Popular games for collection JumpStart

10.02.1999

JumpStart Reading for Second Graders is a game released in 1999 that focuses on a second grade reading curriculum. In the game, CJ and Edison are on a quest to find the lost city of Ursulab. They find an ancient tablet that holds the secrets of Ursulab, but it needs to be powered by rubies and diamonds. CJ and Edison travel to different locations around the world to find the jewels they need. They must also confront the villainous Dr. Listick, who wants to find the lost city for his own selfish gain.

11.05.2007

Someone or something is causing trouble in Jumpstart Town! Frankie and the rest of the JumpStart gang are waiting for you to come and figure out who or what it is and clean up the crazy mess.

14.11.1994

JumpStart Kindergarten is a grade-based original classic JumpStart game developed by Fanfare Software and released by Knowledge Adventure in 1994. JumpStart Kindergarten was the first installment in the JumpStart series, as well as Knowledge Adventure's first curriculum-based product. It was also re-released by Davidson & Associates in 1998 under the name Davidson's Learning Center Series: Kindergarten. It was later replaced by an updated version of JumpStart Kindergarten in 1997.

14.10.1997

JumpStart Kindergarten is a grade-based JumpStart game released by Knowledge Adventure in 1997. It teaches a kindergarten curriculum. It is an updated version of JumpStart Kindergarten (1994), and in 2002 it was succeeded by JumpStart Advanced Kindergarten.

29.05.2002

JumpStart Advanced Preschool is a game that was originally released in 2002, then titled Jumpstart Advanced Preschool. It has since been released alongside other JumpStart Advanced Preschool games. It is intended to teach a preschool curriculum.

31.12.1996

In JumpStart Pre-K, the player goes to various locations in a town, including a bakery, a firehouse, and a construction site. Each place has an educational minigame hosted by one of four characters: Eleanor the elephant, Casey the cat, Kisha the koala, and Pierre the polar bear. Upon completing minigames, the player earns objects to put in the park.

02.12.1996

JumpStart Adventures 4th Grade: Haunted Island is a JumpStart game that was made by Knowledge Adventure on December 2, 1996. It was later re-released on November 24, 1997 with Map Scroll and Ms. Grunkle's Hat level indicator added. As the title suggests, the game is intended to teach a fourth grade curriculum. It was later replaced by JumpStart Adventures 4th Grade: Sapphire Falls in 1999. In its original release, it contained KnowledgeLand as a bonus disc.

17.12.1997

JumpStart Math for Second Graders, originally known as JumpStart 2nd Grade Math, is a game released in 1997 that focuses on a second grade math curriculum. The villainous Ratso and his gang have taken over the castle and imprisoned the royal family. CJ, the royal flycatcher, sees his chance to become a knight. He and his best friend Edison go on a quest to rescue the Royal Prisoners and dethrone Ratso.

10.02.1999

JumpStart Math for Kindergartners is a game released in 1999 that teaches kindergarten math skills. Hopsalot helps the residents of CloudTown prepare a surprise birthday party for the giant Guthry.

28.08.1998

A game that focuses on preschool curriculum. It serves as an updated version of JumpStart Preschool (1995). In the game, the player can explore and play in an interactive schoolhouse which contains many activities in the classroom. The player is rewarded with train tickets for completing activities. When the player collects four train tickets, they can go on a magical train ride to one of ten different locations. After visiting a location, the player gets a stamp in their passport book.

04.07.1995

The original 1995 edition of Jumpstart 1st Grade. Join Frankie and his friends in an interactive classroom filled with animation and song. Take field trips to the beach and zoo. Read 50 illustrated stories from 8 interactive books with the help of Mrs. Flores, your teacher. In all, discover 18 activities teaching geography, science, early math, reading comprehension, music and more!

17.11.2009

Designed for kids ages 5-9, JumpStart Escape from Adventure Island is the second title in the JumpStart series of adventure-based learning games for the Wii. This action-packed game invites players to use their explorer skills and brain power to find a way to escape a mysterious island after a crash landing strands them there! As players race to collect the pieces needed to repair their blimp, they’ll need to ward off the pesky fur balls known as Punk Punks and navigate 3D worlds both above and below the water. Along the way, players can practice over 150 math, reading and critical thinking skills—the fun way!

29.05.2002

JumpStart Advanced 2nd Grade is a game originally released in 2002. It has since then been re-released alongside other various JumpStart Advanced 2nd Grade products.

