Popular games published by company AMI

17.04.2002

The fourth game in the Donpachi series.

27.10.2006

Mushihime-sama Futari (虫姫さまふたり Mushihime-sama Futari?, lit. "Bug Princess Duo"), a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2 (Mushihimesama was also released on the platforms titled Bug Princess).

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10.02.2006

Ibara is very similar to 8ing/Raizing's Battle Garegga and Battle Bakraid games.So much so that Ibara could be considered a pseudo-sequel or, at least, a spiritual successor. The similarities are numerous - some are subtle, some are easily spotted. These include combining archaic technology such as biplanes with more advanced machinery; firing and power-up system; and a medal collecting system which drastically increases scoring. The game features a similar method of earning bombs and a delay when launching them as well. A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density. There are ways of lowering this rank system if the odds appear too much. The only known way of decreasing the player's Rank in Ibara is to die. The more lives you have, the less the rank decreases when you die. In this later version, Ibara Kuro: Black Label, Rank can be decreased by cancelling bullets with a bomb, however Rank also increases much faster in this version, potentially increasing from minimum to maximum in a matter of seconds.

24.06.2005

Ibara is very similar to 8ing/Raizing's Battle Garegga and Battle Bakraid games.So much so that Ibara could be considered a pseudo-sequel or, at least, a spiritual successor. The similarities are numerous - some are subtle, some are easily spotted. These include combining archaic technology such as biplanes with more advanced machinery; firing and power-up system; and a medal collecting system which drastically increases scoring. The game features a similar method of earning bombs and a delay when launching them as well. A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density. There are ways of lowering this rank system if the odds appear too much. The only known way of decreasing the player's Rank in Ibara is to die. The more lives you have, the less the rank decreases when you die.

28.01.2003

Ketsui: Kizuna Jigoku Tachi is a vertical bullet hell shoot 'em up developed by Cave and released in 2003.

01.09.2005

A Cave-developed puzzle game starring Reco, the bug princess from Mushihime-sama.

14.11.2003

A great vertically scrolling manic shooter. In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.