Twilight Syndrome Kyuumei-hen

19.07.1996
Genre:
The gameplay in this sequel is identical to that of the previous entry: the player navigates the digitized images of the girls over 2D backgrounds in a side-scrolling/third-person perspective manner, searching for clues, triggering scenes, and choosing responses and/or actions when prompted by the narrative. It consists of six independent scenarios, and the numbering of the scenarios is a continuation from the previous title.
Kyuumei-hen is a direct sequel to the first Twilight Syndrome game, continuing the spooky adventures of the three brave and reckless high-school girls: Yukari, Mika, and Chisato. The first mystery involves a girl named Sakura Himegami, who was killed in an accident many years ago; apparently, her ghost is still around somewhere. The trail leads to an abandoned path in the mountains; Mika decides to venture there, while the other two are going back to school at night, hoping to find more clues.

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Part of collection:
Twilight Syndrome (last 3 games)

24.07.2008

The story follows Mizuki and her two friends, Riko and Reika, who she meets after moving to a new high school. After students begin receiving mysterious chain mail text messages from an anonymous sender, the three girls decide to investigate.

27.07.2000

The story of Twilight Syndrome: Saikai focuses on four Japanese teenagers: Yuri, her sister Masa, and their friends Atsushi and Aya. It all begins when the youngsters hear rumors about spirits contained in the school building. At night, Yuri and her friends go into the school and play a spirit-summoning game. Suddenly, real ghosts appear and scare the teenagers away. The next day, Yuri is almost ready to believe it was all a dream... but naturally it wasn't. The dark secrets of the lost souls are going to be revealed only to those which possess a special sense - the Twilight Syndrome.. The third entry in the Twilight Syndrome series is also a horror adventure, sharing most gameplay elements with its predecessors. The gameplay here is very minimalistic: the player can navigate the 3D models of the heroes (several characters can be controlled at once, as a group) through the limited areas (also rendered in 3D), searching for clues and escaping from danger. There is no other interaction, no usable items, and no combat. Dialogue and action choices will pop out during many situations. Some of these choices do not influence the narrative, while others might change the following dialogue, and also lead the young heroes to premature death. An additional gameplay mode (beside the story mode) is free-roaming exploration for Yuri, who can explore the school and its surroundings at night and gather more stories from the ghosts she encounters.

02.07.1998

A compilation of the first two Twilight Syndrome games for the PlayStation.

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