15.10.1997

JumpStart Typing is a skills-based JumpStart game released by Knowledge Adventure in 1997. It focuses on teaching typing skills to kids ages 7-10.

24.08.1999

JumpStart 1st Grade is a grade-based JumpStart game released by Knowledge Adventure in 1999. It teaches a 1st grade curriculum. It is an updated version of JumpStart 1st Grade (1995), and would later be replaced by JumpStart Advanced 1st Grade. In the game, the player helps Frankie the dog find treasures by completing activities around the school.

15.10.1997

JumpStart Adventures 5th Grade tells about a kid named Jo Hammet, Kid Detective. When the city of Hoverville has electric problems from the evil Dr. X, Jo goes out to stop him. Go to several stores and places in Hoverville asking the owners for help. If you help them with puzzles, they'll give you something you may need to stop Dr. X. In the meantime try spying on three octopus-haired men!

08.07.2010

Get your family moving and find how fitness can be fun! For years, JumpStart has been creating the best learning games for kids. Now, with Get Moving Family Fitness, JumpStart is making fitness fun too! Discover the ultimate family sports game with fitness expert and mom of 4, Brooke Burke. With more than 15 sports challenges in 11 exotic arenas, Get Moving is the fun, new way to keep your family active!

15.03.1996

JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a personal computer game released in 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002. Like the previous JumpStart products, the game takes place in a school setting, but begins after school hours when a giant anthropomorphic frog named C.J. enters the classroom and frees a firefly named Edison. C.J. and Edison (Newton in the United Kingdom) form a double act of sorts with C.J. being an ardent, self-styled "adventurer" while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.'s grandiosity. The duo have appeared in many other JumpStart products, such as JumpStart Advanced 2nd Grade; however, their looks and personalities have both undergone enormous changes throughout the years.

18.10.2001

JumpStart: Dino Adventure Field Trip focuses on preschool and kindergarten concepts. In this game, Frankie is sent back to the time of the dinosaurs using the Time Machine. He meets a mother pterosaur, whose eggs have disappeared. Frankie goes on an adventure to help her recover the five lost pterosaur eggs.

06.11.1997

JumpStart Spanish is a JumpStart game developed by Funnybone Interactive and released by Knowledge Adventure in 1997. It is intended to help kids between the ages of three and six learn Spanish.

26.08.1998

JumpStart Baby is a game released by Knowledge Adventure in 1998. It focuses on learning concepts for ages 9-24 months. It was later succeeded by JumpStart Baby (2000). In this game, the player engages in eight different activities around a house with a stuffed bear named Teddy.

22.04.2002

Educational game for teaching kids about wild animals.

11.11.1996

JumpStart Kindergarten Reading is an educational title aimed at four to seven year olds. The game features a Rabbit called Hopsalot. He's on holiday from school and wants to find the treasure buried in his carrot patch. He has six relatives each of which has a clue so, with the help of the pupil, off he goes. Each visit is in two parts, for example visiting Granny in the frozen north starts with a request to click on all the items beginning with a specific letter to defrost them. There's usually around half a dozen items on the ground of which four match the specified criteria. Once this task has been completed the pupil goes to an ice hockey practice session. Here a letter is shown on the scoreboard and hockey pucks with three and four letter words are slid over the ice. If the initial letter of the word matches the target letter the pupil clicks on the puck and, if they're right, it's fired into the net. If the initial letter does not match the target letter they click on the referee and the puck melts away. After completing the mini games the player is shown a clue to the carrot patch treasure, this specifies a letter. The player is then taken to the carrot patch where they must identify the letter from those shown, they click on it, a tunnel is dug to that spot where there will be an object and a small animation. Different games stress different reading elements. Alfie the Jazz Hamster asks the pupil to choose words that rhyme, Grandad gets the pupil to match upper and lower case letters, Flash asks the pupil to spell/complete words that come from a volcano while Robbie at the ranch expects pupils to decide whether a word is real of not.

19.10.1998

JumpStart Adventures 6th Grade: Mission EarthQuest is a JumpStart game released by Knowledge Adventure in 1998. It is designed to cover a full curriculum for sixth grade. In this game, an organization known as EarthQuest must stop a spacecraft's artificial intelligence, A.R.T., from wreaking havoc on the ecosystems of the world in his quest to redesign Earth.