Popular games published by company AMI

17.04.2002

The fourth game in the Donpachi series.

27.10.2006

Mushihime-sama Futari (虫姫さまふたり Mushihime-sama Futari?, lit. "Bug Princess Duo"), a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2 (Mushihimesama was also released on the platforms titled Bug Princess).

14.11.2003

A great vertically scrolling manic shooter. In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.

10.02.2006

Ibara Kuro: Black Label is a revisited version of the arcade game Ibara, featuring some changes introduced in its PlayStation 2 conversion, along with further ones. While graphics, sound, characters and plot are reproduced with no alterations, gameplay and the HUD are changed. It is now possible to choose between Bond and Dyne as one's avatar, which implies choice between two different spaceships, and four different settings power-speed balance for each of the two. Holding the fire button now makes shots more powerful, while also slowing the ships. The current player's rank, a measure of how well we are playing affecting both score multiplication and the amount of bullets fired by enemies, is now visible, indicated in a bar at the top of the screen. Extra weapons (missiles, napalm, homing missiles, sway missiles, machine gun, and burnar) are now all keepable, and switched by the press of a button (in the former version of the game, Rob and Dyne could use only the last collected one). There is an overall increase in firepower, both ours and the enemies', particularly in regards with the Guardians. Some of the background music tracks are different.

24.06.2005

Ibara is a vertical scrolling shoot 'em up. The back story revolves around a group of sisters, led by Professor Teresa Rose, who want to destroy all technological progress in the land of Edelweiss, essentially turning it into a rose garden. Players can choose to either lead the characters Bond or Dyne and their airplanes through several levels of "bullet hell"-style gameplay in an attempt to defeat the sisters. The player's weapons arsenal consists of a main gun and bombs. Bombs must be collected in fragments, and once the player has all of them, the Hadou Cannon can be used. Staying behind the cannon will make the player invincible for the duration of the effect. Additionally, enemies drop various "options," up to two of which can be attached to the wings of the plane to further increase fire power. The game has a ranking system. If the player does really well, they go up in rank and thus boss battles will be a lot harder. Rank can be strategically decreased either by dying or by collecting roses, which are created from enemy bullets when the player sets off a bomb. Scoring works by collecting gold medals dropped by destroyed enemies. They must be quickly collected to keep up a scoring chain. Once a new medal pops up, and the medals on screen already haven't been collected yet, the chain is broken.

30.10.2008

On October 30th, 2008, this major update had been released to further balance the game and fix some bugs. It also came with some design changed, like new character illustrations, an additional stage, the playable debut of Akane and Nazuna Inuwaka alongside their respective Arcana, new color palettes, and a training mode.

01.09.2005

A Cave-developed puzzle game starring Reco, the bug princess from Mushihime-sama.

28.01.2003

Ketsui: Kizuna Jigoku-tachi is a vertical bullet hell shoot 'em up developed by Cave and released in 2003.