Popular games for collection Twilight Syndrome

09.10.1997

Moonlight Syndrome is a horror-themed adventure game developed and published by Human Entertainment for the PlayStation in October 1997. An entry in the company's Twilight Syndrome series, the game was directed and co-written by Goichi Suda.

01.03.1996

Every high-school has its own dark secrets. Well, maybe not every; but in Japan, this seems to be a rather popular theme. Mysterious disappearances, ghostly photographs, untimely deaths, eerie sounds coming out of the music room - all these things attract the curiosity of three high-school girls: Yukari, Mika, and Chisato. At night, armed with nothing but a flashlight, the trio of heroines enters the dark school building, prepared to explore every corner, and investigate every urban legend they have heard of... Tansaku-hen opens the Twilight Syndrome horror adventure series, defining its stylistic traits and gameplay. The game is divided into chapters, each dedicated to a particular "ghostly" story. Unlike most Japanese-style adventures, there is physical character navigation in the game; the player moves digitized images of the three girls on 2D backgrounds, in a manner somewhat similar to side-scrolling games - though many areas feature a third dimension, like in Western third-person perspective adventures. The gameplay consists of two activities only: walking and occasionally choosing a dialogue option and/or action, as prompted by the game's narrative. There is no other kind of interaction, no inventory, and no combat. Different choices may lead to different endings; the next chapter can be accessed only if the player has not attained the "bad" ending. Twilight Syndrome: Tansaku-hen abandons the nearly omnipresent anime/manga graphical style of Japanese games in favor of digitized images and photos of real people.

19.07.1996

The gameplay in this sequel is identical to that of the previous entry: the player navigates the digitized images of the girls over 2D backgrounds in a side-scrolling/third-person perspective manner, searching for clues, triggering scenes, and choosing responses and/or actions when prompted by the narrative. It consists of six independent scenarios, and the numbering of the scenarios is a continuation from the previous title.

27.07.2000

The story of Twilight Syndrome: Saikai focuses on four Japanese teenagers: Yuri, her sister Masa, and their friends Atsushi and Aya. It all begins when the youngsters hear rumors about spirits contained in the school building. At night, Yuri and her friends go into the school and play a spirit-summoning game. Suddenly, real ghosts appear and scare the teenagers away. The next day, Yuri is almost ready to believe it was all a dream... but naturally it wasn't. The dark secrets of the lost souls are going to be revealed only to those which possess a special sense - the Twilight Syndrome.. The third entry in the Twilight Syndrome series is also a horror adventure, sharing most gameplay elements with its predecessors. The gameplay here is very minimalistic: the player can navigate the 3D models of the heroes (several characters can be controlled at once, as a group) through the limited areas (also rendered in 3D), searching for clues and escaping from danger. There is no other interaction, no usable items, and no combat. Dialogue and action choices will pop out during many situations. Some of these choices do not influence the narrative, while others might change the following dialogue, and also lead the young heroes to premature death. An additional gameplay mode (beside the story mode) is free-roaming exploration for Yuri, who can explore the school and its surroundings at night and gather more stories from the ghosts she encounters.

24.07.2008

The story follows Mizuki and her two friends, Riko and Reika, who she meets after moving to a new high school. After students begin receiving mysterious chain mail text messages from an anonymous sender, the three girls decide to investigate.