Popular games for collection Pachio-kun

23.09.1989

The player must earn money in order to become the wealthiest gambler in the world. The game, set in New York City, is considered a spin-off from the Pachio-kun franchise. Al Capone has a cameo role in this game even though he lived about one thousand miles to the west (Chicago) in real life. Roads, taxis and automobiles are not portrayed in the game. However, a black limousine that escorts the player from the air force base to the final casino is portrayed as driving on grass. This is in direct opposition to the real New York City where the majority of the surface is concrete (either as roads, parking lots, or as foundations for the buildings). Only parks and some older residential districts use grass in their design in the real world. Buildings are either shown as dilapidated tenements, shiny towers, or as flashy casinos.

09.04.1993

The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how "healthy" the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points.

13.03.1992

A role-playing Pachinko game.

18.12.1987

The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck. The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out. The overall goal is to keep playing each machine, winning either through a determined strategy or simple perseverance, until all the machines have been emptied of their contents. Doing so will win the game.

18.06.1993

The final Famicom Pachio-kun game. Pachio-kun 5 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1993.

22.11.1991

Pachio-kun returns for a fourth outing on the Famicom. Pachio-kun 4 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1991.

26.10.1990

The third Famicom entry in the Pachio-kun series. Pachio-kun 3 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1990.

30.01.1989

The second NES Pachio-kun game, about a sentient pachinko ball that loves playing pachinko. It was published by Coconuts Japan. Pachiokun 2 is the sequel to Pachiokun, and was also published by slot machine manufacturer Coconuts Japan as well as developed by contract developers Marionette and C Dream. As with the first game, the goal is to help a sentient pachinko ball named Pachio-kun bankrupt a series of pachinko parlors and liberate all his miniature brethren from their flashy mechanical gulags. The game introduces Pachio-kun's wife, presumably named Pachio-chan. If she's upset about her husband's gambling addiction, she never shows it.

01.01.1970

Pachio-kun's third and final PC Engine CD outing has him tackling the world of Pachi-Slot as well as pachinko

01.01.1970

Pachio-kun's second endeavor on the PC Engine CD

19.04.1991

The first Pachio-kun game for PC Engine CD

02.07.1998

Pachio-kun's second outing on the PlayStation.

14.04.1995

Pachio-kun continues his adventures on PlayStation.

22.04.1994

Coconuts and Marionette bring you this Pachio-kun game for the Game Boy.

01.01.1970

Pachio-kun FX is a pachinko game with fantasy trappings.