you'll master new moves that can help you overcome new puzzles.

30.06.1982

Donkey Kong Junior is the direct sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father.

14.07.1983

Mario Bros. is an arcade game published by Nintendo and developed by Shigeru Miyamoto. The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected. For the two player mode, the first to collect the set amount of coins wins.

09.07.1981

Donkey Kong is not only Nintendo's first real smash hit for the company, but marks the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. The game is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.

01.07.1982

The Atari 2600 port of the hit arcade Donkey Kong differs from the original version in gameplay and has two stages instead of the original four.

29.10.2010

Journey back to the beginning of Mario's career, when the plucky hero single-handedly took on the mighty Donkey Kong for the very first time! This game is a port of the original Donkey Kong arcade, which is different from the NES version.

07.03.1983

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

15.07.1983

Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours. This Donkey Kong port differs from the arcade game, having only three stages instead of four.

15.07.1983

Donkey Kong Jr. for the Nintendo Entertainment System is one of the most recognizable ports of the original arcade game, being re-released and ported many times.

31.10.1983

Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.

04.07.1984

The NES port of Donkey Kong 3 is the most re-released version, being part of the e-Reader ports and of the Virtual Consoles.

31.12.1986

The second official port of Donkey Kong for the Commodore 64 was developed by Ocean Software. It is more faithful to the original game.

21.06.1988

The Donkey Kong port for Atari 7800 was developed by Atari Corporation.

10.07.1986

The MSX port of Donkey Kong was developed by Ocean Software.

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01.01.1970

An unreleased port of Donkey Kong for the BBC Micro. Not much is known about this port, being documented by The Atarisoft FAQ (unofficial source) and a blog post from an ex-employee.

26.07.1986

The Amstrad CPC port of Donkey Kong was developed by Ocean Software.

01.02.1997

Mario and Luigi attempt to catch Toads, Yoshis, and Donkey Kong Jrs. after they jump out the window of Princess Peach's burning castle. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. Yoshi Eggs also appear and contain either a Bob-omb or a Moon (a Super Star in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a heart for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game.

01.01.1970

The Coleco Adam port of Donkey Kong was developed by Coleco and released in 1984.

01.08.1984

A semi-sequel to Donkey Kong 3, using different play mechanics and a completely new set of levels. Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley the Bugman's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga. Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.

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01.01.1970

A planned Mini Classics version of Donkey Kong 3 was in the works, but never got released. In a stock image, it is mislabeled as Donkey Kong Junior.

01.01.1983

The Texas Instruments TI-99/4A of Donkey Kong was developed by Atari, Inc., under the Atarisoft label.